List of spirits (Street Fighter series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Street Fighter'' series)}}
{{Title|List of spirits (''Street Fighter'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Street Fighter}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Street Fighter}} series in ''[[Super Smash Bros. Ultimate]]''.
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|4,826
|4,826
|
|12,068
|3,249
|3,249
|
|8,123
|1,392
|1,392
|
|3,481
|Fist Attack ↑
|Fist Attack ↑
|''Street Fighter Alpha 2''<br>(Artwork: ''Ultra Street Fighter II: The Final Challengers'')
|''Street Fighter Alpha 2''<br>(Artwork: ''Ultra Street Fighter II: The Final Challengers'')
|•Battle via Spirit Board (during the event "The 35th Anniversary of Street Fighter with a Stronger Than Me")
|•Battle via Spirit Board (during the event "[[Street Fighter 35th Anniversary]]"; available normally once obtained or since April 5, 2022)<br>•Purchase from the Vault Shop for 1000G (since April 5, 2022)
|}
|}


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==Spirit Battles==
==Spirit Battles==
*''All Spirit Battles from this series feature stamina battles, referencing the main gameplay of the Street Fighter series where the objective is to deplete the opponent's health bar.''
*''All Spirit Battles from this series feature stamina battles, referencing the main gameplay of the ''Street Fighter'' series where the objective is to deplete the opponent's health bar.''
*''Many Spirit Battles from this series feature stages in their Ω form, which mimics the flat appearance of stages from the Street Fighter series.''
*''Many Spirit Battles from this series feature stages in their Ω form, which references the flat appearance of stages from the ''Street Fighter'' series.''
*''Many Spirit Battles from this series have a Reduced Jump Power battle condition, which causes characters' jump heights to better resemble the jump heights of the Street Fighter series.''
*''Many Spirit Battles from this series have a Reduced Jump Power battle condition, which causes characters' jump heights to better resemble the jump heights of the ''Street Fighter'' series.''
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
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|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type B}}
|
|
*Zero Suit Samus and Chun-Li are both female fighters who prominently use kicks in their fighting styles.
*The blue Zero Suit Samus represents Chun-Li, a nimble Chinese female fighter who wears a blue outfit, specifically a skintight one in the ''Alpha'' series much like Samus' own suit.
*The stage and music reference Chun-Li's stage from ''Street Fighter II'', the Shopping District.
*The stage and music track represents the Shopping District on Taiping Road, a shopping district stage in China which serves as Chun-Li's stage in ''Street Fighter II''.
*Zero Suit Samus' frequent leg-based attacks and first battle condition reference Chun-Li's Chinese martial arts style, where she uses quick and powerful kicking attacks in her moveset, in particular her famous Spinning Bird Kick and Hyakuretsukyaku special moves.
|-
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|982
|982
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|{{SSBUMusicLink|Street Fighter|Blanka Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Blanka Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Blanka are both large, muscular fighters with a beastly nature.
*The green Donkey Kong represents Blanka, a large, green, muscular fighter with a beastly nature.
*The stage and music reference Blanka's stage from ''Street Fighter II'', the Amazon River Basin.
*The stage and music track represent the Amazon River Basin, a jungle river stage in Brazil which serves as Blanka's stage in ''Street Fighter II''.
*Donkey Kong starting off with a Screw Attack references both Blanka's rolling attacks and his electric-based attacks.
*Donkey Kong starting off with a Screw Attack references Blanka's feral and electrical fighting style, where he uses rolling attacks and electric-based attacks in his moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Blanka's electric-based attacks.
*This spirit's Electric Attack ↑ ability further references Blanka's electric-based attacks in his moveset.
|-
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|983
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|{{SSBUMusicLink|Street Fighter|Zangief Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Zangief Stage Type A}}
|
|
*Incineroar and Zangief are both wrestlers.
*The larger-than-normal white Incineroar represents Zangief, a large, muscular Russian wrestler who wears red briefs.
