Master Hand (SSBB): Difference between revisions

m
→‎HP and damage taken: master and crazy hand aren’t fought in sse, classic mode is only one player and boss battles ends when either player is ko’d
m (→‎HP and damage taken: master and crazy hand aren’t fought in sse, classic mode is only one player and boss battles ends when either player is ko’d)
Line 36: Line 36:
{{EnemyResistances}}
{{EnemyResistances}}


Like all bosses in ''Brawl'', Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all their [[stock]]s.
Like all bosses in ''Brawl'', Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game.


==Moveset==
==Moveset==
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