Luigi (SSBU): Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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|dthrowname=Poltergust Drop ({{ja|オバキュームドロップ|Obakyūmu Droppu}})
|dthrowname=Poltergust Drop ({{ja|オバキュームドロップ|Obakyūmu Droppu}})
|dthrowdmg=3% (hit 1 and throw)
|dthrowdmg=3% (hit 1 and throw)
|dthrowdesc=Shoves the opponent under himself and {{iw|mariowiki|Ground Pound}}s them. It is Luigi's most useful attack and one of the most effective combo starters in the game, thanks to its average knockback, low ending lag and mostly vertical angle. It can combo into several moves, including an up tilt or up smash at low percentages, and any of Luigi's aerials or Luigi Cyclone at low and up to high percentages, as well as an aerial sweetspotted Super Jump Punch. Its most effective follow-up at low percentages is a sweet spotted down aerial, followed up by a neutral aerial into another sweet spot down aerial, before finally ending with an up aerial into a Super Jump Punch for a [[zero-to-death combo]] that works on a wide variety of characters. At high percentages, it has several potential KO setups, including an aerial Super Jump Punch, a back aerial near the edge, and Luigi Cyclone with platforms or subpar [[DI]]. It has a collateral hitbox before the throw at frames 18-28 that can hit bystanders, and due to the throw's low ending lag, Luigi can act as soon as he touches the ground.
|dthrowdesc=Shoves the opponent under himself and {{iw|mariowiki|Ground Pound}}s them. It is easily Luigi's best throw and arguably his best move overall, as it is one of the most effective combo starters in the game, thanks to its average knockback, low ending lag and mostly vertical angle. It can combo into several moves, including an up tilt or up smash at low percentages, and any of Luigi's aerials or Luigi Cyclone at low and up to high percentages, as well as an aerial sweetspotted Super Jump Punch. Its most effective follow-up at low percentages is a sweet spotted down aerial, followed up by a neutral aerial into another sweet spot down aerial, before finally ending with an up aerial into a Super Jump Punch for a [[zero-to-death combo]] that works on a wide variety of characters. At high percentages, it has several potential KO setups, including an aerial Super Jump Punch, a back aerial near the edge, and Luigi Cyclone with platforms or subpar [[DI]]. It has a collateral hitbox before the throw at frames 18-28 that can hit bystanders, and due to the throw's low ending lag, Luigi can act as soon as he touches the ground.  
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
1,025

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