Lag: Difference between revisions

268 bytes removed ,  7 years ago
Undid edit by 65.186.35.33: Auto-cancelling is already mentioned in the article. Also, do not use "you" on a wiki article.
(I just increased the landing lag section and included auto canceling aerials.)
(Undid edit by 65.186.35.33: Auto-cancelling is already mentioned in the article. Also, do not use "you" on a wiki article.)
Line 20: Line 20:
==Landing lag==
==Landing lag==
{{incomplete|Bayonetta}}
{{incomplete|Bayonetta}}
'''Landing lag''' is the lag incurred when an airborne character lands on the ground for any reason while doing an aerial attack. Some moves can be  ''Auto Canceled'' in which they do a move at an exact time in the air to receive now landing lag on the ground. One example of this is Marth's neutral aerial attack in Super Smash Brothers Melee, if you preform the move so Marth falls to the ground at a certain time, you will receive no landing lag.  
'''Landing lag''' is the lag incurred when an airborne character lands on the ground for any reason. The amount of lag depends on what action the character is performing upon landing.
 


===Normal landing===
===Normal landing===