Link (SSBU): Difference between revisions

(Tiering info)
Tag: Mobile edit
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Finally, despite sporting less landing lag and a better Spin Attack than his predecessors, the majority of his frame data is more sluggish in comparison, especially on the ground. A considerable number of his attacks have either increased endlag (such as forward tilt or down tilt) or increased start-up lag (such as neutral attack, [[forward smash]], [[down smash]], and forward aerial), making it harder for him to defend himself up close against opponents with superior frame data, such as {{SSBU|Fox}} or {{SSBU|Mario}}. This requires Link to be more wary when fighting opponents with such strong boxing capabilities and use the longer range of his Master Sword to his advantage, as his weaker frame data can put him at a greater risk of being thrown into a disadvantage state easier.
Finally, despite sporting less landing lag and a better Spin Attack than his predecessors, the majority of his frame data is more sluggish in comparison, especially on the ground. A considerable number of his attacks have either increased endlag (such as forward tilt or down tilt) or increased start-up lag (such as neutral attack, [[forward smash]], [[down smash]], and forward aerial), making it harder for him to defend himself up close against opponents with superior frame data, such as {{SSBU|Fox}} or {{SSBU|Mario}}. This requires Link to be more wary when fighting opponents with such strong boxing capabilities and use the longer range of his Master Sword to his advantage, as his weaker frame data can put him at a greater risk of being thrown into a disadvantage state easier.


Overall, the changes to Link have somewhat repurposed his playstyle from that of a hard-hitting zoner with long-ranged melee attacks, to one that also incorporates more stage control and trapping tactics with his Remote Bomb, simiarly to to Snake. Because of this, Link has noticeably deviated from not only his predecessors, but also {{SSBU|Young Link}} and {{SSBU|Toon Link}} in terms of his overall gameplan. Even so, Link's buffs eclipse his nerfs, and he is agreed to fare better competitively than his predecessors, though the extent of how much is debatable given other veterans have been buffed to varying degrees as well.
Overall, the changes to Link have somewhat repurposed his playstyle from that of a hard-hitting zoner with long-ranged melee attacks, to one that also incorporates more stage control and trapping tactics with his Remote Bomb, simiarly to Snake. Link's playstyle has noticeably deviated from not only his predecessors, but also {{SSBU|Young Link}} and {{SSBU|Toon Link}}, due to these changes. Even so, while Link's buffs eclipse his nerfs, the extent of how much is debatable given other veterans have been buffed to varying degrees as well, and various DLC characters have been introduced through game updates. In the end, Link is agreed to fare better than in ''SSB4'', but hasn't improved enough to raise his standing compared to the rest of the cast.


{{SSB4 to SSBU changelist|char=Link}}
{{SSB4 to SSBU changelist|char=Link}}
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