List of armored attacks (SSBU): Difference between revisions

→‎Damage-based Armor: Heaven's Door has damage-based armor, see data viewer. Not sure if Rage Drive has increased armor, but assuming it doesn't.
(→‎Damage-based Armor: added kazuya armor, leaving the redlinks for when the pages are made. I have a vague idea on the armor frames but nothing concrete. They all seem to apply on charge release.)
(→‎Damage-based Armor: Heaven's Door has damage-based armor, see data viewer. Not sure if Rage Drive has increased armor, but assuming it doesn't.)
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| [[Cross Chop]] || 4-15 || Given this can be used [[out of shield]] with no lockout, the armor allows Incineroar to "dodge" potential mixups involving weaker attacks.
| [[Cross Chop]] || 4-15 || Given this can be used [[out of shield]] with no lockout, the armor allows Incineroar to "dodge" potential mixups involving weaker attacks.
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| rowspan="3" | {{SSBU|Kazuya}} || {{mvsub|Kazuya|SSBU|Forward smash}} || 7-24 || 10% || Applies upon charge release, allowing use on reaction.  
| rowspan="4" | {{SSBU|Kazuya}} || {{mvsub|Kazuya|SSBU|Forward smash}} || 7-24 || 10% || Applies upon charge release, allowing use on reaction.  
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| {{mvsub|Kazuya|SSBU|Up smash}} || ? || 6% ||
| {{mvsub|Kazuya|SSBU|Up smash}} || ? || 6% ||
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| {{mvsub|Kazuya|SSBU|Down smash}} || ? || 6% ||
| {{mvsub|Kazuya|SSBU|Down smash}} || ? || 6% ||
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| [[Heaven's Door]] || 5-14 || 10% || Applies until the grab successfully executes.
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| {{SSBU|King Dedede}} || [[Jet Hammer]] || 1-14 || 14% || Applies on release of Jet Hammer regardless of charge, grounded only. However, as it is tied to the animation, it can be used offstage through [[windbox]]es.  
| {{SSBU|King Dedede}} || [[Jet Hammer]] || 1-14 || 14% || Applies on release of Jet Hammer regardless of charge, grounded only. However, as it is tied to the animation, it can be used offstage through [[windbox]]es.