Kongo Jungle: Difference between revisions

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==Origin==
==Origin==
[[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]]
[[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]]
This stage is loosely based on the various jungle themed levels of ''{{s|dkwiki|Donkey Kong Country}}'', such as the ones in {{s|dkwiki|Kongo Jungle}}, and especially resembles the level {{s|dkwiki|Orang-utan Gang}} with its jungle theme and its sunset in the background; however, Orang-utan Gang is set in {{s|dkwiki|Vine Valley}}.
This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, and especially resembles the level {{s|mariowiki|Orang-utan Gang}} with its jungle theme and its sunset in the background; however, Orang-utan Gang is set in {{s|mariowiki|Vine Valley}}.


In the level {{s|dkwiki|Blackout Basement}}, there are two platforms that oscillate up and down, and in the level {{s|dkwiki|Platform Perils}}, there are platforms with arrows on them that move in the direction the arrow is pointing when the player jumps on them. In this stage, the two platforms that go in a circle seem to be loosely based on the moving platforms in Blackout Basement and Platform Perils. Also from ''Donkey Kong Country'' are {{s|dkwiki|barrel}}s that the player can get shot out of, either automatically or with the push of a button, that can move in a fixed pattern or rotate in place. ''{{s|dkwiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' added arrows to these barrels indicating the direction of fire. In this stage there is a barrel with an arrow that moves from side to side as well as rotate, and players can press the attack button to launch early, or the barrel will fire automatically; however, in ''Donkey Kong Country 2'', the arrow barrels are always stationary. In the background, a flock of [[dkwiki:Necky|Neckies]], vulture enemies from ''Donkey Kong Country'', sometimes fly across the horizon.
In the level {{s|mariowiki|Blackout Basement}}, there are two platforms that oscillate up and down, and in the level {{s|mariowiki|Platform Perils}}, there are platforms with arrows on them that move in the direction the arrow is pointing when the player jumps on them. In this stage, the two platforms that go in a circle seem to be loosely based on the moving platforms in Blackout Basement and Platform Perils. Also from ''Donkey Kong Country'' are {{s|mariowiki|barrel}}s that the player can get shot out of, either automatically or with the push of a button, that can move in a fixed pattern or rotate in place. ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' added arrows to these barrels indicating the direction of fire. In this stage there is a barrel with an arrow that moves from side to side as well as rotate, and players can press the attack button to launch early, or the barrel will fire automatically; however, in ''Donkey Kong Country 2'', the arrow barrels are always stationary. In the background, a flock of [[mariowiki:Necky|Neckies]], vulture enemies from ''Donkey Kong Country'', sometimes fly across the horizon.
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