*The stage and music reference Zangief's stage from ''Street Fighter II'', the Big Factory, which is designed similarly to a boxing ring.
*The stage and music track represent the Big Factory, a Russian factory designed similarly to a boxing ring, which serves as Zangief's stage in ''Street Fighter II''.
*The battle conditions reference Zangief's Russian pro wrestling moveset, where he uses powerful grappling and throw attacks in his moveset.
|-
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|984
|984
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|{{SSBUMusicLink|Street Fighter|Guile Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Guile Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Guile appears as the Assist Trophy enemy.
*The green Captain Falcon represents Guile, a muscular aerial pilot who wears a green top and specializes in close quarters combat, who appears as the Assist Trophy enemy.
*Captain Falcon and Guile are both aerial pilots who specialize in close-quarters combat.
*The stage and music track represents the Air Force Base, a base in the United States Air Force featuring aerial vehicles in the background, which serves as Guile's stage in ''Street Fighter II'', which features.
*The stage references Guile's occupation with aerial vehicles, as this stage features biplanes whereas Guile pilots fighter jets.
*The music reference Guile's stage from ''Street Fighter II'', the Air Force Base.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Guile's high defense stats in the ''Street Fighter'' series.
*This spirit's Shield type references Guile's high defense stats in the ''Street Fighter'' series.
*This spirit's Foot Attack ↑ ability references Guile's signature kicking move, Flash Kick.
*This spirit's Foot Attack ↑ ability references Guile's signature kicking move, Flash Kick.
*In World of Light, Guile's spirit is located on Galeem's side on the Final Battle map while Nash is featured across from him on Dharkon's side, referencing their close friendship and rivalry and how Guile tried to rekindle his friendship with Nash after his dark turn in ''Street Fighter V''.
*In World of Light, the Guile spirit is featured on Galeem's side of the Final Battle map while the Nash spirit is featured across from him on Dharkon's side, referencing their close friendship and rivalry until Nash's death and later revival, where Guile attempted to rekindle his friendship with Nash after his dark turn in ''Street Fighter V''.
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|{{SSBUMusicLink|Street Fighter|Balrog Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Balrog Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Little Mac and Balrog are both boxers who use powerful punches in combat.
*The larger-than-normal blue Little Mac represents Balrog, a large boxer who wears blue briefs and specializes in powerful punching attacks.
*The stage and music reference Balrog's stage in ''Street Fighter II'', Las Vegas.
*The stage and music track represents Las Vegas, a city in Nevada, USA featurong a nighttime city background, which serves as Balrog's stage in ''Street Fighter II''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Balrog's usage of powerful offensive attacks.
*This spirit's Support type references Balrog's role in the ''Street Fighter'' series as one of M. Bison's henchmen.
*This spirit's Attack type and Neutral Special ↑ ability references how Balrog uses powerful punch attacks in his moveset, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
|-
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|987
|987
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|{{SSBUMusicLink|Street Fighter|Vega Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Vega Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Meta Knight and Vega are both masked characters who use bladed weapons in combat.  
*The navy Meta Knight represents Vega, a Spanish masked fighter who uses a hand-mounted claw in battle.  
*The stage and music reference Vega's stage in ''Street Fighter II'', the Fighting Barroom.
*The stage and music track represent the Fighting Barroom, a Spanish cantina featuring a fighting ring and crowds of cheering fans, which serves as Vega's stage in ''Street Fighter II''.
*The third battle condition references Vega's usage of jumping and aerial attacks in his moveset.
*Meta Knight's frequent aerial attacks and third battle condition reference Vega's Spanish ninjitsu fighting style, where he uses jumping and aerial attacks in his moveset to stay out of his enemy's reach.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Vega's usage of offensive attacks.
*This spirit's Weight ↓ ability references how Vega is a nimble fighter, which allows him to use aerial attacks.
