List of spirits (Castlevania series): Difference between revisions

→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.
(→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.)
 
(83 intermediate revisions by 30 users not shown)
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{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{Title|List of spirits (''Castlevania'' series)}}
The following is the list of the {{b|Spirits|characters}} from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
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! Class
! Class
! Slot
! Slot
! Stats
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability
! Ability
! Origin Game
! Origin Game
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|-
|-
|1,052
|1,052
|{{anchor|Trevor C. Belmont}}[[File:Trevor Spirit CoD.png|center|108x108px]]
|{{SpiritTableName|Trevor C. Belmont}}
|Trevor C. Belmont
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|Power: 4,015—10,039<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,369—5,923<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,646—4,116
|4,015
|10,039
|2,369
|5,923
|1,646
|4,116
|No Effect
|No Effect
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Curse of Darkness'')
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Curse of Darkness'')
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|-
|-
|1,053
|1,053
|{{anchor|Maria Renard}}[[File:Maria DX.PNG|center|108x108px]]
|{{SpiritTableName|Maria Renard}}
|Maria Renard
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
|Power: 1,797—7,214<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,024—4,112<br>[[File:Equipment Icon Protection Badge.png|20px]] 773—3,102
|1,797
|7,214
|1,024
|4,112
|773
|3,102
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,054
|1,054
|{{anchor|Maria Renard (Symphony of the Night)}}[[File:Maria SotN.PNG|center|108x108px]]
|{{SpiritTableName|Maria Renard (Symphony of the Night)}}
|Maria Renard (Symphony of the Night)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|Power: 3,727—11,211<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,783—5,362<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,458—4,387
|3,727
|11,211
|1,783
|5,362
|1,458
|4,387
|Additional Midair Jump
|Additional Midair Jump
|''Castlevania: Symphony of the Night''
|''Castlevania: Symphony of the Night''
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|-
|-
|1,055
|1,055
|{{anchor|Alucard}}[[File:Alucard Spirit 1.png|center|108x108px]]
|{{SpiritTableName|Alucard|link=y}}
|[[Alucard]]
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|Power: 4,183—10,458<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,320—5,800<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,483—3,708
|4,183
|10,458
|2,320
|5,800
|1,483
|3,708
|Sword Attack ↑
|Sword Attack ↑
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Symphony of the Night'')
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Symphony of the Night'')
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|-
|-
|1,056
|1,056
|{{anchor|Reinhardt Schneider}}[[File:Reinhardt.png|center|108x108px]]
|{{SpiritTableName|Reinhardt Schneider}}
|Reinhardt Schneider
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡⬡
|⬡⬡⬡
|Power: 847—4,237<br>[[File:Equipment Icon Brawn Badge.png|20px]] 466—2,330<br>[[File:Equipment Icon Protection Badge.png|20px]] 381—1,907
|847
|4,237
|466
|2,330
|381
|1,907
|No Effect
|No Effect
|''Castlevania 64''
|''Castlevania'' (Nintendo 64)
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
|1,057
|1,057
|{{anchor|Nathan Graves}}[[File:Nathan Graves.png|center|108x108px]]
|{{SpiritTableName|Nathan Graves}}
|Nathan Graves
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡
|⬡
|Power: 1,749—7041<br>[[File:Equipment Icon Brawn Badge.png|20px]] 927—3,732<br>[[File:Equipment Icon Protection Badge.png|20px]] 822—3,309
|1,749
|7041
|927
|3,732
|822
|3,309
|No Effect
|No Effect
|''Castlevania: Circle of the Moon''
|''Castlevania: Circle of the Moon''
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|-
|-
|1,058
|1,058
|{{anchor|Hugh Baldwin}}[[File:Hugh Baldwin.png|center|108x108px]]
|{{SpiritTableName|Hugh Baldwin}}
|Hugh Baldwin
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
|Power: 1,093—5,470<br>[[File:Equipment Icon Brawn Badge.png|20px]] 631—3,158<br>[[File:Equipment Icon Protection Badge.png|20px]] 363—1,815
