Master Hand (SSBU): Difference between revisions

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*In the opening cinematic of Adventure Mode, Marth estimates that each fighter will need to take down about ten Master Hands, implying that there are around 740 Master Hands in Galeem's army.
*In the opening cinematic of Adventure Mode, Marth estimates that each fighter will need to take down about ten Master Hands, implying that there are around 740 Master Hands in Galeem's army.
*Master Hand's Mirrored Laser attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand.
*Master Hand's Mirrored Laser attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand.
*{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, and {{SSBU|Joker}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background.
*{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, {{SSBU|Joker}} and {{SSBU|Byleth}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background.
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Ink Blob to be thrown upwards, his Finger Bullets angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Ink Blob to be thrown upwards, his Finger Bullets angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref>
*Another soft lock can occur when stunning Master Hand after countering his Fireball Frenzy.
*Another soft lock can occur when stunning Master Hand after countering his Fireball Frenzy.
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