List of spirits (Castlevania series): Difference between revisions

→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.
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(→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.)
 
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{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{Title|List of spirits (''Castlevania'' series)}}
The following is the list of the [[Spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
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|-
|-
|1,052
|1,052
|{{anchor|Trevor C. Belmont}}[[File:Trevor Spirit CoD.png|center|108x108px]]
|{{SpiritTableName|Trevor C. Belmont}}
|Trevor C. Belmont
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
Line 38: Line 38:
|-
|-
|1,053
|1,053
|{{anchor|Maria Renard}}[[File:Maria DX.PNG|center|108x108px]]
|{{SpiritTableName|Maria Renard}}
|Maria Renard
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
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|-
|-
|1,054
|1,054
|{{anchor|Maria Renard (Symphony of the Night)}}[[File:Maria SotN.PNG|center|108x108px]]
|{{SpiritTableName|Maria Renard (Symphony of the Night)}}
|Maria Renard (Symphony of the Night)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
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|-
|-
|1,055
|1,055
|{{anchor|Alucard}}[[File:Alucard Spirit 1.png|center|108x108px]]
|{{SpiritTableName|Alucard|link=y}}
|[[Alucard]]
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
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|-
|-
|1,056
|1,056
|{{anchor|Reinhardt Schneider}}[[File:Reinhardt.png|center|108x108px]]
|{{SpiritTableName|Reinhardt Schneider}}
|Reinhardt Schneider
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡⬡
|⬡⬡⬡
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|1,907
|1,907
|No Effect
|No Effect
|''Castlevania 64''
|''Castlevania'' (Nintendo 64)
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
|1,057
|1,057
|{{anchor|Nathan Graves}}[[File:Nathan Graves.png|center|108x108px]]
|{{SpiritTableName|Nathan Graves}}
|Nathan Graves
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡
|⬡
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|-
|-
|1,058
|1,058
|{{anchor|Hugh Baldwin}}[[File:Hugh Baldwin.png|center|108x108px]]
|{{SpiritTableName|Hugh Baldwin}}
|Hugh Baldwin
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
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|-
|-
|1,059
|1,059
|{{anchor|Juste Belmont}}[[File:Juste Belmont.png|center|108x108px]]
|{{SpiritTableName|Juste Belmont}}
|Juste Belmont
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
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|-
|-
|1,061
|1,061
|{{anchor|Leon Belmont}}[[File:Leonbelmont.png|center|108x108px]]
|{{SpiritTableName|Leon Belmont}}
|Leon Belmont
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
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|-
|-
|1,064
|1,064
|{{anchor|Jonathan Morris}}[[File:Jonathan Morris Spirit.png|center|108x108px]]
|{{SpiritTableName|Jonathan Morris}}
|Jonathan Morris
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
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|-
|-
|1,065
|1,065
|{{anchor|Charlotte Aulin}}[[File:Charlotte Aulin.png|center|108x108px]]
|{{SpiritTableName|Charlotte Aulin}}
|Charlotte Aulin
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
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|-
|-
|1,066
|1,066
|{{anchor|Shanoa}}[[File:Shanoa.png|center|108x108px]]
|{{SpiritTableName|Shanoa}}
|Shanoa
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
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|-
|-
|1,067
|1,067
|{{anchor|Gabriel Belmont}}[[File:Gabriel Belmont.png|center|108x108px]]
|{{SpiritTableName|Gabriel Belmont}}
|Gabriel Belmont
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
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|-
|-
|1,069
|1,069
|{{anchor|Mummy}}[[File:Mummy Castlevania.png|center|108x108px]]
|{{SpiritTableName|Mummy}}
|Mummy
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
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|-
|-
|1,075
|1,075
|{{anchor|Dracula}}[[File:Dracula Spirit.png|center|108x108px]]