|1,093
|5,470
|631
|3,158
|363
|1,815
|Sword Attack ↑
|Sword Attack ↑
|''Castlevania: Circle of the Moon''
|''Castlevania: Circle of the Moon''
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|-
|-
|1,059
|1,059
|{{anchor|Juste Belmont}}[[File:Juste Belmont.png|center|108x108px]]
|{{SpiritTableName|Juste Belmont}}
|Juste Belmont
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|Power: 1,621—6,506<br>[[File:Equipment Icon Brawn Badge.png|20px]] 932—3,741<br>[[File:Equipment Icon Protection Badge.png|20px]] 689—2,765
|1,621
|6,506
|932
|3,741
|689
|2,765
|No Effect
|No Effect
|''Castlevania: Harmony of Dissonance''
|''Castlevania: Harmony of Dissonance''
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|-
|-
|1,061
|1,061
|{{anchor|Leon Belmont}}[[File:Leonbelmont.png|center|108x108px]]
|{{SpiritTableName|Leon Belmont}}
|Leon Belmont
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
|Power: 1,837—7,393<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,038—4,177<br>[[File:Equipment Icon Protection Badge.png|20px]] 799—3,216
|1,837
|7,393
|1,038
|4,177
|799
|3,216
|No Effect
|No Effect
|''Castlevania: Lament of Innocence''
|''Castlevania: Lament of Innocence''
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|-
|-
|1,064
|1,064
|{{anchor|Jonathan Morris}}[[File:Jonathan Morris Spirit.png|center|108x108px]]
|{{SpiritTableName|Jonathan Morris}}
|Jonathan Morris
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|Power: 2,980—8,986<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,669—5,032<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,311—3,954
|2,980
|8,986
|1,669
|5,032
|1,311
|3,954
|No Effect
|No Effect
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,065
|1,065
|{{anchor|Charlotte Aulin}}[[File:Charlotte Aulin.png|center|108x108px]]
|{{SpiritTableName|Charlotte Aulin}}
|Charlotte Aulin
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|Power: 1,753—7,015<br>[[File:Equipment Icon Brawn Badge.png|20px]] 910—3,640<br>[[File:Equipment Icon Protection Badge.png|20px]] 744—2,978
|1,753
|7,015
|910
|3,640
|744
|2,978
|Magic Attack ↑
|Magic Attack ↑
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,066
|1,066
|{{anchor|Shanoa}}[[File:Shanoa.png|center|108x108px]]
|{{SpiritTableName|Shanoa}}
|Shanoa
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|Power: 2,975—8,968<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,696—5,112<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,279—3,856
|2,975
|8,968
|1,696
|5,112
|1,279
|3,856
|No Effect
|No Effect
|''Castlevania: Order of Ecclesia''
|''Castlevania: Order of Ecclesia''
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|-
|-
|1,067
|1,067
|{{anchor|Gabriel Belmont}}[[File:Gabriel Belmont.png|center|108x108px]]
|{{SpiritTableName|Gabriel Belmont}}
|Gabriel Belmont
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
|Power: 1,574—6,300<br>[[File:Equipment Icon Brawn Badge.png|20px]] 929—3,717<br>[[File:Equipment Icon Protection Badge.png|20px]] 645—2,583
|1,574
|6,300
|929
|3,717
|645
|2,583
|No Effect
|No Effect
|''Castlevania: Lords of Shadow''
|''Castlevania: Lords of Shadow''
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|-
|-
|1,069
|1,069
|{{anchor|Mummy}}[[File:Mummy Castlevania.png|center|108x108px]]
|{{SpiritTableName|Mummy}}
|Mummy
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
|Power: 2,160—8,640<br>[[File:Equipment Icon Brawn Badge.png|20px]] 910—3,640<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,090—4,360
|2,160
|8,640
|910
|3,640
|1,090
|4,360
|Speed ↓
|Speed ↓
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,075
|1,075
|{{anchor|Dracula}}[[File:Dracula Spirit.png|center|108x108px]]
|{{SpiritTableName|Dracula|link=y}}
|[[Dracula]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|Power: 2,925—8,800<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,594—4,796<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,331—4,004
|2,925
|8,800
|1,594
|4,796
|1,331
|4,004
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Castlevania''<br>(Artwork: ''Castlevania: Symphony of the Night'')
|''Castlevania''<br>(Artwork: ''Castlevania: Symphony of the Night'')
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|-
|-
|1,076
|1,076
|{{anchor|Soma Cruz}}[[File:Soma Cruz.png|center|108x108px]]
|{{SpiritTableName|Soma Cruz}}
|Soma Cruz
