Mario (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioForwardTiltSSB4.jpg|270px|right|thumbnail]]
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Mario forward tilt hitbox visualization
|-
!↗
|[[File:MarioFTiltUp.gif|270px]]
|-
!→
|[[File:MarioFTilt.gif|270px]]
|-
!↘
|[[File:MarioFTiltDown.gif|270px]]
|}
 
==Overview==
==Overview==
{{SSB4|Mario}}'s [[forward tilt]] is a straight kick from Mario's outside leg.
{{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%.


{{competitive expertise}}
However, due to its low base knockback and rather high ending lag (24 frames) relative to the damage it deals, Mario's forward tilt is very easy to punish on [[shield]], as well as on hit at very low percentages. It also lacks any valuable KO power whatsoever, being unable to KO middleweights on edges under 200% without [[rage]]. His [[Mario (SSB4)/Down smash|down smash]] is often considered a better keep away option, due to coming out on the same frame while possessing better damage and knockback by comparison; as a result, aside from jab locking Mario's forward tilt is generally used only to hit opponents from positions that cannot be reached with his [[Mario (SSB4)/Neutral attack|neutral attack]] or down smash, and is rarely used overall.


==Hitboxes==
==Hitboxes==
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|bk=8
|bk=8
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|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|bk=8
|bk=8
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|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|bk=8
|bk=8
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|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
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|}
|}
==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitbox
|5-6
|5-6
|-
!Interruptible
|31
|-
!Animation length
|40
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
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