Meta Knight (SSBB)/Forward smash: Difference between revisions

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Meta Knight pulls back his sword for a moment, then slashes in front of himself, dealing 14% uncharged to 19% fully charged. It's among his strongest moves in terms of [[knockback]] (KOing earlier than all of his other moves), but is also his slowest move in [[startup]] lag, with 24 [[frames]]. It can also be considered his only "slow" attack. However, it does have a very fast charge release, and very little [[ending lag]], with even less ending lag than his {{mvsub|Meta Knight|SSBB|down smash}}. The move is a powerful finisher, but its slow speed hinders its effectiveness, and a [[down smash]] is usually considered a better option due to having much faster startup. The best use for the move is for [[punish]]ing the opponent's [[edge]] options above 100%, and [[punish]]ing linear and/or predictable recoveries, or non-[[transcendent]] recovery moves where the opponent doesn't [[grab]] onto the edge, such as [[Mach Tornado]].
Meta Knight pulls back his sword for a moment, then slashes in front of himself, dealing 14% uncharged to 19% fully charged. It's among his strongest moves in terms of [[knockback]] (KOing earlier than all of his other moves), but is also his slowest move in [[startup]] lag, with 24 [[frames]]. It can also be considered his only "slow" attack. However, it does have a very fast charge release, and very little [[ending lag]], with even less ending lag than his {{mvsub|Meta Knight|SSBB|down smash}}. The move is a powerful finisher, but its slow speed hinders its effectiveness, and a [[down smash]] is usually considered a better option due to having much faster startup. The best use for the move is for [[punish]]ing the opponent's [[edge]] options above 100%, and [[punish]]ing linear and/or predictable recoveries, or non-[[transcendent]] recovery moves where the opponent doesn't [[grab]] onto the edge, such as [[Mach Tornado]].


{{technical data}}
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=0
|damage={{ChargedSmashDmgSSBB|14}}
|angle=361
|bk=28
|ks=99
|fkv=0
|r=420000
|bn=0
|ypos=384000
|zpos=300000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=1
|damage={{ChargedSmashDmgSSBB|14}}
|angle=361
|bk=28
|ks=99
|fkv=0
|r=360000
|bn=0
|ypos=384000
|zpos=1140000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=2
|damage={{ChargedSmashDmgSSBB|14}}
|angle=361
|bk=28
|ks=99
|fkv=0
|r=360000
|bn=0
|xpos=-120000
|ypos=576000
|zpos=780000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=3
|damage={{ChargedSmashDmgSSBB|14}}
|angle=361
|bk=28
|ks=99
|fkv=0
|r=360000
|bn=0
|xpos=120000
|ypos=192000
|zpos=780000
|rawflags=00100010100000110000011010000010
}}
|}
==Timing==
{|class="wikitable"
|-
!Charges between
|20-21
|-
!Hitboxes
|24-25
|-
!Animation length
|41
|}


===Attack data===
{{FrameStripStart}}
*Startup: frames 1-23
{{FrameStrip|t=Lag|c=20|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}
*Hits on: frames 24-25
{{FrameStripEnd}}
*Cooldown: frames 26-41
*IASA frames: 42
*Shield hitlag differential: 0
*Shield stun: 5
*Shield advantage: -12
*Shield drop advantage: -5


{{FrameIconLegend|lag=y|hitbox=y|charge=y}}
{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}


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