Lucario (SSBU): Difference between revisions

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|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|ranking = 57
}}
}}
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', Lucario is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Lucario is classified as [[Fighter number|Fighter #41]].
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', it is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Lucario is classified as [[Fighter number|Fighter #41]].


Lucario is once again voiced in different languages provided by different voice actors, with their respective portrayals of Lucario from ''Super Smash Bros. 4'' being repurposed for ''Ultimate''. The voice actors are as follows:
Lucario is once again voiced in different languages provided by different voice actors, with their respective portrayals of Lucario from ''[[Super Smash Bros. 4]]'' being repurposed for ''Ultimate''. The voice actors are as follows:
*{{s|wikipedia|Sean Schemmel}} in English
*{{s|wikipedia|Sean Schemmel}} in English
*{{s|wikipedia|Daisuke Namikawa}} in Japanese
*{{s|wikipedia|Daisuke Namikawa}} in Japanese
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*Gerhard Jilka in German  
*Gerhard Jilka in German  
*Luigi Fantino in Italian
*Luigi Fantino in Italian
Lucario is ranked 57th out of 82 on the current [[tier list]], placing it in the C+ tier. This is a significant drop from its 17th out of 54 placement in ''SSB4'' and is its worst placement in the series.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
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In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.
In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.


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Its [[smash attack]]s also have their uses as disjointed kill options. [[Up smash]] has its use as an anti-air that kills middleweights at 105% at base power and it can also hit grounded opponents up close with its initial scooping hitbox, making it a situational out of shield option against laggy moves. [[Down smash]] covers Lucario from both sides and kills middleweights at 115% from center stage at base power. [[Forward smash]] has the greatest amount of kill power and horizontal range out of its smash attacks, being able to kill middleweights at 90% from center stage at base power while also having the potential to be safe on shield if spaced well. Its [[grab]] game also has utility. [[Up throw]] and [[down throw]] can be used as combo starters, with the former being able to combo into forward aerial at low percents and neutral aerial at mid percents (as well as up aerial on bigger characters), while the latter can combo into forward aerial at low percents (with down throw > forward air > forward air > up air being its most damaging combo at low percents). [[Forward throw]] and [[back throw]] don't have much use outside of being positional throws, though the latter can have a situational use as a late kill throw.
Its [[smash attack]]s also have their uses as disjointed kill options. [[Up smash]] has its use as an anti-air that kills middleweights at 105% at base power and it can also hit grounded opponents up close with its initial scooping hitbox, making it a situational out of shield option against laggy moves. [[Down smash]] covers Lucario from both sides and kills middleweights at 115% from center stage at base power. [[Forward smash]] has the greatest amount of kill power and horizontal range out of its smash attacks, being able to kill middleweights at 90% from center stage at base power while also having the potential to be safe on shield if spaced well. Its [[grab]] game also has utility. [[Up throw]] and [[down throw]] can be used as combo starters, with the former being able to combo into forward aerial at low percents and neutral aerial at mid percents (as well as up aerial on bigger characters), while the latter can combo into forward aerial at low percents (with down throw > forward air > forward air > up air being its most damaging combo at low percents). [[Forward throw]] and [[back throw]] don't have much use outside of being positional throws, though the latter can have a situational use as a late kill throw.


Lucario's aerial moveset also has good utility. Neutral aerial hits twice, covers Lucario from both sides and has a good amount of active frames, making it a useful [[edgeguarding]] tool that compliments its ability to maintain aerial presence. It can also combo into up tilt, down tilt, and dash attack at low and mid percents when [[SHFF]]'d. Forward aerial is fast and can combo into itself when SHFF'd, up aerial and back aerial are vertical and horizontal kill options, with the former killing middleweights at 110% at base power near the top blast zone and having situational combo potential into itself and neutral aerial when SHFF'd, and the the latter kills at 115% from base power at center stage while also being slightly disjointed. Down aerial is also unique in its uses; it is its fastest aerial at frame 4, allowing it to be an out of shield option, it stalls its movements which allows it to mix up its [[disadvantage]] and edgeguarding, and it has its use as a kill option, killing middleweights at 135% from the edge of Final Destination at base power.
Lucario's aerial moveset also has good utility. Neutral aerial hits twice, covers Lucario from both sides and has a good amount of active frames, making it a useful [[edgeguarding]] tool that compliments its ability to maintain aerial presence. It can also combo into up tilt, down tilt, and dash attack at low and mid percents when [[SHFF]]'d. Forward aerial is fast and can combo into itself when SHFF'd, up aerial and back aerial are vertical and horizontal kill options, with the former killing middleweights at 110% at base power near the top blast zone and having situational combo potential into itself and neutral aerial when SHFF'd, and the latter kills at 115% from base power at center stage while also being slightly disjointed. Down aerial is also unique in its uses; it is its fastest aerial at frame 4, allowing it to be an out of shield option, it stalls its movements which allows it to mix up its [[disadvantage]] and edgeguarding, and it has its use as a kill option, killing middleweights at 135% from the edge of Final Destination at base power.


