Master Hand (SSBU): Difference between revisions

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Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Static Discharge joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.
Once the player manages to get the true ending's requirements, Master Hand and Crazy Hand are freed and they help the player by using their Static Discharge joint technique to create a giant rift in the map, which Master Hand enters, leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character|puppet fighter]]s. The only puppet fighters used in this battle are {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}.


Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then cloned into controllable puppets.
Master Hand's freedom suggests that, like the fighters, he was captured by Galeem before the events of World of Light and then replicated for his army.


==Spirit==
==Spirit==
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