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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{forfighter|SSB=y|SSBM=y|SSBB=y|SSB4=y|SSBU=y}}
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:''For his persona from the puzzle game series, Dr. Mario, see [[Dr. Mario]].''
{{For|his persona from the puzzle game series, Dr. Mario|Dr. Mario}}
:''For the universe, see [[Mario (universe)]].''
{{For|the universe|Mario (universe)}}
{{Infobox Character General
{{Infobox Character General
|name = Mario
|name = Mario
|image = {{tabber|width=265px|title1=Normal|tab1=[[File:SMO Art - Mario.png|250px]]|title2=Builder|tab2=[[File:Builder Mario SMM2.png|250px]]|title3=Wedding|tab3=[[File:SMO Art - Wedding Mario.png|250px]]}}
|image = {{tabber|width=265px|title1=Normal|content1=[[File:Mario.png|250px]]|title2=Builder|content2=[[File:Builder Mario.png|250px]]|title3=Wedding|content3=[[File:Wedding Mario.png|250px]]}}
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
Official artwork of Mario in his standard outfit with [[Cappy]] from ''{{iw|mariowiki|Super Mario Odyssey}}'', {{iw|mariowiki|Builder Mario}} from ''{{iw|mariowiki|Super Mario Maker 2}}'', and Wedding Mario from ''Super Mario Odyssey''.
Official artwork of Mario in his standard outfit with [[Cappy]] from ''{{iw|mariowiki|Super Mario Odyssey}}'', {{iw|mariowiki|Builder Mario}} from ''{{iw|mariowiki|Super Mario Maker}}'', and Wedding Mario from ''Super Mario Odyssey''.
|firstgame = ''{{b|Donkey Kong|game}}'' (1981)
|firstgame = ''{{b|Donkey Kong|game}}'' (1981)
|lastappearance = ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' (2022)
|lastappearance = ''{{iw|mariowiki|Mario vs. Donkey Kong (Nintendo Switch)}}'' (2024)
|console = Arcade
|console = Arcade
|species = {{iw|mariowiki|Human}}
|species = {{iw|mariowiki|Human}}
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|interwikipage = Mario
|interwikipage = Mario
}}
}}
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is the eponymous protagonist of the {{uv|Mario}} series. Unanimously viewed as the mascot of [[Nintendo]],<ref name="History of Mario">{{cite web|url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm|title=Nintendo's Shining Star: The History of Mario|publisher=Gamecubicle|accessdate=August 23, 2008}}</ref> Mario is said to be the most well-known and most popular video game character in the world,<ref>{{cite web|url=http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |title=Happy 25th Birthday, Super Mario Bros. |accessdate=October 18, 2010 |last=Plunkett |first=Luke |date=September 13, 2010 |publisher=Kotaku |archiveurl=https://www.webcitation.org/5ta9egREn?url=http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |archivedate=October 18, 2010 |deadurl=no}}</ref> having appeared in over 200 video games.
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is the eponymous protagonist of the {{uv|Mario}} series. Unanimously viewed as the mascot of [[Nintendo]],<ref name="History of Mario">{{cite web|url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm|title=Nintendo's Shining Star: The History of Mario|publisher=Gamecubicle|accessdate=August 23, 2008}}</ref> Mario is said to be the most well-known and most popular video game character in the world,<ref>{{cite web|url=http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |title=Happy 25th Birthday, Super Mario Bros. |accessdate=October 18, 2010 |last=Plunkett |first=Luke |date=September 13, 2010 |publisher=Kotaku |archiveurl=https://web.archive.org/web/20100916160040/http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |archivedate=September 16, 2010 |deadurl=no}}</ref> having appeared in over 200 video games.


As a member of the "[[List of Super Smash Bros. series characters#"Perfect-attendance crew"|perfect-attendance crew]]", Mario has been featured as a playable character in every installment of the ''{{b|Super Smash Bros.|series}}'' series.
As a member of the "[[Fighter#"Perfect-attendance crew"|perfect-attendance crew]]", Mario has been featured as a playable character in every installment of the ''{{b|Super Smash Bros.|series}}'' series.


