Mario (SSBU): Difference between revisions

Cleanup, again
(Cleanup, again)
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*{{buff|The last hit of [[neutral attack]] comes out faster and goes higher. These changes allow it to connect better from the first two hits.}}
*{{buff|The last hit of [[neutral attack]] comes out faster and goes higher. These changes allow it to connect better from the first two hits.}}
*{{buff|[[Forward tilt]] deals more knockback.}}
*{{buff|[[Forward tilt]] deals more knockback.}}
*{{change|Forward tilt has a longer duration.}}
**{{change|Forward tilt has a longer duration.}}
*{{nerf|[[Up tilt]] has more base knockback, now only comboing into itself about twice at low percents.}}
*{{nerf|[[Up tilt]] has more base knockback, now only comboing into itself about twice at low percents.}}
*{{nerf|[[Down tilt]] has more base knockback and a more horizontal launch angle, lowering its combo potential.}}
*{{nerf|[[Down tilt]] has more base knockback and a more horizontal launch angle, lowering its combo potential.}}
*{{nerf|[[Dash attack]] has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.}}
*{{nerf|[[Dash attack]] has an altered animation that no longer lowers Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.}}
*{{buff|Dash attack travels further.}}
**{{buff|Dash attack travels further.}}
*{{buff|[[Up smash]] covers more horizontal range.}}
*{{buff|[[Up smash]] covers more horizontal range.}}
*{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|supermariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}}
*{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|supermariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}}
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*{{buff|[[Down aerial]]'s final hit comes out faster, which allows its hits to connect significantly better into each other.}}
*{{buff|[[Down aerial]]'s final hit comes out faster, which allows its hits to connect significantly better into each other.}}
*{{change|The final hit of down aerial has an altered animation involving Mario spreading his limbs out.}}
*{{change|The final hit of down aerial has an altered animation involving Mario spreading his limbs out.}}
*{{change|The vortex emitted from [[Mario Tornado]] is larger.}}
**{{change|The vortex emitted from [[Mario Tornado]] is larger.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Standing [[grab]] and dash grab have increased ending lag.}}
*{{nerf|Standing [[grab]] and dash grab have increased ending lag.}}
*{{change|[[Pummel]] is faster but deals less damage.}}
*{{change|[[Pummel]] is faster but deals less damage.}}
*{{change|Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.}}
**{{change|Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.}}
*{{change|All of Mario's [[throw]]s have been altered with more exaggerated animations.}}
*{{change|All of Mario's [[throw]]s have been altered with more exaggerated animations.}}
*{{change|[[Up throw]] has a slightly different animation.}}
**{{nerf|[[Down throw]] has altered knockback and a more horizontal angle, making it harder to perform combos.}}
*{{nerf|[[Down throw]] has altered knockback and a more horizontal angle, making it harder to perform combos.}}


===Special Moves===
===Special Moves===
*{{buff|When close to an opponent, Mario’s [[Fireball]]s can multi-hit.}}
*{{buff|[Fireball]]s can multi-hit at point-blank ranges.}}
*{{change|Mario no longer opens his mouth when using Fireball.}}
**{{change|Mario no longer opens his mouth when using Fireball.}}
*{{change|Mario now wears the [[Cape]] around his neck when used, akin to how it's worn in ''[[Super Mario World]]''.}}
*{{change|[[Cape]] is now worn around Mario's neck when used, akin to how it's worn in ''[[Super Mario World]]''.}}
*{{change|Cape now forces the opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.}}
**{{change|Cape now forces the opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.}}
*{{change|The {{s|mariowiki|coin}}s spawned by [[Super Jump Punch]] occasionally appear as {{s|mariowiki|regional coin}}s found in the {{s|mariowiki|Metro Kingdom}} from ''Super Mario Odyssey''. Cappy's eyes appear when this occurs. Also, the design of the yellow coins reverted back to their design from ''Super Mario 64'' instead of retaining the design of the {{s|supermariowiki|Star Coins}} from the ''{{s|supermariowiki|New Super Mario Bros.}}'' series of games.}}
*{{change|The {{s|mariowiki|coin}}s spawned by [[Super Jump Punch]] occasionally appear as {{s|mariowiki|regional coin}}s found in the {{s|mariowiki|Metro Kingdom}} from ''Super Mario Odyssey''. Cappy's eyes appear when this occurs. Also, the design of the yellow coins reverted back to their design from ''Super Mario 64'' instead of retaining the design of the {{s|supermariowiki|Star Coins}} from the ''{{s|supermariowiki|New Super Mario Bros.}}'' series of games.}}
*{{nerf|Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.}}
**{{nerf|Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.}}
*{{change|[[F.L.U.D.D]] has an altered charging animation.}}
*{{change|[[F.L.U.D.D]] has an altered charging animation.}}
*{{buff|F.L.U.D.D has greater range.}}
**{{buff|F.L.U.D.D has greater range.}}
*{{change|Mario appears to be much angrier than in the previous games when unleashing [[Mario Finale]].}}
*{{change|Mario appears to be much angrier than in the previous games when unleashing [[Mario Finale]].}}
{{clear}}
{{clear}}