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|Power: 4,843—12,110<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,510—6,275<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,893—4,734
|4,843
|12,110
|2,510
|6,275
|1,893
|4,734
|Giant Killer
|Giant Killer
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,078
|1,078
|{{anchor|Kid Dracula}}[[File:Kiddracula.png|center|108x108px]]
|{{SpiritTableName|Kid Dracula}}
|Kid Dracula
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|Power: 2,558—7,699<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,062—3,196<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,352—4,068
|2,558
|7,699
|1,062
|3,196
|1,352
|4,068
|Jump ↑
|Jump ↑
|''Akumajō Special: Boku Dracula-kun''
|''Kid Dracula'' (1990)
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|}
|}
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|-
|-
|1,060
|1,060
|{{anchor|Yoko Belnades}}[[File:Yoko Belnades.png|center|108x108px]]
|{{SpiritTableName|Yoko Belnades}}
|Yoko Belnades
|★★
|★★
|⬢
|⬢
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|-
|-
|1,062
|1,062
|{{anchor|Julius Belmont}}[[File:Julius Belmont.png|center|108x108px]]
|{{SpiritTableName|Julius Belmont}}
|Julius Belmont
|★★★
|★★★
|⬢
|⬢
|Side Special ↑
|Side Special ↑
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|•[[Summon]] with cores from [[#Juste Belmont|Juste Belmont]] and [[#Reinhardt Schneider|Reinhardt Schneider]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2||Juste Belmont}} and {{h2||Reinhardt Schneider}}<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
|1,063
|1,063
|{{anchor|Hector (Castlevania)}}[[File:Hector (CV).png|center|108x108px]]
|{{SpiritTableName|Hector (Castlevania)}}
|Hector (Castlevania)
|★★
|★★
|⬢
|⬢
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|-
|-
|1,068
|1,068
|{{anchor|Medusa Head}}[[File:Medusa.png|center|108x108px]]
|{{SpiritTableName|Medusa Head}}
|Medusa Head
|★★
|★★
|⬢
|⬢
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|-
|-
|1,070
|1,070
|{{anchor|The Creature & Flea Man}}[[File:Fleature.png|center|108x108px]]
|{{SpiritTableName|The Creature & Flea Man}}
|The Creature & Flea Man
|★★
|★★
|⬢
|⬢
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|-
|-
|1,071
|1,071
|{{anchor|Death}}[[File:Death Castlevania.png|center|108x108px]]
|{{SpiritTableName|Death}}
|Death
|★★★
|★★★
|⬢⬢
|⬢⬢
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|-
|-
|1,072
|1,072
|{{anchor|Carmilla}}[[File:Carmilla2.png|center|108x108px]]
|{{SpiritTableName|Carmilla}}
|Carmilla
|★
|★
|⬢
|⬢
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|-
|-
|1,073
|1,073
|{{anchor|Werewolf}}[[File:Werewolf.png|center|108x108px]]
|{{SpiritTableName|Werewolf}}
|Werewolf
|★★
|★★
|⬢
|⬢
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|-
|-
|1,074
|1,074
|{{anchor|Shaft}}[[File:Shaft.png|center|108x108px]]
|{{SpiritTableName|Shaft}}
|Shaft
|★
|★
|⬢
|⬢
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|-
|-
|1,077
|1,077
|{{anchor|Dracula (2nd Form)}}[[File:Dracula Phase 2 SSBU.png|center|108x108px]]
|{{SpiritTableName|Dracula (2nd Form)}}
|Dracula (2nd Form)
|★★★
|★★★
|⬢⬢
|⬢⬢
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|-
|-
|1,050
|1,050
|[[File:Simon Spirit.png|center|108x108px]]
|[[File:SSBU spirit Simon Belmont.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[Simon Belmont]]
|[[Simon Belmont]]
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|•Complete Classic Mode with [[Simon]]<br>•Purchase from the Vault Shop for 300G (after unlocking [[Simon]])
|•Complete Classic Mode with {{SSBU|Simon}}<br>•Purchase from the Vault Shop for 300G (after unlocking Simon)
|-
|-
|1,051
|1,051
|[[File:Richter Spirit.png|center|108x108px]]
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[Richter Belmont]]
|[[Richter Belmont]]
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|•Complete Classic Mode with [[Richter]]<br>•Purchase from the Vault Shop for 300G (after unlocking [[Richter]])
|•Complete Classic Mode with {{SSBU|Richter}}<br>•Purchase from the Vault Shop for 300G (after unlocking Richter)
|}
|}


==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,052
|1,052
|[[File:Trevor Spirit CoD.png|center|64x64px]]
|{{SpiritTableName|Trevor C. Belmont|size=64}}
|Trevor C. Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|13,000
|13,000
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 360: Line 408:
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|