Lucario's [[special move]]set sports great versatility as well. [[Aura Sphere]] is useful as a projectile and as a kill option, with a fully charged one killing middleweights at 150% from center stage at base power. In addition, the move also maintains a hitbox behind Lucario as it is being charged, giving it use as an approach mixup and sometimes as a situational kill confirm into back aerial. [[Force Palm]] is unique in the fact that it functions as a ranged blast from a distance and as a command grab at point blank range, giving it use as an out of shield option and a kill option, as it kills middleweights at 140% at base power from center stage. [[Extreme Speed]], being its primary recovery option, travels a good distance and has a hitbox that enables it to be used as a mixup for onstage recoveries. Finally, [[Double Team]] is a [[counterattack|counter]] that has greater utility than conventional counters; the distance the move covers allows Lucario to punish the opponent when countering a projectile, and the fact that the strength of the counter is based on Aura as opposed to the strength of the countered move allows it to kill middleweights at 115% at base power regardless of the move being countered.
Lucario's [[special move]]set sports great versatility as well. [[Aura Sphere]] is useful as a projectile and as a kill option, with a fully charged one killing middleweights at 150% from center stage at base power. In addition, the move also maintains a hitbox behind Lucario as it is being charged, giving it use as an approach mixup and sometimes as a situational kill confirm into back aerial. [[Force Palm]] is unique in the fact that it functions as a ranged blast from a distance and as a command grab at point blank range, giving it use as an out of shield option and a kill option, as it kills middleweights at 140% at base power from center stage. [[Extreme Speed]], being its primary recovery option, travels a good distance and has a hitbox that enables it to be used as a mixup for onstage recoveries. Finally, [[Double Team]] is a [[counterattack|counter]] that has greater utility than conventional counters; the distance the move covers allows Lucario to punish the opponent when countering a projectile, and the fact that the strength of the counter is based on Aura as opposed to the strength of the countered move allows it to kill middleweights at 115% at base power regardless of the move being countered.
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Finally, Lucario's special moveset, despite being versatile, doesn't come without its flaws, as Force Palm has hitbox issues that cause the command grab to not be triggered when at close range, and Double Team can put Lucario deeper in disadvantage if used hastily. However, the most glaring flaw with its special moveset is its recovery; while Extreme Speed travels fast and covers good distance, the fact that it has 47 frames of startup makes it vulnerable to edgeguarding. Additionally, the move is also inconsistent due to not always grabbing the ledge as well as the fact that the speed and distance change with Aura, making it possible to overshoot its recovery and self destruct.
Finally, Lucario's special moveset, despite being versatile, doesn't come without its flaws, as Force Palm has hitbox issues that cause the command grab to not be triggered when at close range, and Double Team can put Lucario deeper in disadvantage if used hastily. However, the most glaring flaw with its special moveset is its recovery; while Extreme Speed travels fast and covers good distance, the fact that it has 47 frames of startup makes it vulnerable to edgeguarding. Additionally, the move is also inconsistent due to not always grabbing the ledge as well as the fact that the speed and distance change with Aura, making it possible to overshoot its recovery and self destruct.


