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| =={{SSBU|Donkey Kong}}== | | =={{SSBU|Donkey Kong}}== |
| *{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}}
| | {{UpdateList (SSBU)/6.0.0|char=Donkey Kong}} |
| *Neutral aerial:
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| **{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
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| **{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
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| *{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
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| *Spinning Kong (grounded):
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| **{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
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| **{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
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| **{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
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| *{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}}
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| =={{SSBU|Kirby}}== | | =={{SSBU|Kirby}}== |
| *{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
| | {{UpdateList (SSBU)/6.0.0|char=Kirby}} |
| *{{buff|Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.}}
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| *{{buff|Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
| | =={{SSBU|Fox}}== |
| *{{buff|Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
| | {{UpdateList (SSBU)/6.0.0|char=Fox}} |
| *{{buff|{{b|Inhale|Kirby}} has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).}}
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| *{{buff|Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (10 seconds → 20).}}
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| *{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}}
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| =={{SSBU|Jigglypuff}}== | | =={{SSBU|Jigglypuff}}== |
| *{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}}
| | {{UpdateList (SSBU)/6.0.0|char=Jigglypuff}} |
| *{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}}
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| *{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}}
| | =={{SSBU|Zero Suit Samus}}== |
| *{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
| | {{UpdateList (SSBU)/6.0.0|char=Zero Suit Samus}} |
| *{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
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| | =={{SSBU|Snake}}== |
| | {{UpdateList (SSBU)/6.0.0|char=Snake}} |
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| =={{SSBU|Pokémon Trainer}}== | | =={{SSBU|Pokémon Trainer}}== |
| *{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}
| | {{UpdateList (SSBU)/6.0.0|char=Pokémon Trainer}} |
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| =={{SSBU|Robin}}== | | =={{SSBU|Charizard}}== |
| *{{buff|The Levin Sword recharges faster when using a smash attack.}}
| | {{UpdateList (SSBU)/6.0.0|char=Charizard}} |
| *{{buff|Forward tilt has more base knockback (50 → 62).}}
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| *{{buff|Neutral aerial has less startup (frame 9 → 7), with its total duration reduced as well (FAF 50 → 48).}}
| | =={{SSBU|Lucario}}== |
| *{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}}
| | {{UpdateList (SSBU)/6.0.0|char=Lucario}} |
| *{{buff|[[Arcfire]]'s fireball lasts longer.}}
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| =={{SSBU|Mii Brawler}}== | | =={{SSBU|Mii Brawler}}== |
| *{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}}
| | {{UpdateList (SSBU)/6.0.0|char=Mii Brawler}} |
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| | =={{SSBU|Robin}}== |
| | {{UpdateList (SSBU)/6.0.0|char=Robin}} |
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| =={{SSBU|King K. Rool}}== | | =={{SSBU|King K. Rool}}== |
| *{{buff|Neutral aerial has less landing lag (13 frames → 9).}}
| | {{UpdateList (SSBU)/6.0.0|char=King K. Rool}} |
| *Forward aerial:
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| **{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
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| **{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
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| **{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
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| *{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
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| *[[Blunderbuss]]:
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| **{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
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| **{{buff|The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
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| **{{buff|Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.}}
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| *[[Gut Check]]:
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| **{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
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| **{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).}}
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| =={{SSBU|Incineroar}}== | | =={{SSBU|Incineroar}}== |
| *{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}}
| | {{UpdateList (SSBU)/6.0.0|char=Incineroar}} |
| *{{buff|Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to [[lock]] more effectively.}}
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| *{{buff|Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.}}
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| *{{buff|[[Darkest Lariat]]'s clean hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback, and its hitboxes are larger (4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u) and placed higher (Y offset: 10u → 11u), increasing its range.}}
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| *Revenge:
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| **{{buff|Revenge's counter window last longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).}}
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| **{{buff|The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses [[weight-independent]] knockback, making it consistent across the cast.}}
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| =={{SSBU|Joker}}== | | =={{SSBU|Joker}}== |
| *{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}
| | {{UpdateList (SSBU)/6.0.0|char=Joker}} |
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| =={{SSBU|Hero}}== | | =={{SSBU|Hero}}== |
| *{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}}
| | {{UpdateList (SSBU)/6.0.0|char=Hero}} |
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| {{SSBU Updates}} | | {{SSBU Updates}} |