Metal Box: Difference between revisions

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{{ArticleIcons|ssbm=yes|ssbb=yes}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Item
{{Infobox Item
| title        = Metal Box
| title        = Metal Box
| image        = [[File:MetalBoxSSBB.jpg|250px]]
| image        = [[File:Metalcapblock.jpg|250px]]
| caption      = Metal Box artwork from ''Brawl''.
| caption      = {{symbol|mario}}<br />Artwork of the Metal Box from ''Super Mario 64''.
| series      = [[Mario universe|Mario]]
| series      = {{uv|Mario}}
| item class  = Transforming
| item class  = Transforming
| appearance  = ''[[Super Smash Bros. Melee|Melee]]''<br>''[[Super Smash Bros. Brawl|Brawl]]''
| game1 = Melee | game2 = Brawl | game3 = SSB4 | game4 = Ultimate
| requirements =
| requirements =
|interwiki    = supermariowiki
|interwiki    = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Metal Box
|interwikipage = Metal Box
}}
}}
The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an [[item]] from the {{uv|Mario}} series.


The '''Metal Box''', known in Japan as '''Green Block''' ({{ja|緑ブロック}}, ''Midori burokku''), is an item from the [[Mario (universe)|Mario series]] that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. The Metal Box encases the [[character]]'s bodies with metal for a short period of time.
==Origin==
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
The Metal Box made its appearance in ''{{s|mariowiki|Super Mario 64}}''. It is a green {{s|mariowiki|Cap Block}} that materializes after Mario activates its corresponding green {{iw|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level. After breaking it, the green Cap Block releases a {{s|mariowiki|Metal Cap}} which temporarily transforms Mario into [[Metal Mario]], making him invulnerable (though he's still vulnerable to fall damage), but also extremely heavy.
 
In ''{{s|mariowiki|Super Mario 64 DS}}'', the ! Blocks are replaced by red {{s|mariowiki|? Block}}s that materializes after activating the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]] level. After breaking it, the ? Block releases a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. If the player collects the Power Flower as [[Wario]], then he transforms into Metal Wario, which features the same effects as the Metal Cap.
{{clrl}}
 
==Overview==
===As an item===
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
The Metal Box item debuted as a transforming [[item]] in ''[[Super Smash Bros. Melee]]''. However, the basic concept for the Metal Box, that being making the character a voiceless, [[armor]]ed [[heavyweight]], originated in ''[[Super Smash Bros.]]'', with [[Metal Mario]] as a boss character in [[1P Game]]. The effects of the Metal Box differ from ''Super Mario 64'', including the character taking damage and falling faster.
 
The Metal Box transforms the player's fighter who breaks it into a [[Metal]] fighter. Metal fighters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic beep noises.
 
When used by [[Rosalina]] in ''[[Smash 4]]'', her [[Luma]] also transforms into metal. When she uses it in ''[[Ultimate]]'' however, her Luma is not affected. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box and can turn into metal. Finally, controllable [[Final Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.


==In the ''Super Smash Bros.'' series==
In ''Melee'', if the Metal Box is broken by disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character, they will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal. Also, if the Metal Box is hit by a projectile, it will disappear. Also, fighters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]].


The Metal Box encases the character's body in metal. It both games, it has the following effects:
In ''Brawl'', the Metal Box, which now has an original, more realistic, and shinier texture, cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character.


*It lasts about twelve seconds, but the time limit decreases as the user takes [[damage]], especially from fire attacks like [[Bowser]]'s [[Fire Breath]]. Powerful multi-hit attcks, such as Peach's down smash, however, can instantaneously cause the effect to wear off.
In ''Smash 4'', the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
*User becomes heavier (about 3 times more), thus received [[knockback]] will be reduced.
*Slightly increases jumping height.
*Doubles a character's [[falling speed]], making [[recovery|recoveries]] harder (in ''Melee'', it's much harder to recover than in ''Brawl''), and more vulnerable to [[chain grab]]s.
*Reduces speed slightly.
*Attacks performed by a metal character deal slightly more knockback, although the damage dealt remains unchanged.
*Metal characters receive more knockback resistance; in both games, weak projectiles such as Link's Arrows and an uncharged Shadow Ball and most jabs will merely deal damage, with no knockback.
*Removes any character's voices (although, as sound effects are still retained, [[Samus]] and [[Mr. Game & Watch]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual.


The effect of the Metal Box is not quite as drastic as the various Metal fights in [[Classic Mode]], which last the whole battle and does not wear off. Additionally, the character will still lack voices of any sort when KO'd.
In ''Ultimate'', the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s {{b|ink|status}}.


===''[[Super Smash Bros.]]''===
The Metal Box cannot appear in [[Golden Plains]].
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in the [[1-Player Game]]. Metal Mario here can take far over 300% damage before being sent flying off-screen.


===''Super Smash Bros. Melee''===
The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.
[[File:Metal Box Melee.png|thumb|200px|right|The Metal Box in ''Melee''.]]


