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(→Moveset: it doesn't trap) |
(→Special moves: This is actually a big change that's affected the move a lot. There have been a lot of times where I've used the move in Smash 4 to sneak behind opponents at the last possible part of the move to throw them off. Surprisingly effective.) |
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**{{buff|Dimensional Cape deals more damage if done on the ground without moving (15% → 16%).}} | **{{buff|Dimensional Cape deals more damage if done on the ground without moving (15% → 16%).}} | ||
**{{nerf|It deals less damage if done on the ground moving backward (14% → 13%).}} | **{{nerf|It deals less damage if done on the ground moving backward (14% → 13%).}} | ||
**{{nerf|Due to the changes to the [[jostle]] mechanics, Dimensional Cape can no longer [[cross-up]] opponents once Meta Knight reappears.}} | |||
*[[Darkness Illusion]]: | *[[Darkness Illusion]]: | ||
**{{change|Meta Knight has a new [[Final Smash]], Darkness Illusion. It creates a surge of energy around Meta Knight which traps opponents, dragging them into the air, where Meta Knight clones himself to strike repeatedly, before finishing with a slash that sends opponents at a horizontal angle. It bears a resemblance to Upper Calibur, Meta Knight's strongest attack in ''Kirby: Star Allies'', with the cross-lightning being similar to ''Kirby Super Star Ultra's'' version of Mach Tornado and Meta Knight's Shuttle Loop when combined with electricity in ''Kirby Star Allies''.}} | **{{change|Meta Knight has a new [[Final Smash]], Darkness Illusion. It creates a surge of energy around Meta Knight which traps opponents, dragging them into the air, where Meta Knight clones himself to strike repeatedly, before finishing with a slash that sends opponents at a horizontal angle. It bears a resemblance to Upper Calibur, Meta Knight's strongest attack in ''Kirby: Star Allies'', with the cross-lightning being similar to ''Kirby Super Star Ultra's'' version of Mach Tornado and Meta Knight's Shuttle Loop when combined with electricity in ''Kirby Star Allies''.}} |
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