List of spirits (Super Smash Bros. series): Difference between revisions

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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Grab battle type references the Sandbag being an item that drops many items for the player who hits it or grabs it.
*This spirit's Support type and Grab battle type references the Sandbag being an item that drops many items for the player who hits it or grabs it.
*This spirit's Critical-Health Defense ↑ effect references the Sandbag being a character designed for fighting practice with high resilience. This spirit's obtainability through its challenge references this as well.
*This spirit's Critical-Health Defense ↑ ability references the Sandbag being a character designed for fighting practice with high resilience. This spirit's obtainability through its challenge references this as well.
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*The Food item and first battle condition references how the Final Smashes are among the most powerful attacks in the ''Super Smash Bros.'' series, and any character who sustains high amount of damage will be KO'd by another character's Final Smash.
*The Food item and first battle condition references how the Final Smashes are among the most powerful attacks in the ''Super Smash Bros.'' series, and any character who sustains high amount of damage will be KO'd by another character's Final Smash.
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----'''Other trivia:'''
*This spirit's Support type and Chance of Double Final Smash effect references how Smash Balls can be used in favor of the player who breaks it, using their Final Smash to tip the battle in their favor.
*This spirit's Support type and Chance of Double Final Smash ability references how Smash Balls can be used in favor of the player who breaks it, using their Final Smash to tip the battle in their favor.
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*The Metal Bayonetta puppet fighter representing Tabuu references both Bayonetta and Tabuu being characters who sports butterfly-like wings, with Bayonetta using Madama Butterfly's wings while double jumping. The puppet fighter's giant size references Tabuu's larger-than-normal size.
*The Metal Bayonetta puppet fighter representing Tabuu references both Bayonetta and Tabuu being characters who sports butterfly-like wings, with Bayonetta using Madama Butterfly's wings while double jumping. The puppet fighter's giant size references Tabuu's larger-than-normal size.
*The stage, music, and stamina battle represents Tabuu's boss battle taking place in the final Subspace Emissary level, [[The Great Maze]], which features a flat stage with a moving background.
*The stage, music, and stamina battle represents Tabuu's boss battle taking place in the final Subspace Emissary level, [[The Great Maze]], which features a flat stage with a moving background.
*This spirit's PSI Attack ↑ effect and Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red waves which seriously damages the player.
*This spirit's PSI Attack ↑ ability and Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red waves which seriously damages the player.
*The puppet fighter's frequent use of smash attacks likely references both Madama Butterfly and Tabuu sharing similar traits, including being humanoid characters with a blue color scheme and butterfly-like wings, inhabiting a dark realm, and the ability to appear as giants.
*The puppet fighter's frequent use of smash attacks likely references both Madama Butterfly and Tabuu sharing similar traits, including being humanoid characters with a blue color scheme and butterfly-like wings, inhabiting a dark realm, and the ability to appear as giants.
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----'''Other trivia:'''
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*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The Bob-omb Festival rule and battle condition represent one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The Bob-omb Festival rule and battle condition represent one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*This spirit's Speed ↓ effect and Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.
*This spirit's Speed ↓ ability and Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.
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----'''Other trivia:'''
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, as well as one particular attack where it will create electrical orbs at the top of the screen and lift the stage in an attempt to harm the player.
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, as well as one particular attack where it will create electrical orbs at the top of the screen and lift the stage in an attempt to harm the player.
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*The Giant Ridley puppet fighter represents Master Beast, Master Core's starting form on the difficulty of 6.0 or higher in ''Super Smash Bros. 4'''s Classic Mode which takes the form of a dark voracious beast.
*The Giant Ridley puppet fighter represents Master Beast, Master Core's starting form on the difficulty of 6.0 or higher in ''Super Smash Bros. 4'''s Classic Mode which takes the form of a dark voracious beast.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*This spirit's Weight ↑ effect, Chain Chomp Assist Trophy enemy, and Instadrop battle condition references three of Master Beast's attacks, including its biting attack, stomping attacks, and body slam attack which causes the stage to tilt.
*This spirit's Weight ↑ ability, Chain Chomp Assist Trophy enemy, and Instadrop battle condition references three of Master Beast's attacks, including its biting attack, stomping attacks, and body slam attack which causes the stage to tilt.
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*The Cloud puppet fighter (using his ''Advent Children'' costume) carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edge's sword forms, Master Core's starting form on the difficulty of 5.1 or higher in ''Super Smash Bros. 4'''s Classic Mode.
*The Cloud puppet fighter (using his ''Advent Children'' costume) carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edge's sword forms, Master Core's starting form on the difficulty of 5.1 or higher in ''Super Smash Bros. 4'''s Classic Mode.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*This spirit's Attack type, Sword Attack ↑ effect, and third battle condition's "increased move speed" likely references one of Master Sword's attacks where the swords surround the stage and quickly slashes in a set pattern. The same condition's "reduced weight" references Master Edge being a floating boss.
*This spirit's Attack type, Sword Attack ↑ ability, and third battle condition's "increased move speed" likely references one of Master Sword's attacks where the swords surround the stage and quickly slashes in a set pattern. The same condition's "reduced weight" references Master Edge being a floating boss.
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*The Poison Cloud hazard references the Shadow Bugs' purple coloration, as well as the Shadow Bugs' ability to swarm.
*The Poison Cloud hazard references the Shadow Bugs' purple coloration, as well as the Shadow Bugs' ability to swarm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab battle type and Trade-Off Attacks ↑ effect references the Shadow Bugs' nature to swarm all over a fallen character and create evil doppelgangers of them. The effect also references how the Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Grab battle type and Trade-Off Attacks ↑ ability references the Shadow Bugs' nature to swarm all over a fallen character and create evil doppelgangers of them. The ability also references how the Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
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