|'''Spirit Battle inspiration:'''
* A reference to ''Castlevania III: Dracula's Curse'', which features three other playable characters alongside Trevor himself: Sypha Belnades, a mage represented by Palutena; Grant Danasty, an agile pirate represented by Sheik, and Alucard, who appears as an Assist Trophy.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in ''Castlevania''.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
|-
|-
|1,053
|1,053
|[[File:Maria DX.PNG|center|64x64px]]
|{{SpiritTableName|Maria Renard|size=64}}
|Maria Renard
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 373: Line 426:
|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|
|'''Spirit Battle inspiration:'''
*References Maria's playable appearance in ''Castlevania: Rondo of Blood'', where she utilises animals as weapons. These include her main weapon, doves (Cuccoo) and her subweapons; cardinals (Falco), a dragon (Charizard) and a cat (Incineroar).
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
----'''Other trivia:'''
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
|-
|-
|1,055
|1,055
|[[File:Alucard Spirit 1.png|center|64x64px]]
|{{SpiritTableName|Alucard|link=y|size=64}}
|[[Alucard]]
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|13,500
|13,500
|[[Dracula's Castle]]
|[[Dracula's Castle]]
|•Assist Trophy Enemies ([[Alucard]])
|•Assist Trophy Enemies (Alucard)
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|
|'''Spirit Battle inspiration:'''
*References the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont (represented by Simon) teams up with Alucard to defeat Dracula.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
|-
|-
|1,056
|1,056
|[[File:Reinhardt.png|center|64x64px]]
|{{SpiritTableName|Reinhardt Schneider|size=64}}
|Reinhardt Schneider
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|1,900
|1,900
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 399: Line 463:
|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|
|'''Spirit Battle inspiration:'''
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|-
|1,057
|1,057
|[[File:Nathan Graves.png|center|64x64px]]
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|Nathan Graves
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,700
|3,700
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 412: Line 480:
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
|-
|-
|1,058
|1,058
|[[File:Hugh Baldwin.png|center|64x64px]]
|{{SpiritTableName|Hugh Baldwin|size=64}}
|Hugh Baldwin
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|2,000
|2,000
|[[Find Mii]]
|[[Find Mii]]
Line 423: Line 494:
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
|-
|-
|1,059
|1,059
|[[File:Juste Belmont.png|center|64x64px]]
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|Juste Belmont
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,200
|4,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 435: Line 511:
|•The floor is lava<br>•The enemy has increased move speed
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|-
|1,060
|1,060
|[[File:Yoko Belnades.png|center|64x64px]]
|{{SpiritTableName|Yoko Belnades|size=64}}
|Yoko Belnades
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Spear Pillar]] ([[Battlefield form]])
|[[Spear Pillar]] ([[Battlefield form]])
Line 447: Line 528:
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|'''Spirit Battle inspiration:'''
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
|-
|-
|1,061
|1,061
|[[File:Leonbelmont.png|center|64x64px]]
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|Leon Belmont
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
Line 460: Line 547:
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
|-
|-
|1,062
|1,062
|[[File:Julius Belmont.png|center|64x64px]]
|{{SpiritTableName|Julius Belmont|size=64}}
|Julius Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|9,600
|9,600
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
Line 471: Line 561:
|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|'''Spirit Battle inspiration:'''
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack.
|-
|-
|1,063
|1,063
|[[File:Hector (CV).png|center|64x64px]]
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|Hector (Castlevania)
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 483: Line 578:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster.