Overall, Lucario is a very high risk, high reward character. Essentially being most powerful when most vulnerable, players need to know when to play recklessly and when to play carefully. Either kill sooner and get killed sooner, or kill later and get killed later. Lucario's flaws outweigh its strengths; despite the strengths it has in its special moveset and in its aerial and offstage game as well as the potential to secure early stocks and comebacks with high Aura, the potency of these strengths are undermined by Aura's many inconsistencies and its damage reducing multiplier when at percents less than 65%. On top of that, its below-average frame data and its floaty nature make its approaches inconsistent and its recovery is exploitable due to its long start-up. It is primarily from Aura's inconsistencies that players consider Lucario to be a low-tier character who is poorly designed, with many players suggesting that the character need to be reworked entirely. Because of this, Lucario is not a popular character to use as a main, especially in high level competition.
Overall, Lucario is a very high risk, high reward character. Essentially being most powerful when most vulnerable, players need to know when to play recklessly and when to play carefully. Either kill sooner and get killed sooner, or kill later and get killed later. Despite the strengths it has in its special moveset and in its aerial and offstage game as well as the potential to secure early stocks and comebacks with high Aura, the potency of these strengths are complicated by Aura's many inconsistencies and its damage reducing multiplier when at percents less than 65%. On top of that, its below-average frame data and floaty nature makes its approaches inconsistent and its recovery is exploitable due to its long start-up.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', receiving buffs in game updates but being significantly nerfed overall. The most notable nerf is to its Aura mechanic, as Lucario's [[Aura]] multiplier is worse than it was in ''Smash 4'' despite [[1v1 multiplier]]s now giving a slight advantage. This, when combined with the universal weakening of the [[rage]] mechanic, makes Lucario noticeably less powerful at higher percentages, while its reduced [[weight]] makes it even easier to KO and makes it harder for it to rely on rage and Aura combined. Furthermore, some of Lucario's most reliable moves have been made less effective, with [[down aerial]] halting its momentum less if overused, [[back aerial]] being weaker, [[Double Team]] having a drastically shorter duration and intangibility and [[Aura Sphere]] can no longer be grab-canceled. While Lucario still has a strong recovery, [[Extreme Speed]]'s controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, it covers less distance overall and stops its momentum at the end, worsening its recovery, especially at lower percentages. Finally, the changes in [[D]]I and [[air dodging]], has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Lucario has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. While it was immensely nerfed overall at launch due to a combination of its most powerful attributes, character mechanics and some of the universal changes to gameplay being detrimental to it, game updates have given Lucario various buffs to help compensate. Regardless, Lucario is still considered to be significantly nerfed overall.
 
Lucario's biggest nerfs come from its character attributes and changes to the game's engine. Its [[Aura]] multiplier is slightly lower than in ''SSB4'', reducing its effectiveness even while accounting for the newly introduced [[1v1 multiplier]]. The weakening of [[rage]] also hinders Lucario, due to the mechanic stacking with Lucario's Aura; and its [[weight]] is now lighter, disallowing Lucario to take advantage of rage and Aura combined as much as before. Furthermore, the changes in [[knockback]] physics and [[air dodging]] has had the overall effect of limiting or even outright removing some of Lucario's previously guaranteed throw combos, which were some of the only reliable ways for it to add damage. Its grabs were also nerfed, and while this is a nerf shared with the cast, Lucario's own grabs are also slower, while possessing similar ending lag to characters like {{SSBU|Zelda}}. All in all, Lucario is noticeably less powerful at higher percentages, and it's harder for it to rack up damage conventionally.
 
Some of Lucario's most reliable moves are also less effective. [[Aura Sphere]] can no longer be grab-canceled, and it deals less hitlag, almost completely eliminating the charge combos the move was capable of. [[Down aerial]] halts Lucario's momentum less if used repeteadly, making it a less effective stalling tool. [[Extreme Speed]]'s controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, and the move itself covers less distance overall and stops its momentum at the end, worsening Lucario's recovery at lower percentages (though it remains outstanding at high percentages). [[Double Team]] has a drastically shorter duration and intangibility, making it significantly easier to punish Lucario for mistiming the move. Finally, [[back aerial]] is weaker and has a sourspot that lingers, as opposed to the full move dealing even damage.
 
However, Lucario did receive some buffs. Many of its attacks in general are faster, notably its [[neutral attack]], [[forward smash]], and [[forward aerial|forward]] and back aerials. Other moves have also gained more utility such as [[neutral aerial]] now being able to connect into its late hit and having larger hitboxes and [[dash attack]] having a stronger, easy to land sweetspot. Its [[special move]]s have also been collectively improved; [[Aura Sphere]] can now be cancelled into a jump or any ground attack during a charge, allowing for mixup options, [[Force Palm]] has more range, Extreme Speed has less ending and landing lag which significantly improves its safety, and [[Double Team]] can now home in on opponents and is much faster overall.