*This spirit's Weight ↓ ability references how Vega is a nimble fighter who uses aerial attacks.
|-
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|988
|988
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|{{SSBUMusicLink|Street Fighter|Sagat Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Sagat Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ryu and Sagat both have a deep-running rivalry and share a similar moveset.
*The larger-than-normal blue Ryu represents, Sagat, a large Thailand-born fighter wearing blue shorts who shares a similar moveset with his longtime rival, Ryu.
*The stage and music reference Sagat's stage in ''Street Fighter II'', Ayutthaya Ruins.
*The stage and music track represents the Ayutthaya Ruins, an ancient structure in Thailand similar to the Colosseum in Rome, which serves as Sagat's stage in ''Street Fighter II''.
*The battle conditions reference Sagat's high offense and defense stats.
*The first battle condition references Sagat's strength and offensive power in the ''Street Fighter'' series as well as his original role as the first ''Street Fighter'' game's final boss.
*The second battle condition references Sagat's Muay Thai fighting style, which features a similar but more powerful moveset than Ryu and Ken's movesets.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Sagat's high defense stats.
*This spirit's Fist Attack ↑ ability references Sagat's Muay Thai fighting style, which allows him to use powerful punching attacks in his moveset.
*This spirit's Fist Attack ↑ ability further references Sagat's high offense stats.
|-
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|989
|989
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|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type A}}
|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ganondorf and M. Bison are both muscular, cape-wearing antagonists who use darkness-based powers in combat.  
*The violet Ganondorf represents M. Bison, a muscular antagonist who wears a violet cape and uses the evil-fuelled Psycho Power in combat, similar to Ganondorf's darkness-based powers.  
*The stage and music reference M. Bison's stage from ''Street Fighter II'', the Temple Hideout.
*The stage and music track represent the Temple Hideout, a temple stage in Thailand which serves as M. Bison's hideout and stage in ''Street Fighter II''.
*The Attack Power rules reference how M. Bison serves as the regular final boss in ''Street Fighter II'', who uses powerful physical attacks empowered by his Psycho Power.
*Ganondorf starting off with a Franklin Badge references M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent.
*Ganondorf starting off with a Franklin Badge references M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and PSI Attack ↑ ability reference M. Bison's Psycho Power, which has the ability to control his victim's minds.
*This spirit's Grab type and PSI Attack ↑ ability reference M. Bison's Psycho Power, which allows him to control his victim's minds.
*In World of Light, M. Bison's spirit must be defeated in order to access the Ryu fighter, referencing M. Bison's role as the final opponent in the ''Street Fighter'' games.
*In World of Light, the M. Bison spirit must be defeated in order to access the Ryu fighter, referencing M. Bison's role as the final opponent in the ''Street Fighter'' games. Also, the Balrog, Vega, and Sagat spirits must be defeated in order to access M. Bison's spirit battle, referencing ''Street Fighter II'''s Arcade Mode where the aforementioned spirits are fought in that order and served as Bison's henchman (until Sagat defected).
*Balrog, Vega, and Sagat's spirits must be defeated in order to access M. Bison' spirit battle, referencing ''Street Fighter II'''s Arcade Mode where the aforementioned spirits are fought in that order.
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|990
|990
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|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Sheik and Cammy are both female fighters with blonde, braided hair who both prominently use kicks in their fighting styles.  
*The green Sheik represents Cammy White, a British female fighter who features blonde braided hair and wears a green outfit.
*The stage and music reference Cammy's stage from ''Super Street Fighter II: The New Challengers'', Fraserburgh Castle.
*The stage and music track represents Fraserburgh Castle, a stone bridge stage featuring an old castle in Northumberland, England, which serves as Cammy's stage in ''Super Street Fighter II: The New Challengers''.
*Sheik's frequent leg-based attacks and the first battle condition references Cammy's fighting style, which allows her to use close-range swift kicking attacks in her moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references Cammy's kicking fighting style.