==Origin==
==Origin==
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In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>
In 1981, years before video games exploded into mainstream popularity, prominent game designer [[Shigeru Miyamoto]] designed the original arcade game ''{{b|Donkey Kong|game}}'', debuting Mario as the main playable character and [[Donkey Kong]] as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of video games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face.<ref>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview]. Retrieved February 28, 2009</ref> Red overalls and a blue shirt — the reverse of Mario's current red shirt and blue overalls — were also added to contrast against each other and the background, while a red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref>{{cite web|url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of Super Mario Bros.|author=McLaughlin, Rus|date=September 13, 2010|publisher=IGN|accessdate=June 24, 2013}}</ref> Although unnamed in the Japanese release of ''Donkey Kong'', the character was named '''Jumpman''' in the game's English instructions.<ref>Mario: Alive, Well, and Living in the Bronx? (Next Generation magazine, issue 26, page 46, February 1997)</ref> However, during the localization of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord at the time, the late Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to officially rename Jumpman to '''Mario''' after Segale;<ref>{{cite web |url= http://technologizer.com/2010/04/25/mario/|title= The True Face of Mario |last= Edwards |first= Benj |date= April 25, 2010|accessdate=June 30, 2011}}</ref> this name would also be carried over into the game's sales brochure.<ref>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=316|title=Donkey Kong|website=The Arcade Flyers Archive}}</ref>


In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkeuy Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series.
In ''Donkey Kong'', Mario is portrayed as a carpenter whose girlfriend [[Pauline]] (originally "Lady" in Japan) is held captive by the gorilla [[Donkey Kong]] at a construction site. Mario must jump his way over the {{iw|mariowiki|barrel}}s and [[mariowiki:Fire|flames]] Donkey Kong throws at him in order to climb the scaffolding of the construction site and rescue Pauline. After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel ''{{iw|mariowiki|Donkey Kong Junior}}'' — in which he was portrayed as the antagonist — and identified as being of Italian ethnicity by Nintendo's then-president Hiroshi Yamauchi. Then Mario and his newly introduced brother [[Luigi]] starred in the 1983 arcade game ''{{iw|mariowiki|Mario Bros.}}'' as plumbers. Miyamoto's next game was the world-famous ''[[Super Mario Bros.]]'' for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical [[Mushroom Kingdom]] ruled by Princess "[[Peach]]" Toadstool with her mushroom-like servants known as [[Toad]]s, while the {{iw|mariowiki|Koopa}} King, [[Bowser]], kidnaps the princess, provoking Mario to rescue her. In ''Super Mario Bros.'', Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like [[Goomba]]s and [[Koopa Troopa]]s to defeat them. He starts out small but can grow to [[mariowiki:Super Mario|double his size]] if he grabs a [[Super Mushroom]], gain the ability to [[mariowiki:Fire Mario|shoot out fireballs]] by grabbing a [[Fire Flower]], and [[mariowiki:Invincible Mario|become invincible]] for a short period of time by grabbing a [[Super Star]]. ''Super Mario Bros.'' became a franchise with these elements lasered into video game iconography, consistent in most future games in the ''Mario'' series.


For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fufill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', most auxiliary media prior to that game (such as the [[mariowiki:Super Mario Bros. (film)|live-action film]] and various cartoons produced by {{iw|mariowiki|DIC Entertainment}}) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent.
For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see from a character within an expansive story, but rather a character defined by the player's actions with a few defining traits of his own, such as his cheerfulness, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is sporadically depicted speaking coherent English sentences. In contemporary ''Mario'' games, most of his vocalizations are grunts, yells, and the occasional catchphrase, such as "Mama Mia!", "It's-a me, Mario!" and "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "everyman" protagonist to fulfill any role as needed to be, he has shown plenty of characterization; for instance, the ending of ''{{iw|mariowiki|Super Mario Odyssey}}'' has Mario comfort his longtime nemesis, Bowser, after Peach rejects both of their marriage proposals, showing him to be a selfless person who sees the best qualities in others. As an everyman character, the optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced playable character in any game he appears in. While Mario's definitive, Martinet-voiced depiction was codified by ''{{iw|mariowiki|Super Mario 64}}'', to the extent that Martinet's successor {{iw|mariowiki|Kevin Afghani}} would effectively perform impressions of Martinet's voices for Mario (and Luigi), most auxiliary media prior to that game (such as the [[mariowiki:Super Mario Bros. (film)|live-action film]] and various cartoons produced by {{iw|mariowiki|DIC Entertainment}}) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent, some elements of which were portrayed in the [[mariowiki:The Super Mario Bros. Movie|2023 animated film]].  


