List of updates (SSB4)/1.1.3 changelog: Difference between revisions

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{{recent release}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
This is the list of known changes in version 1.1.3 of ''[[Super Smash Bros. 4]]''. This update became available on December 15th, 2015.
 
==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on [[Kalos Pokémon League|Kalos Pokémon League Ω form]] can be [[wall jump]]ed on.}}
{{UpdateList|ver=1.1.3|char=Stages}}
*[[File:SSB4-U Icon.png|16px]] The lighting on [[Gamer|Gamer Ω form]] is brighter.


==Additions==
==Additions==
*Cloud is able to be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
{{UpdateList|ver=1.1.3|char=Additions}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.}}
{{UpdateList|ver=1.1.3|char=Bowser}}
*{{nerf|Up throw looping hits damage|1%|0.5%}}
*{{change|Up throw looping hits hitlag|1x|0.5x}}
*{{buff|Up throw final hit knockback growth|100|200}}
*{{buff|Up throw final hit base knockback|0|80}}
*{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}}
*{{buff|[[Whirling Fortress]] can now grab ledges from behind.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|Dash attack hitbox 0 angle|70°|50°}}
{{UpdateList|ver=1.1.3|char=Charizard}}
*{{change|Dash attack hitbox 1 angle|80°|60°}}
*{{change|Several minor tweaks made to up smash.}}
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}}
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{buff|Electroshock/Electrocut Arm launch angle changed|50|43, sending opponents offstage at a slightly better angle.}}
{{UpdateList|ver=1.1.3|char=Dark Pit}}
*{{buff|Grounded Electroshock Arm damage increased|11.5|12}}
*{{buff|Grounded Electroshock Arm/Electrocut Arm knockback growth increased|60|67}}
*{{nerf|Grounded Electroshock Arm/Electrocut Arm base knockback decreased|100|99}}
*{{nerf|Aerial Electroshock Arm/Electrocut Arm knockback growth decreased|60|58}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Down smash second hit on shield angle|130°|50°, now pushing opponents away rather than towards him.}}
{{UpdateList|ver=1.1.3|char=Ganondorf}}
*{{change|Down smash now flips opponents.}}
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}}
*{{nerf|Neutral aerial first hit duration|7-13|?}}
*{{buff|Neutral aerial second hit startup|20|?}}
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%}}
*{{buff|Neutral aerial landing lag|18|17}}
*{{buff|Forward aerial landing lag|23|22}}
*{{buff|Back and up aerial landing lag|20|19}}
*{{buff|Down aerial landing lag|28|26}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%}}
*{{buff|Dark Dive throw damage|7%|9%}}
*{{buff|Dark Dive throw knockback growth|82|90}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Forward smash knockback growth|99|101}}
{{UpdateList|ver=1.1.3|char=Greninja}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104}}
*{{buff|Down smash knockback growth|90|92}}
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}}
*{{buff|Shadow Dash knockback growth|90|92}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{change|Timing for Inhale and Taste Test modified.}}
{{UpdateList|ver=1.1.3|char=King Dedede}}
*{{change|Facing restriction for Super Dedede Jump modified.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Kirby dashes faster|1.50|1.568}}
{{UpdateList|ver=1.1.3|char=Kirby}}
*{{buff|Forward smash clean hit knockback growth|99|100}}
*{{buff|Forward smash late hit knockback growth|66|67}}
*{{buff|Up smash clean hit knockback growth|102|103}}
*{{buff|Up smash mid hit knockback growth|96|97}}
*{{buff|Up smash late hit knockback growth|50|51}}
*{{buff|Down smash knockback growth|108|109}}
*{{buff|Forward aerial knockback growth|145|148}}
*{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}}
*{{buff|Back aerial clean hit knockback growth|102|104}}
*{{buff|Back aerial late hit knockback growth|110|112}}
*{{buff|Up throw knockback growth|63|74}}
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|Forward smash first hit knockback growth|85|89}}
{{UpdateList|ver=1.1.3|char=Link}}
*{{change|Down smash first hit angle|75|78}}
*{{buff|Down smash first hit base knockback|26|40}}
*{{nerf|Down smash first hit knockback growth|90|88}}
*{{buff|Forward aerial first hit damage|8%|11%}}
*{{buff|Forward aerial first hit base knockback|10|20}}
*{{nerf|Forward aerial first hit knockback growth|132|130}}
*{{buff|Forward aerial second damage|10%|13%}}
*{{nerf|Forward aerial second hit knockback growth|105|100}}
*{{buff|Down aerial no longer meteor smashes grounded opponents.}}
*{{nerf|Down aerial now has a weak hitbox that only hits grounded opponents.}}
*{{buff|Spin Attack and Shocking Spin are slightly faster.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{buff|Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.}}
{{UpdateList|ver=1.1.3|char=Lucario}}
*{{change|Aura Sphere charge (including custom variants) angle|80°|83°}}
 