*This spirit's Neutral type references Cammy's status as a brainwashed agent of the antagonistic Shadaloo organization until she broke free, joined MI6 and later became an ally.
*This spirit's Foot Attack ↑ ability further references Cammy's close-range kicking fighting style.
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|991
|991
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}}
|
|'''Spirit Battle inspiration:'''
*Lucario and Fei Long both use kung fu moves backed by pyrokinetic abilities, represented by Lucario's aura.
*The grey Lucario represents Fei Long, a Hong Kongese martial artist wearing dark grey pants whose moves are backed by pyrokinetic abilities similar to Lucario's aura.
*The stage and music reference Fei Long's stage from ''Super Street Fighter II: The New Challengers'', Tiger Balm Gardens.
*The stage and music track represents Tiger Balm Garden, a stage in Hong Kong, China featuring a similar polygonal arena, which serves as Fei Long's stage in ''Super Street Fighter II: The New Challengers''.
*The battle conditions reference Fei Long's kung fu fighting style, where he uses multiple attacks featuring the use of punches and kicks to attack.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Fei Long's kung fu fighting style, which features the usage of his fists.
|-
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|992
|992
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|{{SSBUMusicLink|Street Fighter|Dee Jay Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Dee Jay Stage Type B}}
|
|
*The white Diddy Kong represents Dee Jay, a Jamacian fighter who wears yellow-and-white pants.
*The stage and music track represent the Lemony, a beachside establishment in Kingston, Jamaica which serves as Dee Jay's stage in ''Super Street Fighter II: The New Challengers''.
*Diddy Kong's favored [[Monkey Flip]] references Dee Jay's similar special move, the Double Rolling Sobat.
*Diddy Kong's favored [[Monkey Flip]] references Dee Jay's similar special move, the Double Rolling Sobat.
*The stage's Frisbee Dog Park layout and music reference Dee Jay's stage from ''Super Street Fighter II: The New Challengers'', the Lemony.
|-
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|993
|993
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|{{SSBUMusicLink|Street Fighter|T. Hawk Stage Type B}}
|{{SSBUMusicLink|Street Fighter|T. Hawk Stage Type B}}
|
|
*Incineroar and T. Hawk are both muscular fighters who both use grapple-based moves in combat.
*The blue Incineroar represents T. Hawk, a muscular fighter wearing a blue outfit who uses grapple-based moves in combat.
*The stage and music reference T. Hawk's stage from ''Super Street Fighter II: The New Challengers'', Hospicio Cabañas.
*The stage and music track represents Hospicio Cabañas, a hospital in Guadalajara, Mexico which serves as T. Hawk's stage in ''Super Street Fighter II: The New Challengers''.
*The first battle condition references T. Hawk's special move, Condor Dive, which is similar to Incineroar's [[Cross Chop]].
*Incineroar's frequent [[Cross Chop]] and first battle condition reference T. Hawk's special move, Condor Dive, where he leaps into the air and dives diagonally in an angle.
*The second battle condition references T. Hawk's special move, Mexican Typhoon, where he grabs the opponent's head and throws them into the ground.
|-
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|994
|994
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|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type B}}
|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type B}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ryu and Akuma both share a similar moveset, with Akuma having more powerful versions of [[Hadoken]] and [[Shoryuken]].
*The black Ryu represents Akuma, a muscular fighter wearing a black fighting uniform who shares a similar if more lethal moveset with his rival, Ryu.
*The stage references how Akuma originated from Japan, much like Ryu.
*The stage represents Suzaku Castle, a training dojo run by Akuma's older brother, Gouken, who becomes Ryu and Ken's teacher and mentor.
*The music references how Akuma is fought as a hidden boss in ''Super Street Fighter II Turbo'', ambushing M. Bison and fighting in his stead.
*The music track represents the musical theme of M. Bison's stage, referencing how Akuma appears as a hidden boss in ''Super Street Fighter II Turbo'', where he ambushes M. Bison and fights the player in his stead.
