Mario (SSBU): Difference between revisions

(→‎Moveset: Added link to Hitboxes)
Tag: Mobile edit
Line 200: Line 200:


==Update history==
==Update history==
Mario has received a mixture of buffs and nerfs, but was buffed overall via game updates. His dash attack's launch angle has been lowered, improving its ability to setup edgeguards. Although slightly buffed from ''SSB4'', his already-remarkable combo ability has been slightly improved thanks to Cape no longer putting enemies into hitstun during ledge return vulnerability. His Final Smash, [[Mario Finale]] has seen some slight buffs as well. The near-universal nerf to the shield damage of various projectiles affected Mario, but not enough to worsen his competitive viability.
Aside from a single nerd, Mario has been buffed overall via game updates. Dash attack's launch angle has been lowered, improving its ability to set up edgeguards. Although slightly buffed from ''SSB4'', Mario's already-remarkable combo ability has been slightly improved thanks to Cape no longer putting enemies into hitstun during edge return vulnerability. [[Mario Finale]] has seen some slight buffs as well. [[Fireball] was affected by the near-universal nerf of projectiles' shield damage outputs, although this has a very minimal effect on Mario's competitive viability.
 
These changes have overall had little impact on Mario's metagame so far.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Dash attack's angle has been lowered (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}}
*{{buff|Dash attack's angle has been adjusted (60° (clean)/58° (late) → 50°/48°). This improves its ability to set up edgeguards.}}
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.9× → 0.91×).}}
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.9× → 0.91×).}}


Line 211: Line 209:
*{{nerf|[[Fireball]] deals less [[shield damage]] (0 (both) → -2.5 (clean)/-2 (late)).}}
*{{nerf|[[Fireball]] deals less [[shield damage]] (0 (both) → -2.5 (clean)/-2 (late)).}}
*{{buff|[[Cape]] no longer puts opponents into hitstun during edge return vulnerability. This improves its combo potential.}}
*{{buff|[[Cape]] no longer puts opponents into hitstun during edge return vulnerability. This improves its combo potential.}}
*{{buff|At the beginning of Mario Finale, nearby opponents will be rendered slower for a longer duration.}}
*{{buff|During [[Mario Finale]]'s startup, nearby opponents are rendered slower for a longer duration.}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
Anonymous user