Mario Finale: Difference between revisions

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'''Mario Finale''' ({{ja|マリオファイナル|Mario Fainaru}}, ''Mario Final'') is [[Mario]]'s [[Final Smash]] since ''[[Super Smash Bros. Brawl]]''.
'''Mario Finale''' ({{ja|マリオファイナル|Mario Fainaru}}, ''Mario Final'') is [[Mario]]'s [[Final Smash]]. It consists of him launching a powerful two-streamed blast of fire that expands vertically as it flies away.


==Overview==
==Overview==
Mario Finale consists of Mario launching a powerful two-streamed blast of fire, which hits many times. It expands vertically as it moves away from Mario. As the blast moves away from him, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in mid-air. Mario recoils slightly when he does the attack, but he is unaffected by gravity until the move ends, so it is mostly insignificant. If opponents are behind Mario, they will still be pulled into the attack.
===In ''[[Super Smash Bros. Brawl]]''===
As the blast moves away from Mario, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in mid-air. Mario recoils slightly when he does the attack and he is unaffected by gravity until the move ends. A small amount of damage and knockback is inflicted if Mario is close enough to his foe during the startup animation and just before the vortex comes out, enabling them to be vulnerable to the whole attack. If opponents are behind Mario, they will still be pulled into the attack.  


Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Fox]] or [[Yoshi]]). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side.
Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Fox]] or [[Yoshi]]). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side.
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The maximum distance of the Mario Finale reaches approximately from the edge of {{SSBB|Final Destination}} to the spot right before the [[blast line]]. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage.
The maximum distance of the Mario Finale reaches approximately from the edge of {{SSBB|Final Destination}} to the spot right before the [[blast line]]. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage.


In ''[[Super Smash Bros. 4]]'', the move [https://www.youtube.com/watch?v=s9_zsNOPfsg has gained a new graphical effect with more "accentuated" fire]. It also deals more damage and dramatically slows down opponents now, making it much harder to dodge the attack, especially at close range. However, it is harder to pull opponents into the rest of the Final Smash if they are behind Mario.
Platforms hit by the attack will have a small fire graphic on them for a short while afterwards; however, this fire is purely for visual effect and causes no damage.


In ''[[Super Smash Bros. Ultimate]]'', the move slows down opponents more, and for longer, at the beginning of the attack. However, it has substantially decreased knockback, which makes it KO foes around 25% later and worsens it overall. To nullify this, the range and damage (each hit doing 0.5% more) of the move was buffed in a patch, making it significantly more powerful and take stocks a bit earlier overall.
===In ''[[Super Smash Bros. 4]]''===
The move has gained a new graphical effect with more "accentuated" fire. It also deals more damage and dramatically slows down opponents now, making it much harder to dodge the attack, especially at close range. However, it is harder to pull opponents into the rest of the Final Smash if they are behind Mario. The ability to hit opponents before the vortex comes out was also removed.
 
===In ''[[Super Smash Bros. Ultimate]]''===
The move slows down opponents more and for longer at the beginning of the attack. However, it has substantially decreased knockback, which makes it KO foes around 25% later and worsens it overall. To nullify this, the range and damage (each hit doing 0.5% more) of the move was buffed in patch 8.0.0, making it significantly more powerful and takes stocks a bit earlier overall.


==Instructional quotes==
==Instructional quotes==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Mario Finale Brawl.png| Mario using his Final Smash on [[Lylat Cruise]] in ''Brawl''.
Mario Finale Brawl.png|Mario Finale in ''Brawl''.
Mario Finale SSB4 WiiU.jpeg|Mario Finale in ''for Wii U''.
Mario SSBU Skill Preview Final Smash.png|Mario Finale as shown in the Move List in ''Ultimate''.
Mario SSBU Skill Preview Final Smash.png|Mario Finale as shown in the Move List in ''Ultimate''.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*Characters that are slightly behind [[Mario]] can be pulled in front of him and become trapped in his [[Final Smash]] (this, however, was lessened in ''Smash 4'').
*After ''[[Melee]]'', the only occurrences where Mario speaks words are in his [[on-screen appearance]] (Let's-a go!) and Mario Finale (Oh yeah!).
*Platforms hit by the attack will have a small fire graphic on them for a short while afterwards; however, this fire is purely for visual effect and causes no damage.
 
*A small amount of damage and knockback is inflicted if Mario is close enough to his foe during the startup animation and just before the vortex comes out, enabling them to be vulnerable to the whole attack. However, this part is removed in ''Super Smash Bros. 4''.
*Because the move pushes Mario backwards a little bit, if done on the edge of a stage, it's possible for Mario to fall off or self-destruct.
*The "Oh yeah!" voice clip of Mario for when he uses his Final Smash is the only voice clip of him other than his on-screen appearance ("Let's-a-go!") that has him say a English word in ''Smash'' games released after ''Melee''.
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