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
===[[Mega Lucario]]===
===[[Mega Lucario]]===
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
{{UpdateList|ver=1.1.3|char=Mega Lucario}}
*{{buff|Aura Sphere (including custom variants) base knockback|10|12}}
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}


=={{SSB4|Lucas}}==
=={{SSB4|Lucas}}==
*{{buff|Neutral air looping hits damage|1|2}}
{{UpdateList|ver=1.1.3|char=Lucas}}
*{{buff|As a result, neutral air deals 4% more damage: 8 → 12.}}
*{{buff|Forward tilt hitbox size|4.4|4.7}}
*{{buff|Forward tilt hitbox duration|7-9|7-10}}
*{{buff|All grabs have sped up animations.}}
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}}
*{{nerf|PSI Magnet heals significantly less from ally projectiles.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Multiple changes made to Dancing/Effortless Blade to make it connect better.}}
{{UpdateList|ver=1.1.3|char=Lucina}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Multiple changes made to Dancing/Effortless Blade to make it connect better.}}
{{UpdateList|ver=1.1.3|char=Marth}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
*{{buff|Walking speed and dashing speed have been increased.}}
{{UpdateList|ver=1.1.3|char=Mewtwo}}
*{{buff|Forward smash sourspot damage|15%|16%}}
 
*{{buff|Forward smash hitbox size|2.0|3.0}}
==[[Mii Gunner]]==
*{{buff|Neutral air landing lag|16|13}}
{{UpdateList|ver=1.1.3|char=Mii Gunner}}
*{{buff|Forward air startup|6 frames|5}}
*{{buff|Forward air landing lag|18|14}}
*{{buff|Back air x-axis offset|5.1|5.5}}
*{{buff|Back air landing lag|21|17}}
*{{buff|Up air damage|9%|10%}}
*{{buff|Up air landing lag|16|13}}
*{{buff|Down air hitbox duration|2 frames|4}}
*{{buff|Down air landing lag|22|18}}
*{{change|Down throw angle|69|74}}
*{{buff|Shadow Ball is slightly increased in size.}}
*{{change|Shadow Ball deals less recoil.}}


=={{SSB4|Mr. Game and Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammate's projectiles.}}
{{UpdateList|ver=1.1.3|char=Mr. Game & Watch}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammate's projectiles.}}
{{UpdateList|ver=1.1.3|char=Ness}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}}
{{UpdateList|ver=1.1.3|char=Robin}}
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}}
*{{buff|Neutral air landing lag|20|18}}
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}}
*{{buff|Forward air landing lag|20|18}}
*{{buff|Back air landing lag|21|19}}
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}}
*{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70}}
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}}
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%}}
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
*{{buff|Down air landing lag|28|26}}
*{{buff|Up air landing lag|20|18}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}}
{{UpdateList|ver=1.1.3|char=Shulk}}
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}}
 
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%|7.5%.}}
=={{SSB4|Sonic}}==
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}}
{{UpdateList|ver=1.1.3|char=Sonic}}
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}}
*{{buff|Neutral aerial's landing lag has been reduced by 2|12|10.}}
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}}
*{{buff|Forward aerial's landing lag has been reduced by 2|18|16.}}
*{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}}
*{{buff|Back aerial's landing lag has been reduced by 2|21|19.}}
*{{buff|Both hits of up aerial deal 0.5% more damage|5.0% (hit 1)|5.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Up aerial's landing lag has been reduced by 2|17|15.}}
*{{buff|Both hits of down aerial deal 0.5% more damage|5.0% (hit 1)/7.0%|6.0%/7.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Down aerial's landing lag has been reduced by 2|25|23.}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}}
{{UpdateList|ver=1.1.3|char=Villager}}
 
==Trivia==
*This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.


==References==
==References==
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes]
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes]
{{SSB4 Updates}}
[[Category:Lists]]
[[Category:Free downloadable content]]