Luigi (SSB4)/Down tilt: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiDTilt.gif|thumb|270px|Hitbox visualization showing Luigi's down tilt.]]
 
==Overview==
A back shin kick. It can potentially [[trip]] opponents at low percentages, and is able to hit opponents that are trying to grab the edge.
 
In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
 
Its new [[knockback]] angle removed any combo potential aside from [[grab]] if it trips at low [[percent]]. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and [[Luigi Cyclone]].
 
Due to this,  down tilt is considered Luigi's worst move because everything it does can be done better by another move.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Interruptibility: frame 30 → 27.}}
*{{buff|Ending lag (FAF 30 → 27).}}
*{{change|Angle: 74° → [[Sakurai angle|361°]].}}
*{{change|Angle (74° → 361°).}}
*{{change|Knockback: 38 base/54 scaling → 20 base/65 scaling.}}
**{{nerf|This hinders its combo potential.}}
*{{nerf|Trip chance: 35% → 25%.}}
**{{buff|However, this also grants it edgeguarding potential, as well as allowing it trip at lower percents despite its lower trip chance (35% → 25%).}}
*{{change|Knockback (38 (base)/54 (scaling) → 20/65).}}


==Hitboxes==
==Hitboxes==
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!Interruptible
!Interruptible
|27
|27
|-
!Animation length
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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