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Marth (SSBM)/Up tilt

< Marth (SSBM)
Revision as of 20:08, May 28, 2013 by Kadano (talk | contribs) (→‎Timing: Early hit is only 6-8)

Overview

 
Relevant data condensed in a single image

An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has very high knockback growth compared to Marth's other killing moves and is thus especially good at large stages like Dream Land 64.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early
0 0 9% 0   40 120 0 0.015624 76 0.0015624 0.0 0.0             Slash
1 0 9% 0   40 118 0 0.0124992 71 0.0 0.0 0.0             Slash
2 0 8% 0   40 116 0 0.01218672 25 0.0 0.0 0.0             Slash
3 0 12% 0   50 100 0 0.015624 76 0.015624 0.0 0.0             Slash
Clean
0 0 10% 0   40 120 0 0.015624 76 0.0015624 0.0 0.0             Slash
1 0 9% 0   30 118 0 0.0109368 71 0.0 0.0 0.0             Slash
2 0 9% 0   30 116 0 0.00906192 25 0.0 0.0 0.0             Slash
3 0 13% 0   50 100 0 0.015624 76 0.015624 0.0 0.0             Slash

Timing

Early hit 6-8
Clean hit 9-12
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible