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*{{nerf|Fireball deals less shield damage.}} | *{{nerf|Fireball deals less shield damage.}} | ||
*{{nerf|Cape no longer puts opponents into hitstun during ledge return vulnerability.}} | *{{nerf|Cape no longer puts opponents into hitstun during ledge return vulnerability.}} | ||
**{{buff|However, this makes it much more useful for the edgeguard or for possible follow-up.}} | |||
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.}} | *{{buff|At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.}} | ||
edits