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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}} | | {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | | The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | ||
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B]]'s [[neutral aerial]]. | *It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B]]'s [[neutral aerial]]. | ||
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| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | | {{Anchor|Attack}} {{Anchor|NORMAL}} Attack {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} /<br>CPU {{GameIcon|SSBU}} | ||
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]] | | The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]]. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels. | ||
| Training Mode, [[Versus Mode]], the majority of single-player modes | | Training Mode, [[Versus Mode]], the majority of single-player modes | ||
| '''CPTP_NORMAL''' | | '''CPTP_NORMAL''' |
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