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
|-
|-
|1,064
|1,064
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|Jonathan Morris
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,300
|9,300
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 495: Line 596:
|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|
|'''Spirit Battle inspiration:'''
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
|-
|1,065
|1,065
|[[File:Charlotte Aulin.png|center|64x64px]]
|{{SpiritTableName|Charlotte Aulin|size=64}}
|Charlotte Aulin
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|[[Bridge of Eldin]] ([[Battlefield form]])
Line 507: Line 613:
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|
|'''Spirit Battle inspiration:'''
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
|-
|-
|1,066
|1,066
|[[File:Shanoa.png|center|64x64px]]
|{{SpiritTableName|Shanoa|customname=[https://castlevania.fandom.com/wiki/Shanoa Shanoa]|size=64}}
|Shanoa
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,900
|9,900
|[[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
Line 519: Line 630:
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|
|'''Spirit Battle inspiration:'''
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
|-
|-
|1,067
|1,067
|[[File:Gabriel Belmont.png|center|64x64px]]
|{{SpiritTableName|Gabriel Belmont|size=64}}
|Gabriel Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|3,800
|3,800
|[[Temple]]
|[[Temple]]
Line 531: Line 650:
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|
|'''Spirit Battle inspiration:'''
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
|-
|-
|1,068
|1,068
|[[File:Medusa.png|center|64x64px]]
|{{SpiritTableName|Medusa Head|size=64}}
|Medusa Head
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (x5)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|
|'''Spirit Battle inspiration:'''
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''.
|-
|-
|1,069
|1,069
|[[File:Mummy Castlevania.png|center|64x64px]]
|{{SpiritTableName|Mummy|size=64}}
|Mummy
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (x2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
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|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|
|'''Spirit Battle inspiration:'''
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''.
|-
|-
|1,070
|1,070
|[[File:Fleature.png|center|64x64px]]
|{{SpiritTableName|The Creature & Flea Man|size=64}}
|The Creature & Flea Man
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Hockey Mask, Business Suit)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,500
|4,500
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
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|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|
|'''Spirit Battle inspiration:'''
*In the games, the Creature is a large character and has control over electricity. Flea Man is represented by Diddy Kong, who is small, quick, and agile.
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,071
|1,071
|[[File:Death Castlevania.png|center|64x64px]]
|{{SpiritTableName|Death|size=64}}
|Death
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|9,400
|9,400
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|
|'''Spirit Battle inspiration:'''
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,072
|1,072
|[[File:Carmilla2.png|center|64x64px]]
|{{SpiritTableName|Carmilla|size=64}}
|Carmilla
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|2,100
|2,100
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*Carmilla appears as a floating mask in ''Castlevania II: Simon's Quest''. Meta Knight can fly and has a mask covering the majority of his body.
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
|-
|-
|1,073
|1,073
|[[File:Werewolf.png|center|64x64px]]
|{{SpiritTableName|Werewolf|size=64}}
|Werewolf
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,600
|3,600
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|
|'''Spirit Battle inspiration:'''
*The stage choice references how werewolves in ''Castlevania'' and most media transform under a full moon.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
*This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
|-
|-
|1,074
|1,074
|[[File:Shaft.png|center|64x64px]]
|{{SpiritTableName|Shaft|size=64}}
|Shaft
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|1,700
|1,700
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
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|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|'''Spirit Battle inspiration:'''
*Shaft is a dark priest that specializes in magic-based attacks. He appears as an enemy in ''Rondo of Blood'' and ''Symphony of the Night''.
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The enemy's invisibility references Shaft's appearance in ''Symphony of the Night''. In the game, Shaft possessed Richter as a green crystal ball. The only way Alucard could see the crystal ball is if he equipped the Holy Glasses.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''.
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
|-
|-
|1,078
|1,078
|[[File:Kiddracula.png|center|64x64px]]
|{{SpiritTableName|Kid Dracula|size=64}}
|Kid Dracula
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,600
|9,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
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|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
|}
|}


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! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania Series''
| 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania'' Series
|-
|-
| 1,051 || [[Richter Belmont]]
| 1,051 || [[Richter Belmont]]
Line 703: Line 874:
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>


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{{Spirit list}}
{{Spirit list}}
{{Castlevania universe}}
{{Castlevania universe}}
[[Category:Spirits (Castlevania universe)]]
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