List of tips (SSBU): Difference between revisions

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*'''Boss: [[Marx]]''' – When you get near him, he'll teleport far away, but he can't teleport while attacking, so get in there and launch a counterattack!
*'''Boss: [[Marx]]''' – When you get near him, he'll teleport far away, but he can't teleport while attacking, so get in there and launch a counterattack!
*'''Boss: Marx's Ice Bomb and Cutter''' – Marx's Ice Bombs and Cutter can be eaten or reflected.
*'''Boss: Marx's Ice Bomb and Cutter''' – Marx's Ice Bombs and Cutter can be eaten or reflected.
*'''Boss: [[Galeem]] & [[Dharkon]]'s Time Bombs – The time bombs explode after a set amount of time. Attacking the time bombs before they explode can break them.
*'''Boss: [[Galeem]] & [[Dharkon]]'s Time Bombs''' – The time bombs explode after a set amount of time. Attacking the time bombs before they explode can break them.
*'''The Three Highest Jumpers''' – #1 is {{SSBU|Falco}}, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4.
*'''The Three Highest Jumpers''' – #1 is {{SSBU|Falco}}, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4.
*'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and {{SSBU|Kirby}}, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four.
*'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and {{SSBU|Kirby}}, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four.
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