*The Defense ↓ rule and the first battle condition references how Akuma is one of the most powerful fighters in the ''Street Fighter'' series, who uses more powerful versions of the Ansatsuken fighting style empowered by the Satsui no Hado. The lower defense rule also reflects how Akuma typically has lower health values to offset his great strength.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Akuma's extremely raw strength incorporated into his Satsui no Hado fighting style.
*In World of Light, the Akuma spirit is located in the Dracula's Castle map, likely referencing the demonic enemies in the ''Castlevania'' series as Akuma and his original Japanese name, Gouki each respectively can be translated to "Devil" and "Great Demon/Devil".
*In World of Light, the Akuma spirit is located in the Dracula's Castle map, likely referencing the demonic enemies in the ''Castlevania'' series as Akuma and his original Japanese name, Gouki each respectively can be translated to "Devil" and "Great Demon/Devil".
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|{{SSBUMusicLink|Street Fighter|Guile Stage}}
|{{SSBUMusicLink|Street Fighter|Guile Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Captain Falcon and Nash are both aerial pilots who specialize in close-quarters combat.
*The yellow Captain Falcon represents Charlie Nash, a muscular aerial pilot who wears a yellow jacket and specializes in close quarters combat.
*The stage and music references how Nash worked with the U.S. Air Force like Guile, where his stages often take place in jet hangars.
*The stage and music track represents the Air Force Base, which serves as Guile's stage in the ''Street Fighter'' series, referencing how Nash served in the U.S. Air Force alongside Guile.
*The Metal Shift rule and battle condition reference how Nash was killed and brought back to life with cybernetic enhancements.
*The Metal Shift rule references how Nash was killed by M. Bison in ''Street Fighter Alpha'' and ''Alpha 2'', but was later brought back to life by Gill's Secret Society and was given cybernetic enhancements.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability further references how Nash was initially killed before he was brought back to life.
*This spirit's Death's Scythe Equipped ability further references how Nash was killed by M. Bison, but was later brought back to life.
*In World of Light, Nash's spirit is located on Dharkon's side on The Final Battle map while Guile is featured across from him on Galeem's side, referencing their close friendship and rivalry, as well how Charlie's character took a darker turn in ''Street Fighter V''.
*In World of Light, the Nash spirit is located on Dharkon's side of The Final Battle map while the Guile spirit is featured across from him on Galeem's side, referencing their close friendship and rivalry until Nash's death and later revival, where his character takes a darker turn in ''Street Fighter V''.
|-
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|996
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|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type A}}
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type A}}
| '''Spirit Battle inspiration:'''
| '''Spirit Battle inspiration:'''
*Ken and Dan both share a similar moveset, having trained at Gouken's dojo.
*The blue Ken represents Dan Hikibi, a Hong Kongese martial artist of Japanese descent who trained alongside Ryu and Ken and wears a similar outfit.
*The stage references to Dan's stage from ''Street Fighter Alpha 2'', the Temple Street.
*The stage represents Suzaku Castle where Dan trained alongside Ryu and Ken before his expulsion by his master Gouken.
*The second battle condition references Dan's tendency to taunt.
*The second battle condition references Dan's tendency to taunt his opponents during combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Initial Damage 30% ability reference how Dan is an intentionally weak "joke" character.
*This spirit's Initial Damage 30% ability reference how Dan is designed to be an intentionally weak "joke" character.
|-
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|997
|997
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|{{SSBUMusicLink|Street Fighter|Ryu Stage}}
|{{SSBUMusicLink|Street Fighter|Ryu Stage}}
|
|
*Sakura is Ryu's disciple in the ''Street Fighter'' series.
*The cyan Ryu represents Sakura Kasugano, a schoolgirl who wears a blue school sailor uniform.
*The stage and music reference how Sakura originates from Japan, much like Ryu.
