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{{merge|Time|Doesn't really need its own page}}
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[[File:SSBU Time.jpg|thumb|The '''Match Timer''' in {{forwiiu}}.]]
[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]
The '''Match Timer''' is an element that appears during a [[Time]] match in the series. It shows how much time it has during the match. The timer starts when the [[announcer]] says "GO!". Starting with ''[[Super Smash Bros. Melee]]'', the timer disappears when there is only five seconds left and when that happens, then the announcer will start the final countdown. The match ends when "TIME!" is called and if there is a tie, then [[Sudden Death]] will occur. The timer can be adjusted between 1 and 99 minutes in the [[Rules]] section.


[[Category:Super Smash Bros.]]
The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby.
[[Category:Super Smash Bros. 4]]
 
[[Category:Super Smash Bros. Melee]]
As of ''[[Super Smash Bros. 4]]'', it is formatted as <code>H:MM:SS.ms</code> (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in ''Melee'', and hours were introduced in ''Smash 4''. Prior to ''Smash 4'', matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the [[Boxing Ring]]'s jumbotron as <code>MM:SS</code>, and displays <code>--:--</code> outside of time matches.
[[Category:Super Smash Bros. Brawl]]
 
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].
 
==Pre-match timer==
The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''.
 
In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.
 
In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.
 
From ''Brawl'' onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. ''Brawl'' uses blue (three), green (two), and yellow (one). All numbers are red in ''Smash 4'' and flaming orange-red in ''Ultimate''. The "GO!" text is colored vermilion in ''Super Smash Bros.'', blackish-yellow in ''Melee'', brown  in ''Brawl'', silver in ''for 3DS'', gold in ''for Wii U'', and flaming orange-red in ''Ultimate''.
 
<gallery widths="200px">
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
OnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}.
MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''.
</gallery>
{{clr}}
 
==Final countdown timer==
The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]].
 
In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]].
{{clr}}
 
<gallery widths="200px">
Countdown Timer SSBM.png|In ''Melee''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashUltimateMatchFinalSeconds.gif|In ''Ultimate''.
</gallery>
 
==Gallery==
<gallery widths="200">
SSB Timer.png|In ''Smash 64''.
SSBM Timer.png|In ''Melee''.
SSBB Timer.png|In ''Brawl''.
SSB3 Timer.jpg|In {{for3ds}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
</gallery>
 
==Trivia==
*When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
**In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.
**Additionally, [[Hollow Bastion]] will change to Dive to the Heart when there are only thirty seconds left.
[[Category:Gameplay]]
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