Mario (SSB): Difference between revisions

m
Byte saving. Also, fixed the links in the trivia that are about Mario's official artwork poses in SMB2 and SM64.
m (Byte saving. Also, fixed the links in the trivia that are about Mario's official artwork poses in SMB2 and SM64.)
Line 38: Line 38:


==Differences between game versions==
==Differences between game versions==
In his transition to the NTSC-U version, Mario got a mix of buffs and nerfs, but was slightly nerfed overall due to the higher [[SDI]] presence. However, he is still considered to be somewhat viable in competitive play.
In his transition to the NTSC-U version, Mario got a mix of buffs and nerfs, but was slightly nerfed overall due to the higher SDI presence. However, he is still considered to be somewhat viable in competitive play.


===Attributes===
===Attributes===
Line 44: Line 44:
*{{buff|Mario's head hurtbox dimensions are very slightly smaller ({148,160,138} → {148,140,138}).}}
*{{buff|Mario's head hurtbox dimensions are very slightly smaller ({148,160,138} → {148,140,138}).}}
*{{buff|Rolls travel farther.}}
*{{buff|Rolls travel farther.}}
 
===Special attacks===
===Special attacks===
*{{buff|Fireballs do more damage (6% → 7%).}}
*{{buff|Fireballs do more damage (6% → 7%).}}
Line 103: Line 103:
|dairname=Drill Kick
|dairname=Drill Kick
|dairdmg=3% (hits 1-8), 24% (total)
|dairdmg=3% (hits 1-8), 24% (total)
|dairdesc=Performs a downward drill kick, 3%/hit, up to 8 hits for a total of 24%. A useful [[meteor smash]]; Similar to {{mvsub|Jigglypuff|SSB|down aerial|poss=y}}, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily [[SDI]]able however.
|dairdesc=Performs a downward drill kick, 3%/hit, up to 8 hits for a total of 24%. A useful [[meteor smash]]; Similar to {{mvsub|Jigglypuff|SSB|down aerial|poss=y}}, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable, however.
|grabname=
|grabname=
|grabdesc=
|grabdesc=
Line 236: Line 236:


==Trivia==
==Trivia==
*Mario's artwork pose has him holding up a {{s|wikipedia|V sign}}, as he did in several older games such as ''[[Super Mario World]]''; the pose very nearly matches [[mariowiki:File:SMB2Art2.png|a piece of official artwork]] from ''[[Super Mario Bros. 2]].
*Mario's artwork pose has him holding up a {{s|wikipedia|V sign}}, as he did in several older games such as ''[[Super Mario World]]''; the pose very nearly matches [[mariowiki:File:SMB2_Mario_V-Sign_Artwork.png|a piece of official artwork]] from ''[[Super Mario Bros. 2]].
*Mario's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:Mario64smile.jpg|an official artwork]] from ''{{s|mariowiki|Super Mario 64}}''.
*Mario's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:Mario_smiling_SM64_artwork.png|an official artwork]] from ''{{s|mariowiki|Super Mario 64}}''.
*Mario is the only character who speaks in one of his victory poses (the line being "Here we go!").
*Mario is the only character who speaks in one of his victory poses (the line being "Here we go!").


3,678

edits