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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File: | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=2|Mario forward tilt hitbox visualization | |||
|- | |||
!↗ | |||
|[[File:MarioFTiltUp.gif|270px]] | |||
|- | |||
!→ | |||
|[[File:MarioFTilt.gif|270px]] | |||
|- | |||
!↘ | |||
|[[File:MarioFTiltDown.gif|270px]] | |||
|} | |||
==Overview== | ==Overview== | ||
{{SSB4|Mario}}'s [[forward tilt]] is a | {{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%. | ||
However, due to its low base knockback and rather high ending lag (24 frames) relative to the damage it deals, Mario's forward tilt is very easy to punish on [[shield]], as well as on hit at very low percentages. It also lacks any valuable KO power whatsoever, being unable to KO middleweights on edges under 200% without [[rage]]. His [[Mario (SSB4)/Down smash|down smash]] is often considered a better keep away option, due to coming out on the same frame while possessing better damage and knockback by comparison; as a result, aside from jab locking Mario's forward tilt is generally used only to hit opponents from positions that cannot be reached with his [[Mario (SSB4)/Neutral attack|neutral attack]] or down smash, and is rarely used overall. | |||
==Hitboxes== | ==Hitboxes== | ||
Line 10: | Line 22: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7 | |damage=7% | ||
|angle=361 | |angle=361 | ||
|bk=8 | |bk=8 | ||
Line 21: | Line 33: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
Line 27: | Line 39: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=7 | |damage=7% | ||
|angle=361 | |angle=361 | ||
|bk=8 | |bk=8 | ||
Line 37: | Line 49: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
Line 43: | Line 55: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=7 | |damage=7% | ||
|angle=361 | |angle=361 | ||
|bk=8 | |bk=8 | ||
Line 54: | Line 66: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
Line 60: | Line 72: | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
|5-6 | |5-6 | ||
|- | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} |
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