The Metal Box makes its debut in ''Melee''. In this game, when characters break the Metal Box with a physical attack (or a direct attack such as a sword), their whole body will be encased with metal. The metal condition lasts around twelve seconds and then fades away. During this period they are approximately 3 times heavier than normal. If a [[projectile]] destroys the Metal Box, then no one can receive the metal condition. Interestingly, [[Ness]]' dash attack destroys the box, but does not give him the metal status. His yo-yo does, however. Characters can fight Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.
Metal fighters can also be battled in the series' [[Classic Mode]] under the permanent effects of the Metal Box. In ''[[Super Smash Bros.]]'', the Metal Box does not appear as an item; however, Metal Mario, the opponent of the ninth stage of the [[1P Game]] features the effect of the Metal Box. In ''Melee'' can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]].


Depending on the weight and walking style of a character, when characters walk, they make a distinctive sound.
Metal battles appear as a feature in ''Brawl's'' [[Special Brawl]] and in later games onward, where all fighters become metal under the permanent effects of a Metal Box. Also, in ''Ultimate's'' spirit battles, players can battle a puppet fighter that is either entirely made of metal or shifts into metal.


Sounds:
In all of its appearances, breaking the Metal Box feature the following effects:
{{cleanup|A sound file would be better than onomatopoeia in this case}}
*Heavy: "CLUTCH!"
*Medium: "CHANK!"
*Light: "TING!"


Heavy characters such as [[Ganondorf (SSBM)|Ganondorf]], [[Samus (SSBM)|Samus]], and [[Link (SSBM)|Link]] and light characters such as the [[Ice Climbers (SSBM)|Ice Climbers]] and [[Zelda (SSBM)|Zelda]] all make middleweight stepping sounds, despite being nowhere near medium weight.
*The effects last 12 seconds, but the time limit decreases as the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
*Increases the fighter's [[weight]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Increases the fighter's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, attacks that have the bury effect, or deal fixed knockback (in ''Ultimate'' only), will ignore the knockback resistance.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
{{clrl}}


===''Super Smash Bros. Brawl''===
===In [[Smash Tour]]===
The Metal Box appears again in ''Brawl'' with its effect unaltered, although it will not react to projectiles. In addition, a "Metal" option exists in [[Special Brawl]], which gives every player a permanent Metal Box effect. It also has an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''[[Super Mario 64]]'', they will submerge deeper when falling into the water, which is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]] mode (3 metal boxes are provided nearby). In Classic Mode, the player must also fight a random metal character. Additionally, the Metal Box also appears as a collectible trophy. The walking sound effect in ''Brawl'' is not the same as in ''Melee''; everyone has the same sound when walking.
[[File:MetalBoxSmashTour.png|50px|thumb|left|Item in Smash Tour]]  
The Metal Box appears as a red trophy item in [[Smash Tour]]. When used, it allows the player's fighter to start a battle in metal form.
{{clrl}}


==Trophies==
==Trophies==
===In ''[[Super Smash Bros. Melee]]''===
{{Trophy
|name=Metal Box
|image=Metal Box Trophy Melee.png
|desc=First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.
|gamelist={{Trophy games|game1=Super Mario 64|release1=9/96}}
|game=Melee
}}
{{clrl}}
===In ''[[Super Smash Bros. Brawl]]''===
{{Trophy
|name=Metal Box
|image=Metal Box - Brawl Trophy.png
|desc=A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.
|gamelist={{Trophy games|console1=N64|game1=Super Mario 64}}
|game=Brawl
}}
{{clrl}}


====Trophy Description (''Melee'')====
===In ''[[Super Smash Bros. 4]]''===
[[File:Metal Box Trophy HQ Melee.png|thumb|The Metal Box trophy from ''Melee''.]]
The Metal Box trophy appears in both versions.
''First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.<br />''
{{Trophy
''Super Mario 64'' 9/96
|name=Metal Box
|image-3ds=MetalBoxTrophy3DS.png
|image-wiiu=MetalBoxTrophyWiiU.png
|desc-ntsc=This green box will make you the ultimate defensive character, turning you into solid metal for a short time. You won't flinch from enemy attacks, even in midair, and it is much harder to launch you. On the other hand, you fall like a brick. Getting hit will reduce the duration of this item.
|desc-pal=Whack this box to turn into a metal you! You won't flinch when attacked – even in mid-air – and you'll be harder to launch. Now, the downsides: you'll move slower, fall faster, and recovering when you fall off a stage will be a nightmare. Also, it's only temporary, or lasts until you've taken a certain amount of damage.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Mario 64|release1=09/1996|console2=DS|game2=Super Mario 64 DS|release2=11/2004}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Mario 64|release1=03/1997|console2=DS|game2=Super Mario 64 DS|release2=03/2005}}
}}
{{clrl}}


[[File:Metal Box - Brawl Trophy.png|thumb|left|100px|The Metal Box trophy from ''Brawl''.]]
==Spirits==
While the Metal Box itself does not have a [[spirit]], several spirits will allow the player to start a battle in metal form.


