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[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]] | [[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]] | ||
'''Lightning Kick''' ({{ja|稲妻キック| | '''Lightning Kick''' ({{ja|稲妻キック|Inazuma Kikku}}, ''Lightning Flash Kick'') is the name for [[Zelda]]'s [[forward aerial]] and [[back aerial]] attacks, as confirmed by one of her trophies in ''[[Super Smash Bros. Melee]]''. When {{b|sweet spot|hitbox}}ted, the Lightning Kick [[freeze frame|pauses the opponent in place]] for a second dramatically (except in ''Melee''), before dealing heavy [[electric]] damage and launching them away with very powerful horizontal [[knockback]]. A [[sourspot]]ted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage. | ||
Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added (despite this, the sweetspot also became impossible to [[SDI]] with the addition of a 0x SDI multiplier), though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10% (which does make it a much better tool to [[lock]] opponents on the positive side). The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size. Both kicks also have slightly more ending lag making it impossible to perform two forward Lightning Kicks in a short hop. | Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added (despite this, the sweetspot also became impossible to [[SDI]] with the addition of a 0x SDI multiplier), though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10% (which does make it a much better tool to [[lock]] opponents on the positive side). The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size. Both kicks also have slightly more ending lag making it impossible to perform two forward Lightning Kicks in a short hop. |
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