Mario (SSBU): Difference between revisions

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*{{nerf|Fireball deals less shield damage.}}
*{{nerf|Fireball deals less shield damage.}}
*{{nerf|Cape no longer puts opponents into hitstun during ledge return vulnerability.}}
*{{nerf|Cape no longer puts opponents into hitstun during ledge return vulnerability.}}
**{{buff|However, this makes it much more useful for the edgeguard or for possible follow-up.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and slowed longer.}}


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