Metal Box: Difference between revisions

94 bytes added ,  9 years ago
What the hell is this table supposed to mean?
(What the hell is this table supposed to mean?)
Line 21: Line 21:
*User becomes heavier (about 3 times more), thus received [[knockback]] will be reduced.
*User becomes heavier (about 3 times more), thus received [[knockback]] will be reduced.
*Slightly increases jumping height.
*Slightly increases jumping height.
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s.
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any vertical distance while under the effects of a Metal Box.
*Reduces [[walking]] and [[dashing]] speed slightly.
*Reduces [[walking]] and [[dashing]] speed slightly.
*Attacks performed by a metal character deal slightly more knockback, although the damage dealt remains unchanged.
*Attacks performed by a metal character deal slightly more knockback, although the damage dealt remains unchanged.
Line 39: Line 39:
Characters that are metal will also become mute ([[Star KO]]'d characters will not make any sounds, for example).
Characters that are metal will also become mute ([[Star KO]]'d characters will not make any sounds, for example).


Depending on the weight and walking style of a character, when characters walk, they make a distinctive sound.
Depending on the weight of the character, distinctive sounds are made while walking. Lighter characters make a soft clanging noise, middleweights make a deeper one, and heavyweights make a far deeper and louder one.
 
{| class="wikitable sortable"
!Weight
!Onomatopoeia of sound
|-
|Heavy || ''"CLUTCH!"''
|-
|Medium || ''"CLANK!"''
|-
|Light || ''"TING!"''
|}


Heavy characters such as {{SSBM|Ganondorf}}, {{SSBM|Samus}}, and {{SSBM|Link}} and light characters such as the {{SSBM|Ice Climbers}} and {{SSBM|Zelda}} all make middleweight stepping sounds, despite not being medium weight.
Heavy characters such as {{SSBM|Ganondorf}}, {{SSBM|Samus}}, and {{SSBM|Link}} and light characters such as the {{SSBM|Ice Climbers}} and {{SSBM|Zelda}} all make middleweight stepping sounds, despite not being medium weight.
Line 61: Line 50:
====Trophy Description (''Melee'')====
====Trophy Description (''Melee'')====
[[File:Metal Box Trophy HQ Melee.png|thumb|The Metal Box trophy from ''Melee''.]]
[[File:Metal Box Trophy HQ Melee.png|thumb|The Metal Box trophy from ''Melee''.]]
''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.<br />''
;Metal Box
:''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.<br />''
''Super Mario 64'' 9/96
''Super Mario 64'' 9/96


3,210

edits