Luigi (SSBB): Difference between revisions

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Luigi is one of the buffed veterans from Melee to Brawl. Please don't undo my edit.
(Luigi is one of the buffed veterans from Melee to Brawl. Please don't undo my edit.)
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===Changes from ''Melee'' to ''Brawl''===
===Changes from ''Melee'' to ''Brawl''===
Luigi got some good [[buff]]s from ''Melee'' to ''Brawl'', although got some bad nerfs mainly due to the change in physics. His slow air speed has been slightly increased. His [[traction]] has also been slightly improved. Luigi is also stronger overall in terms of knockback (especially his back throw and side smash). The final hit of his [[dash attack]] has slightly greater knockback, which makes it not as easily punished. Luigi's forward aerial and down aerial have much less knockback (forward aerial and down aerial's non meteor smash hitbox cannot KO until opponents's damage is around 150% unless edgeguarding and down aerial's meteor smash hitbox can still KO opponents at high percentage when edgeguarding), but the former is even faster and the latter is easier to meteor smash with.
Luigi got several good [[buff]]s from ''Melee'' to ''Brawl'', although he also got a few bad nerfs mainly due to the change in physics. His slow air speed has been slightly increased. His [[traction]] has also been slightly improved. Luigi is also stronger overall in terms of knockback (especially his back throw and side smash). The final hit of his [[dash attack]] has slightly greater knockback, which makes it not as easily punished. Luigi's forward aerial and down aerial have much less knockback (forward aerial and down aerial's non meteor smash hitbox cannot KO until opponents's damage is around 150% unless edgeguarding and down aerial's meteor smash hitbox can still KO opponents at high percentage when edgeguarding), but the former is even faster and the latter is easier to meteor smash with.


Luigi's returning taunt (down taunt) has greater set knockback and deals 2% damage instead of 1%. Luigi is one of the few ''Brawl'' veterans who has gained the ability to [[crawling|crawl]]. His Green Missile can now be charged infinitely and its misfire travels less distance. Thus, it is harder to [[self-destruct]] with it. Luigi's Super Jump Punch moves much more horizontal and can be controlled while rising. On the downside, Luigi's Super Jump Punch has more ending lag and Fireball's range is shorter. The Luigi Cyclone has more slippery controls, but it does more than two hits and travels faster on the ground. It's also easier to gain height with. The only major nerf that Luigi had from ''Melee'' to ''Brawl'' was the removal of his wavedash move, which nerfs his ability to approach. The result of this nerf causes Luigi to do very poorly against camping, makes his traction more of a negative thing than a positive (Mainly due to camping), and makes his ground game worse.
Luigi's returning taunt (down taunt) has greater set knockback and deals 2% damage instead of 1%. Luigi is one of the few ''Brawl'' veterans who has gained the ability to [[crawling|crawl]]. His Green Missile can now be charged infinitely and its misfire travels less distance. Thus, it is harder to [[self-destruct]] with it. Luigi's Super Jump Punch moves much more horizontal and can be controlled while rising. On the downside, Luigi's Super Jump Punch has more ending lag and Fireball's range is shorter. The Luigi Cyclone has more slippery controls, but it does more than two hits and travels faster on the ground. It's also easier to gain height with. The only major nerf that Luigi had from ''Melee'' to ''Brawl'' was the removal of his wavedash move, which nerfs his ability to approach. The result of this nerf causes Luigi to do very poorly against camping, makes his traction more of a negative thing than a positive (Mainly due to camping), and makes his ground game worse.
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