Genres of games in which Mario appears in a playable role include the traditional 2D side-scrolling platformer ''Super Mario Bros.'' and its various sequels; the famed Super NES launch platformer ''[[Super Mario World]]'', which introduced [[Yoshi]] as a trustworthy mount of sorts for Mario; and ''{{iw|mariowiki|New Super Mario Bros.}}'' and its respective sequels, which are revivals of the ''Super Mario Bros.'' series' gameplay. Mario has also had various 3D platforming adventures, such as the seminal ''Super Mario 64'' adventure game launched for the [[Nintendo 64]], followed up by ''{{iw|mariowiki|Super Mario Sunshine}}'' for the [[Nintendo GameCube]], ''{{iw|mariowiki|Super Mario Galaxy}}'' for the [[Wii]], ''{{iw|mariowiki|Super Mario 3D World}}'' for the [[Wii U]], and ''{{iw|mariowiki|Super Mario Odyssey}}'' for the [[Nintendo Switch]]. In addition to each of these games being critical successes, ''64'', the ''Galaxy'' duology and ''Odyssey'' in particular are considered among the greatest and most influential games of all time. Spin-off titles include the ''{{iw|mariowiki|Mario Kart|series}}'' series of power-up and obstacle course-based racing games, a long-running series of multiplayer-based party games named ''{{iw|mariowiki|Mario Party|series}}'', and various series of ''Mario''-themed sports titles, such as ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}''. There have even been RPG spinoffs, namely ''{{iw|mariowiki|Super Mario RPG}}'', the ''{{iw|mariowiki|Paper Mario|series}}'' series, and the ''{{iw|mariowiki|Mario & Luigi|series}}'' series. Finally, there is the puzzle-based spin-off game ''{{iw|mariowiki|Dr. Mario|game}}'', which sees Mario use {{iw|mariowiki|Megavitamin}}s, a medicine of his own creation,<ref>"''I have just developed a new vitamin that should be able to take care of it.  I sure hope this stuff works!''" - ''Dr. Mario'' NES instruction booklet, page 3.</ref> to combat {{iw|mariowiki|virus}}es. In addition to being the debut of its [[mariowiki: Dr. Mario (series)|own spin-off series]], this game also saw the eponymous {{iw|mariowiki|Dr. Mario}} become [[Dr. Mario|a playable character]] in the ''Super Smash Bros.'' series.
Genres of games in which Mario appears in a playable role include the traditional 2D side-scrolling platformer ''Super Mario Bros.'' and its various sequels; the famed Super NES launch platformer ''[[Super Mario World]]'', which introduced [[Yoshi]] as a trustworthy mount of sorts for Mario; and ''{{iw|mariowiki|New Super Mario Bros.}}'' and its respective sequels, which are revivals of the ''Super Mario Bros.'' series' gameplay. Mario has also had various 3D platforming adventures, such as the seminal ''Super Mario 64'' adventure game launched for the [[Nintendo 64]], followed up by ''{{iw|mariowiki|Super Mario Sunshine}}'' for the [[Nintendo GameCube]], ''{{iw|mariowiki|Super Mario Galaxy}}'' for the [[Wii]], ''{{iw|mariowiki|Super Mario 3D World}}'' for the [[Wii U]], and ''{{iw|mariowiki|Super Mario Odyssey}}'' for the [[Nintendo Switch]]. In addition to each of these games being critical successes, ''64'', the ''Galaxy'' duology and ''Odyssey'' in particular are considered among the greatest and most influential games of all time. Spin-off titles include the ''{{iw|mariowiki|Mario Kart|series}}'' series of power-up and obstacle course-based racing games, a long-running series of multiplayer-based party games named ''{{iw|mariowiki|Mario Party|series}}'', and various series of ''Mario''-themed sports titles, such as ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}''. There have even been RPG spinoffs, namely ''{{iw|mariowiki|Super Mario RPG}}'', the ''{{iw|mariowiki|Paper Mario|series}}'' series, and the ''{{iw|mariowiki|Mario & Luigi|series}}'' series. Finally, there is the puzzle-based spin-off game ''{{iw|mariowiki|Dr. Mario|game}}'', which sees Mario use {{iw|mariowiki|Megavitamin}}s, a medicine of his own creation,<ref>"''I have just developed a new vitamin that should be able to take care of it.  I sure hope this stuff works!''" - ''Dr. Mario'' NES instruction booklet, page 3.</ref> to combat {{iw|mariowiki|virus}}es. In addition to being the debut of its [[mariowiki: Dr. Mario (series)|own spin-off series]], this game also saw the eponymous {{iw|mariowiki|Dr. Mario}} become [[Dr. Mario|a playable character]] in the ''Super Smash Bros.'' series.
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Mario makes his first appearance in a fighting game in ''Super Smash Bros.'' as a [[starter character]]. His design is based on his appearances in ''{{iw|mariowiki|Super Mario 64}}'' and ''{{iw|mariowiki|Mario Party}}''. Like in many ''Mario'' spin-off games, he is touted as the most balanced character with no real strengths or weaknesses; therefore, new players of the game are encouraged to play as Mario in order to learn the game's fundamentals. In addition, his younger twin brother {{SSB|Luigi}} appears as a [[clone]], albeit with a few different attributes.
Mario makes his first appearance in a fighting game in ''Super Smash Bros.'' as a [[starter character]]. His design is based on his appearances in ''{{iw|mariowiki|Super Mario 64}}'' and ''{{iw|mariowiki|Mario Party}}''. Like in many ''Mario'' spin-off games, he is touted as the most balanced character with no real strengths or weaknesses; therefore, new players of the game are encouraged to play as Mario in order to learn the game's fundamentals. In addition, his younger twin brother {{SSB|Luigi}} appears as a [[clone]], albeit with a few different attributes.


