Mario (SSB4)/Up smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
 
[[File:MarioUpSmash.gif|270px|thumb|Hitbox visualization of Mario's up smash.]]
{{image|smash forge}}
==Overview==
==Overview==
[[File:MarioUpSmashWiiU.jpg|270px|right]]
{{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]].
{{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]].


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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Charges between
!Charges between
|7-8
|6-7
|-
|-
!Hitboxes
!Hitboxes
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!Interruptible
!Interruptible
|40
|40
|-
!Animation length
|48
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}}
|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=28}}
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=36}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Up smashes (SSB4)]]