|{{SpiritTableName|Dracula|link=y}}
|[[Dracula]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
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|-
|-
|1,076
|1,076
|{{anchor|Soma Cruz}}[[File:Soma Cruz.png|center|108x108px]]
|{{SpiritTableName|Soma Cruz}}
|Soma Cruz
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
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|-
|-
|1,078
|1,078
|{{anchor|Kid Dracula}}[[File:Kiddracula.png|center|108x108px]]
|{{SpiritTableName|Kid Dracula}}
|Kid Dracula
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
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|4,068
|4,068
|Jump ↑
|Jump ↑
|''Akumajō Special: Boku Dracula-kun''
|''Kid Dracula'' (1990)
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|}
|}
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|-
|-
|1,060
|1,060
|{{anchor|Yoko Belnades}}[[File:Yoko Belnades.png|center|108x108px]]
|{{SpiritTableName|Yoko Belnades}}
|Yoko Belnades
|★★
|★★
|⬢
|⬢
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|-
|-
|1,062
|1,062
|{{anchor|Julius Belmont}}[[File:Julius Belmont.png|center|108x108px]]
|{{SpiritTableName|Julius Belmont}}
|Julius Belmont
|★★★
|★★★
|⬢
|⬢
|Side Special ↑
|Side Special ↑
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|•[[Summon]] with cores from [[#Juste Belmont|Juste Belmont]] and [[#Reinhardt Schneider|Reinhardt Schneider]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2||Juste Belmont}} and {{h2||Reinhardt Schneider}}<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
|1,063
|1,063
|{{anchor|Hector (Castlevania)}}[[File:Hector (CV).png|center|108x108px]]
|{{SpiritTableName|Hector (Castlevania)}}
|Hector (Castlevania)
|★★
|★★
|⬢
|⬢
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|-
|-
|1,068
|1,068
|{{anchor|Medusa Head}}[[File:Medusa.png|center|108x108px]]
|{{SpiritTableName|Medusa Head}}
|Medusa Head
|★★
|★★
|⬢
|⬢
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|-
|-
|1,070
|1,070
|{{anchor|The Creature & Flea Man}}[[File:Fleature.png|center|108x108px]]
|{{SpiritTableName|The Creature & Flea Man}}
|The Creature & Flea Man
|★★
|★★
|⬢
|⬢
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|-
|-
|1,071
|1,071
|{{anchor|Death}}[[File:Death Castlevania.png|center|108x108px]]
|{{SpiritTableName|Death}}
|Death
|★★★
|★★★
|⬢⬢
|⬢⬢
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|-
|-
|1,072
|1,072
|{{anchor|Carmilla}}[[File:Carmilla2.png|center|108x108px]]
|{{SpiritTableName|Carmilla}}
|Carmilla
|★
|★
|⬢
|⬢
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|-
|-
|1,073
|1,073
|{{anchor|Werewolf}}[[File:Werewolf.png|center|108x108px]]
|{{SpiritTableName|Werewolf}}
|Werewolf
|★★
|★★
|⬢
|⬢
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|-
|-
|1,074
|1,074
|{{anchor|Shaft}}[[File:Shaft.png|center|108x108px]]
|{{SpiritTableName|Shaft}}
|Shaft
|★
|★
|⬢
|⬢
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|-
|-
|1,077
|1,077
|{{anchor|Dracula (2nd Form)}}[[File:Dracula Phase 2 SSBU.png|center|108x108px]]
|{{SpiritTableName|Dracula (2nd Form)}}
|Dracula (2nd Form)
|★★★
|★★★
|⬢⬢
|⬢⬢
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|-
|-
|1,050
|1,050
|[[File:Simon Spirit.png|center|108x108px]]
|[[File:SSBU spirit Simon Belmont.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[Simon Belmont]]
|[[Simon Belmont]]
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|-
|-
|1,051
|1,051
|[[File:Richter Spirit.png|center|108x108px]]
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[Richter Belmont]]
|[[Richter Belmont]]
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==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,052
|1,052
|[[File:Trevor Spirit CoD.png|center|64x64px]]
|{{SpiritTableName|Trevor C. Belmont|size=64}}
|Trevor C. Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|13,000
|13,000
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against Trevor C. Belmont and three other playable characters in ''Castlevania III: Dracula's Curse'': Sypha Belnades, Grant Danasty, and Alucard (each represented respectively by Simon (one of Trevor's descendants), Palutena (use of magic), and Sheik (a nimble character). Alucard himself appears the Assist Trophy enemy).