Mario's [[neutral special move]] is [[Fireball]], which is moderately fast but deals minor damage. His [[up special move]] is [[Super Jump Punch]], which hits multiple times and is used as his recovery move. Lastly, Mario's [[down special move]] is [[Mario Tornado]], in which he whirls his body akin to a {{iw|mariowiki|Spin Jump}} in order to damage foes around him with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]].
Mario's [[neutral special move]] is [[Fire Ball]], which is moderately fast but deals minor damage. His [[up special move]] is [[Super Jump Punch]], which hits multiple times and is used as his recovery move. Lastly, Mario's [[down special move]] is [[Mario Tornado]], in which he whirls his body akin to a {{iw|mariowiki|Spin Jump}} in order to damage foes around him with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]].


Mario boasts a potent combo game, thanks primarily to his spammable up tilt and versatile down aerial. His edge-guarding potential is also respectable: down smash, forward aerial and back aerial possess respectable power, while down aerial can [[meteor smash]]. Mario also sports two powerful KOing options in his up smash and back throw, while his forward smash and forward throw also sport KO potential, albeit to a lesser degree in comparison. Lastly, Mario's recovery is fairly good, thanks to Super Jump Punch's traveling distance and Mario Tornado's ability to cover more distance via [[button mashing]].
Mario boasts a potent combo game, thanks primarily to his spammable up tilt and versatile down aerial. His edge-guarding potential is also respectable: down smash, forward aerial and back aerial possess respectable power, while down aerial can [[meteor smash]]. Mario also sports two powerful KOing options in his up smash and back throw, while his forward smash and forward throw also sport KO potential, albeit to a lesser degree in comparison. Lastly, Mario's recovery is fairly good, thanks to Super Jump Punch's traveling distance and Mario Tornado's ability to cover more distance via [[button mashing]].
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{{Main|Mario (SSBB)}}
{{Main|Mario (SSBB)}}
[[File:Mario SSBB.jpg|200px|thumb|Mario, as he appears in ''Super Smash Bros. Brawl''.]]
[[File:Mario SSBB.jpg|200px|thumb|Mario, as he appears in ''Super Smash Bros. Brawl''.]]
Mario returns as a playable character in ''Super Smash Bros. Brawl'', although his doctor persona has been cut as a playable character. Mario's design has been updated, as it is now based on his appearance as of ''{{iw|mariowiki|Luigi's Mansion}}'', ''Super Mario Sunshine'', and ''{{iw|mariowiki|Mario Party 4}}'', albeit with a realistic aesthetic and subdued color scheme. In addition to gaining his {{iw|mariowiki|Fire Mario}} attire as an [[alternate costume]], Mario has gained {{iw|mariowiki|F.L.U.D.D.}} from ''{{iw|mariowiki|Super Mario Sunshine}}'' as his [[F.L.U.D.D.|down special move]], while Mario Tornado is now his down aerial attack.
Mario returns as a playable character in ''Super Smash Bros. Brawl'', although his doctor persona has been cut as a playable character. Mario's design has been updated, as it is now based on his appearance in ''{{iw|mariowiki|Luigi's Mansion}}'', ''{{iw|mariowiki|Super Mario Sunshine}}'' and ''{{iw|mariowiki|Mario Party 4}}'', albeit with a realistic aesthetic and subdued color scheme. In addition to gaining his {{iw|mariowiki|Fire Mario}} attire as an [[alternate costume]], Mario has gained {{iw|mariowiki|F.L.U.D.D.}} from ''Super Mario Sunshine'' as his [[F.L.U.D.D.|down special move]], while Mario Tornado is now his down aerial attack.


