List of updates (SSBU): Difference between revisions

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→‎8.1.0: I feel like this should still be mentioned like tick rate. Reworded to be more accurate to DRAFIX's tweet
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m (→‎8.1.0: I feel like this should still be mentioned like tick rate. Reworded to be more accurate to DRAFIX's tweet)
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*Online
*Online
**The online user experience has been adjusted.
**The online user experience has been adjusted.
***The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness, but decreases stability on low quality connections.<ref>https://twitter.com/nerfherder08/status/1291092316573380608?s=21</ref>
***The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness, but decreases stability on low quality connections.<ref>https://twitter.com/nerfherder08/status/1291092316573380608</ref>
***Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.<ref>https://twitter.com/drafix570/status/1292087339317997568</ref>
**The way matching is determined when using Preferred Rules has been adjusted.
**The way matching is determined when using Preferred Rules has been adjusted.
**Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
**Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
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