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in ''Castlevania''.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
|-
|-
|1,053
|1,053
|[[File:Maria DX.PNG|center|64x64px]]
|{{SpiritTableName|Maria Renard|size=64}}
|Maria Renard
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
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|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|
|'''Spirit Battle inspiration:'''
*The Zelda puppet fighter starting off with a Cucco represents Maria Renard, a young vampire huntress whose main method of fighting by using animals as weapons with her main weapon being doves.
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The minion fighters each represents Maria's animal subweapons, which includes cardinals (represented by Falco), a dragon (represented by Charizard), and a cat (represented by Incineroar).
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*In World of Light, the Maria Renard spirit is located in the lower level of Dracula's Castle. This references Maria being imprisoned underneath the main hall of the castle in ''Castlevania: Rondo of Blood''.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
----'''Other trivia:'''
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
|-
|-
|1,055
|1,055
|[[File:Alucard Spirit 1.png|center|64x64px]]
|{{SpiritTableName|Alucard|link=y|size=64}}
|[[Alucard]]
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|13,500
|13,500
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|
|'''Spirit Battle inspiration:'''
*With Alucard appearing as the Assist Trophy enemy, the Simon puppet fighter represents Trevor Belmont. This references the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont  teams up with Alucard to defeat Dracula.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*The music represents the ''Castlevania: Judgement'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of Dracula's Castle. This references Alucard being Dracula's estranged son in the ''Castlevania'' series. Furthermore, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
|-
|-
|1,056
|1,056
|[[File:Reinhardt.png|center|64x64px]]
|{{SpiritTableName|Reinhardt Schneider|size=64}}
|Reinhardt Schneider
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|1,900
|1,900
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
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|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter starting off with a Killing Edge represents Reinhardt Schneider who uses both the Vampire Killer whip and a short sword for close combat.
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The stage references to the outside setting of Dracula's Castle.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|-
|1,057
|1,057
|[[File:Nathan Graves.png|center|64x64px]]
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,700
|3,700
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 508: Line 480:
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The Richter puppet fighter represents Nathan Graves, the main protagonist of ''Castlevania: Circle of the Moon''.
*The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
*The stage references to the outside setting of Dracula's Castle.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Additional Midair Jump battle condition references Nathan unlocking the ability to double jump with the use of the Double relic. The second battle condition references Nathan's ability to jump extremely high vertically with the use of the Roc Wing relic.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
|-
|-
|1,058
|1,058
|[[File:Hugh Baldwin.png|center|64x64px]]
|{{SpiritTableName|Hugh Baldwin|size=64}}
|Hugh Baldwin
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|2,000
|2,000
|[[Find Mii]]
|[[Find Mii]]
Line 523: Line 494:
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Marth puppet fighter represents Hugh Baldwin, who wields a sword as a weapon.
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The stage references to the outside setting of Dracula's Castle. This is also referenced by the outside of Dracula's Castle where Hugh's spirit is located in World of Light.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The first battle condition represents Hugh's strength with his sword. The second battle condition likely references to Hugh's high jumps during his boss fight in ''Circle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
|-
|-
|1,059
|1,059
|[[File:Juste Belmont.png|center|64x64px]]
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,200
|4,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 538: Line 511:
|•The floor is lava<br>•The enemy has increased move speed
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter represents Juste Belmont due to both being descendants of the Belmont clan.
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book. The second battle condition likely references Juste's dashing abilities.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*In World of Light, the Molten Fortress where Juste's spirit is located is occupied by fire-based spirits, referencing Juste's ability to use fire spells.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|-
|1,060
|1,060
|[[File:Yoko Belnades.png|center|64x64px]]
|{{SpiritTableName|Yoko Belnades|size=64}}
|Yoko Belnades
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Spear Pillar]] ([[Battlefield form]])
|[[Spear Pillar]] ([[Battlefield form]])
Line 554: Line 528:
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter represents Yoko Belnades, a witch who debuted in ''Aria of Sorrow''.