*The stage and music track references Sakura's Japanese heritage, as well as her eagerness and desire to serve as Ryu's disciple.
*Ryu's favored [[Hadoken]] references how Ryu taught Sakura the Hadoken move.
*Ryu's favored [[Hadoken]] references how Sakura studies and copies Ryu's techniques, including his signature Hadoken move.
|-
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|998
|998
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|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Lucario and Gen both use kung-fu moves in combat.
*The pink Lucario represents Gen, a Chinese martial artist who wears a light purple fighter uniform.
*The stage references Gen's stage from ''Street Fighter Alpha 2'', Shanghai.
*The stage and music track represents China, the country featuring Gen's stages in the ''Street Fighter'' series, which typically take place in Chinese urban areas such as alleys or ports.
*The stage featuring a paifang in the background (a Chinese architectural arch) and the music reference how Gen originates from China.
*The first battle condition references how Gen's kung fu moves are strengthened from years of experience, which is represented by Lucario's aura.
*The first battle condition references how Gen's kung fu moves strengthened from years of experience, which is represented by Lucario's aura.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Gen's strengthened kung fu moves.
*This spirit's Fist Attack ↑ ability further references Gen's strengthened kung fu moves, which features the usage of his fists.
|-
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|999
|999
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|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Lucario and Karin both use a mixture of multiple styles of martial arts in combat.  
*The purple Lucario represents Karin Kanzuki, a Japanese female martial artist who uses a mixture of multiple martial arts styles in combat.  
*The stage references Karin's DLC stage from ''Street Fighter V'', Kanzuki Beach.
*The stage represents Kanzuki Beach, a beachside stage which serves as Karin's DLC stage in ''Street Fighter V''.
*The music references both Karin and Cammy being female fighters with braided blonde hair.
*The music track represents the musical theme of Cammy White, another female fighter with braided blonde hair similar to Karin.
*The third battle condition references Karin's varying speed.
*The third battle condition references Karin's Kanzuki style martial arts, which allows her to use a variety of speed to keep the opponents guessing before she strikes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Karin's ability to use throw-based moves.
*This spirit's Grab type and Strong Throw ability further reference Karin's Kanzuki style martial arts, which allows her to use throw-based moves in her moveset.
|-
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|{{SSBUMusicLink|Street Fighter|Zangief Stage Type B}}
|{{SSBUMusicLink|Street Fighter|Zangief Stage Type B}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Richter and Cody both feature chains, with Richter's Vampire Killer whip featuring a chain flail, and Cody fighting with his hands cuffed together in chains.
*The blue Richter represents Cody Travers, an American fighter who usually wears outfits with blue colourings.
*The stage references "Skyscraper Under Construction", a skyscraper stage featured in Cody's hometown, Metro City.
*The stage represents Skyscraper Under Construction, a skyscraper stage in the fictional Metro City which serves as Cody's stage in ''Super Street Fighter IV'' as well as the setting of Cody's home series, ''Final Fight''.
*Richter's frequent [[Axe]] references Cody's use of projectiles in his moveset, which includes stones and knives.
*Richter's frequent [[Axe]] and second battle condition reference Cody's usage of projectiles in his moveset, which includes stones and knives.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability further references how Cody uses throwing projectiles in his moveset.
*This spirit's Grab type and Strong Throw ability further references Cody's usage throwing projectiles in his moveset.
|-
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|1,003
|1,003
|{{SpiritTableName|Juri|customname=[https://streetfighter.fandom.com/wiki/Juri Juri]|size=64}}
|{{SpiritTableName|Juri|customname=[https://streetfighter.fandom.com/wiki/Juri_Han Juri]|size=64}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}} (140 HP)
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}} (140 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Street Fighter|Vega Stage}}
|{{SSBUMusicLink|Street Fighter|Vega Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Juri are both nimble female fighters who both prominently use kicks in their fighting styles.
