Mario (SSBU): Difference between revisions
→Update history
(→Moveset: Added link to Hitboxes) |
Tag: Mobile edit |
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==Update history== | ==Update history== | ||
Mario has | Aside from a single nerd, Mario has been buffed overall via game updates. Dash attack's launch angle has been lowered, improving its ability to set up edgeguards. Although slightly buffed from ''SSB4'', Mario's already-remarkable combo ability has been slightly improved thanks to Cape no longer putting enemies into hitstun during edge return vulnerability. [[Mario Finale]] has seen some slight buffs as well. [[Fireball] was affected by the near-universal nerf of projectiles' shield damage outputs, although this has a very minimal effect on Mario's competitive viability. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|Dash attack's angle has been | *{{buff|Dash attack's angle has been adjusted (60° (clean)/58° (late) → 50°/48°). This improves its ability to set up edgeguards.}} | ||
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.9× → 0.91×).}} | *{{buff|[[Mario Finale]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.9× → 0.91×).}} | ||
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*{{nerf|[[Fireball]] deals less [[shield damage]] (0 (both) → -2.5 (clean)/-2 (late)).}} | *{{nerf|[[Fireball]] deals less [[shield damage]] (0 (both) → -2.5 (clean)/-2 (late)).}} | ||
*{{buff|[[Cape]] no longer puts opponents into hitstun during edge return vulnerability. This improves its combo potential.}} | *{{buff|[[Cape]] no longer puts opponents into hitstun during edge return vulnerability. This improves its combo potential.}} | ||
*{{buff| | *{{buff|During [[Mario Finale]]'s startup, nearby opponents are rendered slower for a longer duration.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' |