Link (SSBB): Difference between revisions

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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier        = G
|tier        = G
|ranking      = 1
|ranking      = 36
}}
}}
'''Link''' ({{ja|リンク}}, ''Rinku'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006. His graphics have been completely revamped from his ''[[Super Smash Bros. Melee]]'' form, since his new look is derived from the game, ''[[The Legend of Zelda: Twilight Princess]]''.  
'''Link''' ({{ja|リンク}}, ''Rinku'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006. His graphics have been completely revamped from his ''[[Super Smash Bros. Melee]]'' form, since his new look is derived from the game, ''[[The Legend of Zelda: Twilight Princess]]''.  
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His special moves have also been changed to fit the style of ''[[Twilight Princess]]''. Despite that, the Link in ''Brawl'' is still the same incarnation as in ''Melee'', just with an updated look based on Twilight Princess.
His special moves have also been changed to fit the style of ''[[Twilight Princess]]''. Despite that, the Link in ''Brawl'' is still the same incarnation as in ''Melee'', just with an updated look based on Twilight Princess.


Despite his [[projectile]]s and large number of advanced techniques, he is currently ranked 1st (First from top) in the tier list due to his good mobility, good options out-of-shield, sluggish moves with great frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, back air, is 6 frames), vulnerability to chain grabs, and abysmal recovery (although projectiles, good DI and a tether grab grant him some options, if still good), resulting in good match-ups against most characters. Link's ''Brawl'' tier ranking is the Highest of any default character, as well as the Highest ranking for any character with a projectile.
Despite his [[projectile]]s and large number of advanced techniques, he is currently ranked 36th (2nd from bottom) in the tier list due to his poor mobility, poor options out-of-shield, sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, back air, is 6 frames), vulnerability to chain grabs, and abysmal recovery (although projectiles, good DI and a tether grab grant him some options, if still poor), resulting in poor match-ups against most characters. Link's ''Brawl'' tier ranking is the lowest of any default character, as well as the Highest ranking for any character with a projectile.


==Attributes==
==Attributes==
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