*The pink Bayonetta represents Juri Han, a South Korean female fighter who wears hair ribbons and a pink midriff shirt.
*The stage references Juri's stage from ''Super Street Fighter IV'', Festival at the Old Temple.
*The stage represents Festival at the Old Temple, a festive stage which serves as Juri's stage in ''Super Street Fighter IV''.  
*The Attack Power ↑ rule and battle condition references ''Street Fighter IV''{{'}}s Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage.
*The Attack Power ↑ rule references ''Street Fighter IV''{{'}}s Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage.
*Bayonetta's favored [[Heel Slide]] references Juri's taekwondo fighting style, which allows her to use kicking attacks in her moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Damage Reduced ability references Juri's character story in ''Street Fighter V'' where she fights against F.A.N.G., a member of Shadaloo who use poison-based attacks.
*This spirit's Poison Damage Reduced ability references Juri's character story in ''Street Fighter V'' where she fights against F.A.N.G., a member of Shadaloo who use poison-based attacks.
|-
|1,513
|{{SpiritTableName|Evil Ryu|customname=[https://streetfighter.fandom.com/wiki/Evil_Ryu Evil Ryu]|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Black}} (150 HP)
|{{SpiritType|Neutral}}
|13,700
|[[Suzaku Castle]] ([[Ω form]])
|•Attack Power ↑<br>•Sudden Final Smash
|•The enemy will suddenly have a Final Smash<br>•The enemy's special moves have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type B}}
|'''Spirit Battle inspiration:'''
*The black Ryu represents Evil Ryu, the darker form of Ryu overcome by the Satsui no Hadou who wears a black outfit.
*The stage represents Suzaku Castle, a stage in the ''Street Fighter II'' series where Evil Ryu's debut game, ''Street Fighter Alpha 2'' serves as its prequel.
*The music track represents the musical theme of M. Bison's boss battle, referencing Evil Ryu's role as a villainous character who uses darkness-based powers in combat.
*The Sudden Final Smash and Attack Power ↑ rules reference how Evil Ryu uses more a powerful version of the Ansatsuken fighting style than Ryu, empowered by the Satui no Hado.
----'''Other trivia:'''
*This spirit's Neutral type references how Ryu succumbs to the Satsui no Hado, transforming him into Evil Ryu.
*This spirit's Fist Attack ↑ ability further references how Evil Ryu's Ansatsuken fighting style becomes more powerful when empowered by the Satsui no Hado.
|}
|}


Line 730: Line 757:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 977 || [[Ryu]] || rowspan="27" |''Street Fighter'' Series
| 977 || [[Ryu]] || rowspan="28" |''Street Fighter'' Series
|-
|-
| 978 || [[Ken]]
| 978 || [[Ken]]
Line 783: Line 810:
|-
|-
| 1,003 || Juri
| 1,003 || Juri
|-
| 1,513 || Evil Ryu
|}
|}


==Trivia==
==Trivia==
*With an initial base stat of 189 for both attack and defense, Dan is the weakest primary spirit in terms of defense from the entire base game. This is a reference to his status as an intentionally-weak "joke" character in the ''Street Fighter'' series.
*With an initial base stat of 189 for both attack and defense, Dan is the weakest primary spirit in terms of defense from the entire base game. This is a reference to his status as an intentionally weak "joke" character in the ''Street Fighter'' series.
**However, he is not the weakest spirit in terms of attack, losing to Absolutely Safe Capsule, which holds an initial (and permanent) base attack of 0, and Rock Pikmin, with a base attack of 172.
**However, he is not the weakest spirit in terms of attack, losing to Absolutely Safe Capsule, which holds an initial (and permanent) base attack of 0, and Rock Pikmin, with a base attack of 172.
**Dan is also the weakest primary spirit in the game overall, with an initial power of 400 and topping out at 2,003, just over half the second-weakest primary spirit, Goomba, whose power starts at 750 and peaks at 3,758.