However, it did receive some buffs. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame [[jumpsquat]] further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its [[dash attack]], [[forward smash]], [[neutral aerial]], and [[forward aerial]], are faster, more reliable and less of hindrance, while its [[special move]]s have also been improved: [[Aura Sphere]] can now be cancelled into a jump or any ground attack during a charge, allowing for mixup options, Force Palm has more range, [[Double Team]] can now home in on opponents and is much faster overall, and [[Extreme Speed]] is overall safer due to its ending and previously notorious landing lag both being lowered.
Lucario also benefits from a few of the gameplay mechanic changes. Its overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame [[jumpsquat]] further improves Lucario's ability to traverse the stage. The universal reductions to landing lag have also benefitted Lucario's safety on shield to the point that, at high levels of Aura, its aerials become among the safest in the game (with neutral aerial's clean hit in particular having the potential to be neutral on shield). Lastly, the introduction of the 1v1 multiplier is an overall benefit to Lucario, granting its attacks a far higher damage output than ever before, especially at medium to high levels of Aura.


Despite its many buffs, Lucario's nerfs generally outweigh the buffs it received and is considered to be worse than its iteration in ''Smash 4'' at launch. To make matters worse, Lucario was nerfed again in patch 2.0.0 which led to {{Sm|ANTi}} dropping the character as well as Lucario not having a significant impact in America. However, {{Sm|Tsu}} continues to use Lucario and has done very well at many Japanese tournaments.
In the end, Lucario's gameplan is much worse as a result of the nerfs to its attributes, its higher frailty, and the revamped gameplay mechanics; and its few reliable options for racking up damage are less effective, especially after an early game update. Despite Lucario's subsequent buffs from game updates, they do not properly compensate for the numerous nerfs it has received, and this is further pronounced by the numerous buffs other returning veterans have received, as well as the introduction of various powerful DLC characters that perform better than Lucario does, with a few of them proving difficult for it to overcome. As a result, Lucario fares much worse in ''Ultimate'' than in ''SSB4'', and is one of the most nerfed characters in the transition.


{{SSB4 to SSBU changelist|char=Lucario}}
{{SSB4 to SSBU changelist|char=Lucario}}
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Update 13.0.0 buffed Lucario for one final time. Its dash attack's sweetspot now lasts one more frame and has more range. The second hit of forward tilt was given more knockback, and down tilt was given less startup and ending lag.
Update 13.0.0 buffed Lucario for one final time. Its dash attack's sweetspot now lasts one more frame and has more range. The second hit of forward tilt was given more knockback, and down tilt was given less startup and ending lag.


Overall, when compared to how it fared at launch, Lucario is now seen as a much more viable character in ''Ultimate'''s metagame. However, the loss of its Aura Sphere charge combos, and the weakening of Aura and Rage, Lucario is still as one of the game's weaker characters, especially when compared to his incarnation in the previous game.
Overall, when compared to how it fared at launch, Lucario is now seen as a much more viable character in ''Ultimate'''s metagame.  
 
 


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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* Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
* Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
** Lucario's Aura effects also change in regard to place. When at a -1 placing, Lucario's Aura gains a multiplier of 1.125×.
** Lucario's Aura effects also change in regard to place. When at a -1 placing, Lucario's Aura gains a multiplier of 1.125×.
[[File:Lucario SSBU Skill Preview Extra 1.png|thumb|right|Lucario using a fully charged [[Aura Sphere]] with maximum strength [[Aura]], as shown via [[Move List]].]]
[[File:Lucario SSBU Skill Preview Extra 1.png|thumb|Lucario using a fully charged [[Aura Sphere]] with maximum strength [[Aura]], as shown via [[Move List]].]]
{{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.''
{{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.''
<br>''Aura's Power increases''
<br>''Aura's Power increases''
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|neutral2dmg={{AuraDamageSSBU|2}}
|neutral2dmg={{AuraDamageSSBU|2}}
|neutral3dmg={{AuraDamageSSBU|3}}
|neutral3dmg={{AuraDamageSSBU|3}}
|neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. Doesn’t KO  until very high percent even with high aura.
|neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. Doesn’t KO  until very high percent even with maximum aura.
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
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|fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit)
|fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit)
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect. KOing at 18% if at base aura.
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect. KOing at 18% if at base aura.
}}
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=2.255 | rdash=6-10
| run=1.705 | rrun=47
| walk=1.103 | rwalk=47-48
| trac=0.116 | rtrac=20-28
| airfric=0.004 | rairfric=83-84
| air=1.281 | rair=6-7
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.084 | rgravity=60
| fall=1.68 | rfall=30-31
| ff=2.688 | rff=31-32
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=37.62 | rjumpheight=10
| shorthop=18.19 | rshorthop=9
| djump=37.62 | rdjump=17
}}
}}


