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| {{Head|Luigi|g=SSBM|s=16px}} | | {{Head|Luigi|g=SSBM|s=16px}} | ||
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| The CPUs shown at the right always aim in the same upward diagonal trajectory when recovering with their up special, even if using such a trajectory results in them failing to make it back while a more desirable trajectory would have allowed them to recover successfully. | | The CPUs shown at the right always aim in the same upward diagonal trajectory when recovering with their up special, even if using such a trajectory results in them failing to make it back while a more desirable trajectory would have allowed them to recover successfully. CPU Fox and Falco, however, may aim their up special straight at a foe on occasion if they are close enough. | ||
| {{Head|Fox|g=SSBM|s=16px}} {{Head|Falco|g=SSBM|s=16px}} {{Head|Marth|g=SSBM|s=16px}} {{Head|Roy|g=SSBM|s=16px}} {{Head|Zelda|g=SSBM|s=16px}} {{Head|Mewtwo|g=SSBM|s=16px}} | | {{Head|Fox|g=SSBM|s=16px}} {{Head|Falco|g=SSBM|s=16px}} {{Head|Marth|g=SSBM|s=16px}} {{Head|Roy|g=SSBM|s=16px}} {{Head|Zelda|g=SSBM|s=16px}} {{Head|Mewtwo|g=SSBM|s=16px}} | ||
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| {{Head|Sheik|g=SSBM|s=16px}} | | {{Head|Sheik|g=SSBM|s=16px}} | ||
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| A CPU Jigglypuff uses [[Sing]] | | A CPU Jigglypuff uses [[Sing]] instead of [[Pound]] or an air dodge after running out of midair jumps when recovering, guaranteeing a failed recovery if it cannot grab the ledge. Additionally, it always does so at exactly a certain distance away from the lower blast line each time. | ||
| {{Head|Jigglypuff|g=SSBM|s=16px}} | | {{Head|Jigglypuff|g=SSBM|s=16px}} | ||
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| CPU Ness uses [[PK Thunder 2]] to recover only if he is set to level nine, and always aims it in an upwards, barely horizontal trajectory. A lower level CPU Ness will | | A CPU Captain Falcon will very frequently attempt to intercept an offstage foe with a poorly spaced and highly telegraphed [[down aerial]], which can leave him in a position to become KOed if the foe can position themselves to counterattack him. | ||
| {{Head|Sheik|g=SSBM|s=16px}} | |||
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| CPU Ness uses [[PK Thunder 2]] to recover only if he is set to level nine, and always aims it in an upwards, barely horizontal trajectory. A lower level CPU Ness will fall and get KO'd if the midair jump is not enough to make it back to the stage. | |||
| {{Head|Ness|g=SSBM|s=16px}} | | {{Head|Ness|g=SSBM|s=16px}} | ||
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| rowspan=5 align=center|Attack Patterns | | rowspan=5 align=center|Attack Patterns | ||
| CPUs tend to heavily spam their [[neutral attack]]s and [[dash grab]]s against foes at close range, often forgoing other attacks like tilts, smashes or non-projectile specials. They also never approach foes on the ground with aerial attacks unless they were previously in midair. | | CPUs tend to heavily spam their [[neutral attack]]s and [[dash grab]]s against foes at close range, often forgoing other attacks like tilts, smashes or non-projectile specials. They also never approach foes on the ground with aerial attacks unless they were previously in midair. The difficulty of higher-leveled CPUs stems from not their more advanced fighting tactics, but the degree in which they can interrupt approaching foes with frame-perfect neutral attacks or grabs. | ||
*When attacking with aerials out of knockback or to reach foes on platforms, CPUs often use their [[neutral aerial]] over other types of aerials, even with characters whose other aerials are better. | *When attacking with aerials out of knockback or to reach foes on platforms, CPUs often use their [[neutral aerial]] over other types of aerials, even with characters whose other aerials are better. | ||
*When airborne, higher-leveled CPUs also tend to immediately use their neutral or [[down aerial]]s when a foe is below them. | |||
| All | | All | ||
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