Mario: Difference between revisions

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m (Undid edit by Dogleader: I could list a number of reasons why this doesn't belong, but I think the simplest is it is opinionated ("Cappy Possession move for a new Final Smash"))
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Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity.  
Aside from his nerfs, Mario retains a few noticeable weaknesses. His unimpressive overall range makes him susceptible to disjointed hitboxes, and thus forces him to typically use his all-rounder playstyle instead of his newfound pressure-oriented one when fighting characters with such hitboxes. In addition, Mario's now-serviceable recovery is still burdened with linearity.  


Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is currently ranked 9th out of 55 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character.
Overall, Mario's impressive strengths, negligible weaknesses, and minimal learning curve have collectively allowed him to be very successful in tournament play, earning strong representation and results throughout ''SSB4''{{'}}s lifespan. As a result, Mario is ranked 9th out of 55 on the tier list; in addition to placing him in the A tier, this posits him as a top tier character.


===As a costume===
===As a costume===
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