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*Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
*Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
<gallery>
<gallery>
SSBULucarioIdle1.gif|Lucario's first idle pose
SSBULucarioIdle1.gif|Lucario's first idle pose.
SSBULucarioIdle2.gif|Lucario's second idle pose
SSBULucarioIdle2.gif|Lucario's second idle pose.
</gallery>
</gallery>


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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("{{ja|満ちるぞ、この波導!|Michiru zo, kono hadō!}}", ''I am filled with aura!'').
*'''Left:''' Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("{{ja|満ちるぞ、この波導!|Michiru zo, kono hadō!}}", ''I am filled with aura!'').
*'''Up:''' Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("{{ja|波導は我にあり!|Hadō wa ware ni ari!}}", ''The aura is with me!'').
*'''Up:''' Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("{{ja|波導は我にあり!|Hadō wa ware ni ari!}}", ''The aura is with me!''). The quote often repeated by Lucario in ''{{s|bulbapedia|Lucario and the Mystery of Mew}}''.  
*'''Right:''' Moves its paw to its left side and groans while aura radiates off its body.
*'''Right:''' Moves its paw to its left side and groans while aura radiates off its body.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
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==In [[competitive play]]==
==In [[competitive play]]==
When ''Ultimate'' was released, many players believed that Lucario had a lot of potential and that it was better than its already strong ''Smash 4'' incarnation. This was due to many of its moves either becoming faster or more reliable along with the character greatly benefiting from the game's mechanics. On top of this, {{SSBU|Donkey Kong}}, who was previously considered to be a hard counter to Lucario in ''Smash 4'', was now an easier matchup. Because of this, many players considered Lucario a solid high-tier character with some saying it had the potential to rise into the top tier.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


However, as the meta advanced, players recognized that the character's nerfs overshadowed the many buffs it received. This was because of aura's overall weaker damage multiplier, down air not being as safe for disadvantage, Aura Sphere having less versatility, its recovery being worse, the removal of some of its kill confirms, and some characters such as {{SSBU|Bowser}}, {{SSBU|Wario}}, and {{SSBU|Ness}} proving to be very troublesome matchups for Lucario. As a result, players' opinions on Lucario dropped and it obtained a below-average player base throughout ''Ultimate'''s metagame, with many players such as {{Sm|ESAM}} claiming that it's a low-tier character. Despite this, players such as {{Sm|Tsu}} and {{Sm|Jeda}} have still placed fairly well at tournaments: Tsu placed 5th at {{Trn|Umebura Japan Major 2019}}, while Jeda placed 13th at {{Trn|Syndicate 2019}} and 17th at {{Trn|Albion 4}}.
''See also: [[:Category:Lucario players (SSBU)]]''


===Most historically significant players===
*{{Sm|Armadillo|Canada}} - One of the best Lucario players in the post-online metagame with some of Lucario's best results since Tsu, including 9th at {{Trn|Battle of BC 5}} with a win over {{Sm|Shuton}} as well as 13th at {{Trn|Get On My Level 2023}} and 17th at {{Trn|Let's Make Big Moves 2023}}. In addition, he notably defeated {{Sm|MkLeo}} at {{Trn|SUPER ELITE MONTHLY SERIES XII: FORMA DE LEO FEAT HBOX}}.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Gachipi|Japan}} - One of the best Lucario players in the post-online metagame, placing at or near top 8 at several superregionals including 2nd at {{Trn|Seibugeki 16}}, 4th at {{Trn|Kurobra 40}}, and 7th at {{Trn|Gen 2.0}}. He is less consistent at majors but has nevertheless placed highly at several, including 13th at {{Trn|Seibugeki 15}} and 17th at {{Trn|DELTA 4}}.
*{{Sm|Jeda|France}} - The best Lucario player in Europe in the early metagame, ranking 18th on the [[European Smash Rankings]] at his peak and placing highly at many European events, including 13th at the superregionals {{Trn|Syndicate 2019}} and {{Trn|Ultimate WANTED 2}} and 17th at the major {{Trn|Albion 4}}. He is the second Lucario player ranked in the top 100 on a global ranking, ranking 76th on the [[OrionRank 2019]]. His activity and performances have declined since his peak, and he has not attended any notable event since 2021.
*{{Sm|Tsu|Japan}} - The best Lucario player in the early metagame who has some of Lucario's best results, including 2nd at the superregional {{Trn|2GG: Grand Tour - South Carolina}} and 5th at the supermajor {{Trn|Umebura Japan Major 2019}}, the latter being the highest placement for a Lucario player at a major/supermajor. He is the only Lucario player ever ranked top 50 globally, ranking 44th on the [[Spring 2019 PGRU]]. However, since then he has yet to achieve performances as strong as the early metagame, and he has also picked up other characters to play alongside Lucario.


