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(Updated damage data.) |
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==Differences between game versions== | ==Differences between game versions== | ||
In his transition to NTSC, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much. | In his transition to NTSC-U, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC-U version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much. | ||
===Attributes=== | ===Attributes=== | ||
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|dtiltdesc=Low knockback and range. An easily countered move unless there's a good strategy behind it. | |dtiltdesc=Low knockback and range. An easily countered move unless there's a good strategy behind it. | ||
|dashname= | |dashname= | ||
|dashdmg=2% | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
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|uairdesc=Great for juggling or KO-ing, depending on what angle the foe is hit on. | |uairdesc=Great for juggling or KO-ing, depending on what angle the foe is hit on. | ||
|dairname= | |dairname= | ||
|dairdmg=3% | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc=Drill kick, 8 hits, 3% per hit. Like Mario's, this is a [[meteor smash]] that can be used to edgeguard opponents. Last hit does not have knockback. | |dairdesc=Drill kick, 8 hits, 3% per hit. Like Mario's, this is a [[meteor smash]] that can be used to edgeguard opponents. Last hit does not have knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16% | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
|floorbname= | |floorbname= | ||
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|nsdesc=Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | |nsdesc=Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=25% (sweetspot), 1% (sourspot) | |usdmg=25% (sweetspot), 24% (NTSC-J aerial sweetspot), 1% (sourspot), 2% (NTSC-J sourspot) | ||
|usdesc=Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO {{SSB|Jigglypuff}} at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the [[sour spot]] deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | |usdesc=Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO {{SSB|Jigglypuff}} at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the [[sour spot]] deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | ||
|dsname=Luigi Cyclone | |dsname=Luigi Cyclone |
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