Meta Knight (SSBB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Meta Knight Up Aerial Hitbox Brawl.png|thumb|The hitbox of Meta Knight's uair]]
[[File:Meta Knight Up Aerial Hitbox Brawl.png|thumb|The hitbox of Meta Knight's uair]]
Meta Knight slashes above himself extremely quickly. If the jump button is held or pressed repeatedly while performing it multiple times, Meta Knight can rise in the air a certain distance while attack. It has the shortest [[ending lag]] of any aerial in the game, and is one of the fastest attacks in the game (2 frames). The attack's very low ending lag is part of what gives Meta Knight one of the strongest [[planking]] capabilities in the game (using two up aerials and regrabbing the ledge in the shortest time possible provides only 2 frames of vulnerability). It is fast enough to be performed three times in one [[short hop]]. Like most of Meta Knight's other moves, it has [[transcendent priority]]. Does 6% damage. Very useful for [[juggling]], and is good for [[combo]]s; at lower percentages, it can chain into itself easily and lead into other moves such as a {{mvsub|Meta Knight|SSBB|neutral aerial}}. A well-known Meta Knight combo is several rising up aerials followed by a {{mvsub|Meta Knight|SSBB|neutral special|alt=Mach Tornado}} at the top of the screen, which will usually [[Star KO]] the opponent should they fail to escape; this is especially effective against [[floaty]] characters, and is able to rack up as much as 50% damage.
Meta Knight slashes above himself extremely quickly. If the jump button is held or pressed repeatedly while performing it multiple times, Meta Knight can rise in the air a certain distance while attack. It has the shortest [[ending lag]] of any aerial in the game, and is one of the fastest attacks in the game (2 frames). The attack's very low ending lag is part of what gives Meta Knight one of the strongest [[planking]] capabilities in the game (using two up aerials and regrabbing the ledge in the shortest time possible provides only 2 frames of vulnerability). It is fast enough to be performed three times in one [[short hop]]. Like most of Meta Knight's other moves, it has [[transcendent priority]]. Does 6% damage. Very useful for [[juggling]], and is good for [[combo]]s; at lower percentages, it can chain into itself easily and lead into other moves such as a {{mvsub|Meta Knight|SSBB|neutral aerial}}. A well-known Meta Knight combo, known as "the Rupio," is several rising up aerials followed by a {{mvsub|Meta Knight|SSBB|neutral special|alt=Mach Tornado}} at the top of the screen, which will usually [[Star KO]] the opponent should they fail to escape; this is especially effective against [[floaty]] characters, and is able to rack up as much as 50% damage. Due to its extremely short startup and ending lag, large hitbox, combo ability, and rather strong knockback that can potentially KO near the top of the screen at very high percents, it is commonly considered to be the best up aerial in the game.


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