''See also: [[:Category:Lucario professionals (SSBU)]]''
===Tier placement and history===
When ''Ultimate'' was released, many players believed that Lucario's faster and more reliable moves and benefits from the game's mechanics allowed it to fare better in the new game. Early results were able to match this enthusiasm thanks to the efforts of {{Sm|Tsu}} and {{Sm|Jeda}}, both of whom spearheaded Lucario's early metagame playerbase. However, this honeymoon period did not last for long, as players began recognizing that the character's nerfs, especially to its Aura, were more glaring than initially perceived. In addition, Lucario's reliance on Aura meant it had a harder time KOing until it was at higher percents, while its best KO moves often have slow frame data. As such, many of his best players either began playing other characters or became less consistent than before, leading to a decline in its playerbase: although Lucario's representation hovered in the mid-40s throughout 2019, by 2021 it had dropped into the bottom 10. Although players like {{Sm|Armadillo}} began placing well with Lucario during this time, it did little to alleviate this decline, and as such Lucario was ranked 71st on the first tier list near the end of the mid-tier.


*{{Sm|Armadillo|Canada}} - The best Lucario player in Canada. Placed 1st at both {{Trn|Battle of Z: Toronto Strikes Back}} and {{Trn|Roll The Tape}}, 2nd at {{Trn|Battle of Z: Art of Izaw Edition}}, and 9th at {{Trn|LAN ETS 2020}} with wins over players such as {{Sm|WaDi}}, {{Sm|jw}}, and {{Sm|Venom}}. Online, placed 4th at {{Trn|SWT: NA Northeast Ultimate Online Qualifier}}, 13th at {{Trn|The Online Olympus II}}, and 17th at {{Trn|Super Galaxy Gambit x Collision}} with wins over players such as {{Sm|Riddles}}, {{Sm|Ned}}, and {{Sm|naitosharp}}.
Following the first tier list, Lucario entered a renaissance period as its best players gained more recognition at a national level. Armadillo's improving performances, which included a 9th-place finish at {{Trn|Battle of BC 5}} and having wins over {{Sm|Glutonny}}, {{Sm|MkLeo}}, and {{Sm|Shuton}}. {{Sm|Gachipi}}'s rise in Japan also helped Lucario's declining representation, with both players showcasing how threatening Lucario could be at higher percents. As such, many players realized that Lucario was not as weak as initially perceived, and as such Lucario rose substantially on the second tier list, jumping 14 spots to 57th in the C+ tier.
*{{Sm|Jeda|France}} - One of the best Lucario players in the world. Placed 3rd at {{Trn|BURST 4}}, 5th at {{Trn|European SEL Clash}}, 9th at {{Trn|Stunfest 2019}}, 13th at {{Trn|Syndicate 2019}}, and 17th at {{Trn|Albion 4}} with wins over {{Sm|Glutonny}}, {{Sm|Meru}}, and {{Sm|Flow}}. Currently ranked 18th on the [[European Smash Rankings]].
*{{Sm|Tsu|Japan}} - Co-mains Lucario with {{SSBU|Terry}} and is the best Lucario player in the world. Placed 5th at {{Trn|Umebura Japan Major 2019}}, 9th at {{Trn|Umebura SP 2}}, and 13th at both {{Trn|Umebura SP 7}} and {{Trn|Kagaribi 4}} with wins over {{Sm|Zackray}}, {{Sm|Abadango}}, and {{Sm|Atelier}}. Formerly ranked 44th on the [[Spring 2019 PGRU]].
*{{Sm|Vivi|USA}} - The best Lucario player in the United States. Placed 17th at {{Trn|Defend the North 2019}} and 33rd at {{Trn|Let's Make Moves}} with wins over {{Sm|Sinji}}, {{Sm|Frozen}}, and {{Sm|Mr. E}}. Currently ranked 10th on the [[New York City Power Rankings]].