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage likely represents the Castle Corridor, the opening area in ''Aria of Sorrow''.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music represents Yoko's appearance in ''Harmony of Despair''.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The battle conditions references to Yoko attacking primarily with magic spells.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
|-
|-
|1,061
|1,061
|[[File:Leonbelmont.png|center|64x64px]]
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
Line 571: Line 547:
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The Richter puppet fighter represents Leon Belmont, the earliest known member of the Belmont Clan.
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*The stage references to the outside setting of Dracula's Castle. This is also referenced by the outside of Dracula's Castle where Leon's spirit is located in World of Light.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition likely references to the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
|-
|-
|1,062
|1,062
|[[File:Julius Belmont.png|center|64x64px]]
|{{SpiritTableName|Julius Belmont|size=64}}
|Julius Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|9,600
|9,600
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
Line 586: Line 561:
|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter represents Julius Belmont, the latest member of the Belmont Clan.
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The music represents Julius Belmont's appearance in ''Dawn of Sorrow''.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The battle conditions references Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack.
|-
|-
|1,063
|1,063
|[[File:Hector (CV).png|center|64x64px]]
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|Hector (Castlevania)
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 601: Line 578:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils.
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The Ridley minion fighter represents the final evolution form of the Devil-Type Innocent Devil known as The End.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage likely references the Forest of Jigramunt area from ''Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The Battering Type items likely references to Hector's ability to combine weapons.
*The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster.
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
|-
|-
|1,064
|1,064
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,300
|9,300
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 617: Line 596:
|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter represents Jonathan Morris, the protagonist of ''Portrait of Ruin''.
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The Robin minion fighter represents Charlotte Aulin, the other protagonist of the game.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The music represents Jonathan's appearance in ''Portrait of Ruin''.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
|-
|1,065
|1,065
|[[File:Charlotte Aulin.png|center|64x64px]]
|{{SpiritTableName|Charlotte Aulin|size=64}}
|Charlotte Aulin
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,700
|3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|[[Bridge of Eldin]] ([[Battlefield form]])
Line 633: Line 613:
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|
|'''Spirit Battle inspiration:'''
*Similar to the battle with Jonathan Morris, the Zelda puppet fighter represents Charlotte Aulin, while the Richter minion fighter represents Jonathan.
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*The stage references to the castle in the background, representing Dracula's Castle.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The music represents Charlotte's appearance in ''Portrait of Ruin''.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*The first battle condition references Charlotte's method of attack by utilizing magical tomes and spells. The Zelda puppet fighter's favor for [[Din's Fire]] references either of Charlotte's fire-based spells, Raging Fire or Explosion. The third battle condition references the strong friendship between Charlotte and Jonathan.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
|-
|-
|1,066
|1,066
|[[File:Shanoa.png|center|64x64px]]
|{{SpiritTableName|Shanoa|customname=[https://castlevania.fandom.com/wiki/Shanoa Shanoa]|size=64}}
|[https://castlevania.fandom.com/wiki/Shanoa Shanoa]
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,900
|9,900
|[[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
Line 649: Line 630:
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter represents Shanoa due to both being witch characters.
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The stage likely references the caverns of Tymeo Mountains in ''Order of Ecclesia''.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The Heavy Wind hazard references one of Shanoa's abilities to conjure up a fierce wind.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The Sudden Final Smash rule and battle condition likely references Universitas, a Glyph Union which tears a rift in space and warps time.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
|-
|-
|1,067
|1,067
|[[File:Gabriel Belmont.png|center|64x64px]]
|{{SpiritTableName|Gabriel Belmont|size=64}}
|Gabriel Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|3,800
|3,800
|[[Temple]]
|[[Temple]]
Line 665: Line 650:
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga. The puppet fighter starting off with a Beam Sword references to Gabriel wielding the Void Sword.
