Lightning Kick: Difference between revisions

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[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]]
[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]]


'''Lightning Kick''' ({{ja|稲妻キック|Izanuma Kikku}}, ''Lightning Flash Kick'') is the name for [[Zelda]]'s [[forward aerial]] and [[back aerial]] attacks, as confirmed by one of her trophies in ''[[Super Smash Bros. Melee]]''. When {{b|sweet spot|hitbox}}ted, the Lightning Kick [[freeze frame|pauses the opponent in place]] for a second dramatically (except in ''Melee''), before dealing heavy [[electric]] damage and launching them away with very powerful horizontal [[knockback]]. A [[sourspot]]ted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage.
'''Lightning Kick''' ({{ja|稲妻キック|Inazuma Kikku}}, ''Lightning Flash Kick'') is the name for [[Zelda]]'s [[forward aerial]] and [[back aerial]] attacks, as confirmed by one of her trophies in ''[[Super Smash Bros. Melee]]''. When {{b|sweet spot|hitbox}}ted, the Lightning Kick [[freeze frame|pauses the opponent in place]] for a second dramatically (except in ''Melee''), before dealing heavy [[electric]] damage and launching them away with very powerful horizontal [[knockback]]. A [[sourspot]]ted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage.


Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added (despite this, the sweetspot also became impossible to [[SDI]] with the addition of a 0x SDI multiplier), though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10% (which does make it a much better tool to [[lock]] opponents on the positive side). The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size. Both kicks also have slightly more ending lag making it impossible to perform two forward Lightning Kicks in a short hop.
Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added (despite this, the sweetspot also became impossible to [[SDI]] with the addition of a 0x SDI multiplier), though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10% (which does make it a much better tool to [[lock]] opponents on the positive side). The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size. Both kicks also have slightly more ending lag making it impossible to perform two forward Lightning Kicks in a short hop.
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