**Dan is also the weakest primary spirit in the game overall, with an initial power of 400 and topping out at 2,003, just over half the second-weakest primary spirit, Alm & Celica (Young), whose power starts at 726 and peaks at 3,632.
*Akuma has the highest attack stat out of any spirit in the game, maxing out at 7941 at Level 99. Ignoring power multipliers from skills and traits, Akuma also has the highest power of any spirit at 13235.
*Evil Ryu has the highest attack stat out of any spirit in the game, maxing out at 8,123 at Level 99. Up until the release of said spirit, the Akuma spirit held this distinction, with a max attack stat of 7,941.
**Combining Akuma with Demon Style gives the highest possible base attack (not including additional multipliers that only apply to specific moves). Since "akuma" can be translated as "demon", this would make this combination literally "Demon Style Demon".
**Ignoring power multipliers from skills and traits, Akuma still has the highest overall power of any spirit at 13,235.
**Combining Akuma with Demon Style gives what was formerly the highest possible base attack (not including additional multipliers that only apply to specific moves). Since "akuma" can be translated as "demon", this would make this combination literally "Demon Style Demon".
*Cody is the only ''Street Fighter'' spirit to originate from a non-''Street Fighter'' game, although ''Final Fight'' and ''Street Fighter'' do take place in the same universe.
*Cody is the only ''Street Fighter'' spirit to originate from a non-''Street Fighter'' game, although ''Final Fight'' and ''Street Fighter'' do take place in the same universe.
*All ''Street Fighter'' spirit battles are Stamina Battles with reduced jump power. This is a reference to ''Street Fighter'' having only stamina battles as well as being more ground based in nature.
*All ''Street Fighter'' spirit battles are Stamina Battles, with all but one of them also having reduced jump power. This is a reference to ''Street Fighter'' having only stamina battles as well as being more ground based in nature.
*As with the main series ''Street Fighter'' titles, the names for Balrog, Vega, and M. Bison were switched around for Western releases. In Japan, Balrog is known as Mike Bison, Vega is known as Balrog, and M. Bison is known as Vega. Within the fighting game community, the three are known colloquially as "Boxer", "Claw", and "Dictator" respectively.
*As with the main series ''Street Fighter'' titles, the names for Balrog, Vega, and M. Bison have switched around for Western releases. In Japan, Balrog is known as Mike Bison, Vega is known as Balrog, and M. Bison is known as Vega. Within the fighting game community, the three are known colloquially as "Boxer", "Claw", and "Dictator" respectively.
**Akuma also shares this distinction, being known as Gouki in the Japanese release.
**Nash also used to be an example, as it was the name used for him in Japan and he was called "Charlie" in Western releases, until Capcom unified both names as of ''Street Fighter V'', making his full name Charlie Nash.
*Dee Jay's spirit battle is the only ''Street Fighter'' spirit battle to have more than one opponent.
*Dee Jay's spirit battle is the only ''Street Fighter'' spirit battle to have more than one opponent.
*Juri is the only ''Street Fighter'' spirit who originated from a 3D ''Street Fighter'' game, that game being ''Street Fighter IV''.
*Juri is the only ''Street Fighter'' spirit who originated from a 3D ''Street Fighter'' game, that game being ''Street Fighter IV''.
*The ''Street Fighter III'' games are the only ones whose spirits have no spirit battles, being both summon-exclusive.
*The ''Street Fighter III'' games are the only ones whose spirits have no spirit battles, both being summon-exclusive.
*E. Honda and Dhalsim are the only two World Warriors to not have spirit battles.
*E. Honda and Dhalsim are the only two World Warriors to not have spirit battles.
*''Street Fighter'' is currently the only major third-party universe in the base game to get additional spirits through a spirit event.
**It is also the second major third-party universe in the base game to get additional spirits post-launch, the first being {{uv|Final Fantasy}}.