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The stage, music,and second battle condition references to Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served until his eventual renunciation of his fath.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
|-
|-
|1,068
|1,068
|[[File:Medusa.png|center|64x64px]]
|{{SpiritTableName|Medusa Head|size=64}}
|Medusa Head
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (×5)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 679: Line 667:
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|
|'''Spirit Battle inspiration:'''
*The puppet fighters represents the Medusa Head, with Meta Knight referencing the head and the Tiny Mewtwos referencing the snakes in place of her hair.
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The Move Speed ↓ rule and battle condition references the myth of Medusa, a Gorgon whose gaze can turn her victims to stone. The Floaty Jumps battle condition references to the Medusa Head's ability to fly.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''.
|-
|-
|1,069
|1,069
|[[File:Mummy Castlevania.png|center|64x64px]]
|{{SpiritTableName|Mummy|size=64}}
|Mummy
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (×2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
Line 693: Line 685:
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|
|'''Spirit Battle inspiration:'''
*The Shiek puppet fighters represents the Mummy due to both characters being wrapped up in bandages.
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The Slow Super Armor battle condition references to the Mummies' slowing moving towards the player. The stamina battle condition references to the gameplay of the series.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''.
|-
|-
|1,070
|1,070
|[[File:Fleature.png|center|64x64px]]
|{{SpiritTableName|The Creature & Flea Man|size=64}}
|The Creature & Flea Man
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|4,500
|4,500
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
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|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter's chosen costume represents the Creature. Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Diddy Kong minion fighter represents the Flea Man due to both being small, quick, and agile.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The music represents the Creature and Flea Man's debut in ''Castlevania''.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The Zap Floor hazard references to the Creature's control over electricity. The hazard also references to the Creature being brought back to life by an electrical bolt.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,071
|1,071
|[[File:Death Castlevania.png|center|64x64px]]
|{{SpiritTableName|Death|size=64}}
|Death
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|9,400
|9,400
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter starting off with Death's Scythe represents Death.
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*The music represents Death's debut in ''Castlevania''.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*This spirit battle references the Death's Scythe's effect in ''Smash'' where attacking a player with a Death's Scythe while the opponent is at high damage will result in an instant KO.
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,072
|1,072
|[[File:Carmilla2.png|center|64x64px]]
|{{SpiritTableName|Carmilla|size=64}}
|Carmilla
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|2,100
|2,100
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Giant Meta Knight puppet fighter represents Carmilla due to both appearing as a flying mask.
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
|-
|-
|1,073
|1,073
|[[File:Werewolf.png|center|64x64px]]
|{{SpiritTableName|Werewolf|size=64}}
|Werewolf
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,600
|3,600
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|
|'''Spirit Battle inspiration:'''
*The Wolf puppet fighter represents the Werewolf, a man who unwillingly takes the form of a humanoid beast.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage and battle conditions references how werewolves in ''Castlevania'' and in most media transform under a full moon.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
*This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
|-
|-
|1,074
|1,074
|[[File:Shaft.png|center|64x64px]]
|{{SpiritTableName|Shaft|size=64}}
|Shaft
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|1,700
|1,700
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
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|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter represents Shaft due to both being magic-casters.
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The music represents Shaft's appearance in ''Symphony of the Night''.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The Invisibility rule and battle condition references Shaft's spirit transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''.
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
|-
|-
|1,078
|1,078
|[[File:Kiddracula.png|center|64x64px]]
|{{SpiritTableName|Kid Dracula|size=64}}
|Kid Dracula
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,600
|9,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Lucas puppet fighter represents Kid Dracula, a parody of Dracula's son.
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The Slumber Floor hazard references to Kid Dracula waking up from a long sleep in ''Akumajō Special: Boku Dracula-kun''. The Lifesteal battle condition likely references the nature of vampires where they attack their victims and feast on their blood.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
|}
|}


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*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>


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