=={{SSBU|Classic Mode}}: Counter Encounters==
=={{SSBU|Classic Mode}}: Counter Encounters==
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During the opening cutscene, Lucario was present on the cliffside when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
During the opening cutscene, Lucario was present on the cliffside when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.


In the mode proper, Lucario can be found on the corner of a stone wall.
In the mode proper, Lucario can be found on the corner of a stone wall, guarded by the spirits of Pico, Merric, and Lloid.
{{clrl}}
{{clrl}}


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|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|}
|}
{{clear}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
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</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|•The enemy will suddenly have a Final Smash<br>•Lucario's Aura has increased power
|•The enemy will suddenly have a Final Smash<br>•Lucario's Aura has increased power
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}
|Mega Lucario
|
|-
|-
|509
|509
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|•The enemy will suddenly have a Final Smash<br>•Periodic earthquakes will shake the stage after a little while<br>•The enemy is giant
|•The enemy will suddenly have a Final Smash<br>•Periodic earthquakes will shake the stage after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|Dialga
|
|-
|-
|525
|525
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|•Dangerously high winds are in effect<br>•The enemy starts the battle with an [[Ore Club]]
|•Dangerously high winds are in effect<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Pokémon|N's Castle}}
|{{SSBUMusicLink|Pokémon|N's Castle}}
|Tornadus
|
|-
|-
|534
|534
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|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Keldeo)<br>•The enemy's FS Meter charges quickly
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Keldeo)<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Pokémon|N's Castle}}
|{{SSBUMusicLink|Pokémon|N's Castle}}
|Keldeo
|
|-
|-
|542
|542
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|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls (Xerneas)<br>•The enemy is injured but powerful
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls (Xerneas)<br>•The enemy is injured but powerful
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|Xerneas
|
|-
|-
|740
|740
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|•The enemy's dash attacks have increased power<br>•Certain items will appear in large numbers after a little while
|•The enemy's dash attacks have increased power<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type A}}
|Young Cricket
|
|-
|-
|857
|857
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|•The stage's platforms are very slippery<br>•All fighters have increased move speed
|•The stage's platforms are very slippery<br>•All fighters have increased move speed
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|Kicks
|
|-
|-
|991
|991
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}}
|Lucario
|
|-
|-
|998
|998
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|•Lucario's Aura has increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|•Lucario's Aura has increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}}
|Gen
|
|-
|-
|999
|999
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|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy has increased move speed and reduced weight
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|Karin
|
|}
|}


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SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]].
SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]].
SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]].
SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]].
Terry Buster Wolf.jpg|{{SSBU|Terry}} using [[Buster Wolf]] on Lucario.
</gallery>
</gallery>


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**Both characters are also characters from the {{uv|Pokémon}} universe.
**Both characters are also characters from the {{uv|Pokémon}} universe.
*Despite also having a type of counter, {{SSBU|Incineroar}}, {{SSBU|Chrom}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Brawler}} do not appear in Lucario's Classic Mode route.
*Despite also having a type of counter, {{SSBU|Incineroar}}, {{SSBU|Chrom}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Brawler}} do not appear in Lucario's Classic Mode route.
*The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5.
*The Tip about Lucario's Aura being able to reach a multiplier of 2.5x is inaccurate and outdated: in the base game, 1.6x is the maximum multiplier, and 0.6x is the base multiplier attacks, making the net change about ×2.7. However, as of 9.0.0, the maximum multiplier is now 1.67x, making the change now roughly 2.8x.
*Lucario is the only ''Pokémon'' character whose animations are not mirrored.
*Lucario is the only ''Pokémon'' character whose animations are not mirrored.
*''Ultimate'' is the first game where Lucario doesn't have the highest [[traction]] of any character since its debut in ''Brawl'', with the title instead being held by {{SSBU|Sonic}}.
*''Ultimate'' is the first game where Lucario doesn't have the highest [[traction]] of any character since its debut in ''Brawl'', with the title instead being held by {{SSBU|Sonic}}.
*The aura surrounding Lucario’s hands are missing in its clapping animation when losing a match but appears in the no contest screen.


==Notes==
==Notes==
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