Meta Knight (SSB4): Difference between revisions

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*{{nerf|Neutral, up, down and back aerials have decreased ranges (8 → 7 (neutral), 5.5 → 3.5 (up), 5.4 → 3.5 (down)).}}
*{{nerf|Neutral, up, down and back aerials have decreased ranges (8 → 7 (neutral), 5.5 → 3.5 (up), 5.4 → 3.5 (down)).}}
*{{buff|Neutral aerial's late hit also deals more damage (5%/6%/7% → 7.5%) and has increased base knockback (20 → 40).}}
*{{buff|Neutral aerial's late hit also deals more damage (5%/6%/7% → 7.5%) and has increased base knockback (20 → 40).}}
*{{nerf|Neutral aerial's animation is changed to where Meta Knight spins facing at an angle instead of fully forward; this somewhat gives it a smaller hitbox due to how Meta Knight holds his sword.}}.
*{{nerf|Neutral aerial's animation is changed to where Meta Knight spins facing at an angle instead of fully forward; this somewhat gives it a smaller hitbox due to how Meta Knight holds his sword.}}
*{{change|Neutral aerial now functions like a proper [[sex kick]] due to consisting of one hit instead of two.}}
*{{change|Neutral aerial now functions like a proper [[sex kick]] due to consisting of one hit instead of two.}}
*{{buff|Forward aerial has increased range (3.5u/4.5u/5u → 4u/4.5u/6.5u), its last hit has increased knockback growth (122 → 140) and its angle has been altered (Sakurai angle/50° → 48°). When coupled with Meta Knight's faster air speed, these changes arguably improve its [[Wall of Pain]] potential.}}
*{{buff|Forward aerial has increased range (3.5u/4.5u/5u → 4u/4.5u/6.5u), its last hit has increased knockback growth (122 → 140) and its angle has been altered (Sakurai angle/50° → 48°). When coupled with Meta Knight's faster air speed, these changes arguably improve its [[Wall of Pain]] potential.}}
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