Like his fellow veterans, Mario now has a [[Final Smash]]; in his case, it is [[Mario Finale]], which consists of him firing a pair of colossal, intertwining Fireballs to engulf all opponents in the direction he is facing. In addition to retaining overall quick frame data and a useful projectile in Fireball, Mario now boasts improved KO potential: forward smash's sourspot is much stronger, down smash's back hit now deals consistent damage, and both Mario Tornado and Super Jump Punch have gained KO potential thanks to their much stronger final hitboxes.
Like his fellow veterans, Mario now has a [[Final Smash]]; in his case, it is [[Mario Finale]], which consists of him firing a pair of colossal, intertwining Fireballs to engulf all opponents in the direction he is facing. In addition to retaining overall quick frame data and a useful projectile in Fireball, Mario now boasts improved KO potential: forward smash's sourspot is much stronger, down smash's back hit now deals consistent damage, and both Mario Tornado and Super Jump Punch have gained KO potential thanks to their much stronger final hitboxes.
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! Game
! Game
! Effect
! Effect
! Fighters
! Fighter(s)
|-
|-
| Baby Mario
| Baby Mario
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Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity.  
Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity.  


Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is currently ranked 9th out of 55 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character.
Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is ranked 9th out of 54 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character.


===As a costume===
===As a costume===
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Compared to his fellow [[veteran]]s, Mario has received very few major direct changes in his transition to ''Ultimate'', possibly less than any other veteran. However, changes to game mechanics brought about by ''Ultimate'' have impacted Mario to a higher degree, as they slightly heightened his learning curve, yet made his playstyle more rewarding.
Compared to his fellow [[veteran]]s, Mario has received very few major direct changes in his transition to ''Ultimate'', possibly less than any other veteran. However, changes to game mechanics brought about by ''Ultimate'' have impacted Mario to a higher degree, as they slightly heightened his learning curve, yet made his playstyle more rewarding.


Despite the slight nerfs he received in his transition to ''Ultimate'', Mario has maintained his status as a competitively viable character and continues to achieve respectable tournament results.
Despite the slight nerfs he received in his transition to ''Ultimate'', Mario has maintained his status as a competitively viable character and continues to achieve respectable tournament results. Currently, he is ranked 22nd out of 82 on the tier list, rendering him in the A tier. In addition to this, this also renders Mario as a high tier character.


===As a costume===
===As a costume===
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| 1,133 || {{SpiritTableName|MONSTER}} || ★ || 1 || Braking Ability ↑ || ''Famicom Grand Prix II: 3D Hot Rally'' Series
| 1,133 || {{SpiritTableName|MONSTER}} || ★ || 1 || Braking Ability ↑ || ''Famicom Grand Prix II: 3D Hot Rally'' Series
|-
|1,526 || {{SpiritTableName|Elephant Mario}} || ★★★ || 2 || Slow Super Armor || ''Super Mario'' Series
|}
|}


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==Trivia==
==Trivia==
*Due to the release of ''Super Smash Bros. Ultimate'', Mario's voice actor, Charles Martinet, received a Guinness World Record for most video game voiceover performances as the same character, performing the role 100 times.
*Due to the release of ''Super Smash Bros. Ultimate'', Mario's voice actor at the time, Charles Martinet, received a Guinness World Record for most video game voiceover performances as the same character, performing the role 100 times.
*Despite being a character primarily known for his jumping abilities outside the ''Super Smash Bros.'' series, Mario has below-average jumping abilities in ''SSB'', ''Melee'', and ''Brawl''.
*Despite being a character primarily known for his jumping abilities outside the ''Super Smash Bros.'' series, Mario has below-average jumping abilities in ''SSB'', ''Melee'', and ''Brawl''.
*Despite being able to [[crawl]] in their respective home series, Mario, [[Donkey Kong]], [[Pit]], [[Young Link]], and [[Toon Link]] are unable to do so in the ''Super Smash Bros.'' series.
*Despite being able to [[crawl]] in their respective home series, Mario, [[Donkey Kong]], [[Pit]], [[Young Link]], and [[Toon Link]] are unable to do so in the ''Super Smash Bros.'' series.
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