====Trophy description (''Brawl'')====
===Primary spirits===
''A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.''
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 773 || {{SpiritTableName|Sahelanthropus|size=64}} || {{SpiritType|Shield}} || ★★★ || 1 || 3145 || 9438 || 1402 || 4208 || 1219 || 3657 || Metal and Giant || ''Metal Gear Solid'' Series
|-
| 960 || {{SpiritTableName|Metal Face|size=64}} || {{SpiritType|Attack}} || ★★★★ || 1 || 4996 || 12493 || 2353 || 5882 || 1811 || 4529 || Metal and Giant || ''Xenoblade Chronicles'' Series
|-
| 1,044 || {{SpiritTableName|Octobot King|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 3277 || 9835 || 1381 || 4144 || 1654 || 4963 || Made of Metal || ''Splatoon'' Series
|-
| 1,495 || {{SpiritTableName|Full-Armor Travis (Full Green Mode)|size=64}} || {{SpiritType|Attack}} || ★★★ || 2 || 3262 || 9817 || 1843 || 5545 || 1178 || 3545 || Made of Metal || ''No More Heroes'' Series
|}


{{Trophy games|console1=N64|game1=Super Mario 64}}
===Support spirits===
{|class="wikitable sortable"
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series
|-
| 385 || {{SpiritTableName|Slippy Toad|size=64}} || ★★★ || 1 || Made of Metal || ''Star Fox'' Series
|-
| 952 || {{SpiritTableName|Fiora|size=64}} || ★★★ || 1 || Made of Metal || ''Xenoblade Chronicles'' Series
|}
{{clrl}}


==Origin==
==Gallery==
[[File:MetalBoxSM64.jpg|thumb|150px|A Metal Box as it originally appeared in ''Super Mario 64''.]]
<gallery>
Metal Boxes come from ''Super Mario 64'', wherein Mario could destroy them (only after activating them by pressing the [[supermariowiki:! Switch|Green "!" Switch]]) so that they release a [[supermariowiki:Metal Cap|Metal Cap]]. Once Mario puts this cap on, [[Metal Mario|he himself becomes metal]]. He becomes powerful, able to walk underwater, and immune to all damage, but is much heavier and more sluggish. These effects are similar in ''Melee'' and ''Brawl''.
MetalBoxSSBB.jpg|Metal Box artwork from ''Brawl''.
Mario_Metal_Box_Melee.png|Mario under the effects of the Metal Box in ''Melee''.
Mario Metal Box Brawl.png|In ''Brawl''.
MetalMario3DS.jpg|In {{for3ds}}.
MetalMarioWiiU.jpg|In {{forwiiu}}.
MetalMarioUltimate.jpg|In ''Ultimate''.
</gallery>


Interestingly, Metal Boxes were never referred to by that name in ''Mario 64''; they were simply referred to as "green blocks". Also, although they completely remove characters' voices in the ''Smash Bros'' series, Metal Mario only loses his voice while underwater.
==Names in other languages==
{{langtable
|ja={{ja|緑ブロック|Midori Burokku}}
|jaM=Green Block
|en=Metal Box
|fr_ca=Boîte de métal
|fr_caM=Metal Box
|fr_fr=Caisse de métal
|fr_frM=Metal Crate
|es=Bloque verde
|esM=Green Block
|de=Grüne !-Box
|deM=Green ! Box
|it=Scatola !
|itM=! Box
|nl=Groene !-kist
|nlM=Green ! Box
|ru={{rollover|Металлический блок|Metallichesky blok|?}}
|ruM=Metal Block
|ko={{rollover|초록블록|Chorokbeullok|?}}
|koM=Green Block
|zh_cn={{rollover|绿色砖块|Lǜsè Zhuān Kuài|?}}
|zh_cnM=Green Brick
|zh_tw={{rollover|綠色磚塊|Lǜsè Zhuān Kuài|?}}
|zh_twM=Green Brick
}}


==Trivia==
==Trivia==
*When characters perform a [[Final Smash]] in metal form, they regain their voice.
*In ''Melee'' and ''Brawl'', the metal effect ignores transparency, meaning that parts that should be transparent become opaque while the effect is active. This is most visible with [[Olimar]] in ''Brawl''; his entire helmet becomes encased with metal. Other examples include [[Donkey Kong]]'s fur and [[Ivysaur]]'s leaves. In ''SSB4'' onwards, transparency is taken into account; Olimar's face becomes metal while his helmet remains untouched.
*Interestingly, being metal does not affect [[gliding]] whatsoever.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
**Also, Peach is still able to float without falling in metal form.
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists that game as one of the Metal Box's appearances.
*Though the box itself turns a fighter into metal in the Smash universe, the Metal Box was not what turned Mario into metal in its debut; it was actually the metal cap it housed.
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] is the only character that makes sounds in metal form (perhaps because he actually has no voice like [[Olimar (SSBB)|Olimar]], and the beeps he makes are from his attacks, which are not silenced in metal form). He also appears to be 3D due to the metal texture.
 
*Olimar's whole helmet becomes metal, so it is not possible to see his face behind it unless the camera in pause is positioned inside the helmet, which is near impossible.
*Olimar's [[Pikmin (species)|Pikmin]] do not become metal, despite doing so when facing Metal Olimar in Classic Mode.
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