Magnifying-Glass Damage: Difference between revisions

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[[File:MagnifyingGlassUltimate.gif|thumb|200px|right|{{SSBU|Terry}} in the magnifying glass in ''Ultimate'', on [[Temple]].]]
[[File:MagnifyingGlassUltimate.gif|thumb|200px|right|{{SSBU|Terry}} in the magnifying glass in ''Ultimate'', on [[Temple]].]]
'''Magnifying-Glass Damage''',<ref>[[Super Smash Bros. for Wii U]] (North America) - [[Tip]]: "''Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!''"</ref> formerly known as '''hoop damage''',<ref>{{cite web |url = http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title = Smash Trivia |accessdate = 4 June 2016 |date = 14 April 2008 |publisher = [[Smash Bros. DOJO!!]] |quote = When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.}}</ref> is the [[damage]] that a [[fighter]] receives when they are out of the camera's boundaries but not past the [[blast line]]. It is present in all games except the original ''[[Super Smash Bros.]]'', though the magnifying glass does appear.
'''Magnifying-Glass Damage''',<ref>{{forwiiu}} (North America) - [[Tip]]: "''Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!''"</ref> formerly known as '''hoop damage''',<ref>{{cite web |url = http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title = Smash Trivia |accessdate = 4 June 2016 |date = 14 April 2008 |publisher = [[Smash Bros. DOJO!!]] |quote = When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.}}</ref> is the [[damage]] that a [[fighter]] receives when they are out of the camera's boundaries but not past the [[blast line]]. It is present in all games except the original ''[[Super Smash Bros.]]'', though the magnifying glass does appear.


When a fighter is off-screen but not past the blast line, they are still shown inside a small hoop known as the '''magnifying glass'''<ref>[[Super Smash Bros. Melee]] - ''Lost in Space'' [[List of bonuses|bonus]]</ref> at the edge of the camera boundary. This hoop is accompanied by an arrow that signals the player to get back on-screen. Magnifying-Glass Damage is damage applied while the fighter is displayed this way, at a rate of 1% per second, but stops occurring when the fighter has accumulated 150% damage. In ''Ultimate'', the size of the magnifying glass is determined by how close a player is to a blast line: the closer to a blast line, the smaller the glass gets. The edges of the glass flash yellow when the player is dangerously close to the blast line.
When a fighter is off-screen but not past the blast line, they are still shown inside a small hoop known as the '''magnifying glass'''<ref>[[Super Smash Bros. Melee]] - ''Lost in Space'' [[List of bonuses|bonus]]</ref> at the edge of the camera boundary. This hoop is accompanied by an arrow that signals the player to get back on-screen. Magnifying-Glass Damage is damage applied while the fighter is displayed this way, at a rate of 1% per second, but stops occurring when the fighter has accumulated 150% damage. In ''Ultimate'', the size of the magnifying glass is determined by how close a player is to a blast line: the closer to a blast line, the smaller the glass gets. The edges of the glass flash yellow when the player is dangerously close to the blast line.
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**Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation.
**Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation.


==Reference==
==References==
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[[Category:Damage]]
[[Category:Damage]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]