Konga Beat: Difference between revisions

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→‎Trivia: Those people also don't know what they're saying. :p
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(→‎Trivia: Those people also don't know what they're saying. :p)
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==Trivia==
==Trivia==
*There are 3 beats that occur even before the announcer says "Ready? Go!".
*There are 3 beats that occur even before the announcer says "Ready? Go!".
*Some people believe the announcer's voice during this Final Smash is actually the ''Melee'' announcer's voice at the beginning of a battle in said game.
*If used during a stage-wide slow-time effect (such as those caused by Dialga, Slow Brawl, or Training Mode), the shock waves created by a perfect beat will grow to enormous size because the timing will be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl.
*If used during a stage-wide slow-time effect (such as those caused by Dialga, Slow Brawl, or Training Mode), the shock waves created by a perfect beat will grow to enormous size because the timing will be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl.
*There have been various rumours about bonus effects earned if a perfect beat is kept throught the entire move, such as instantly getting a fully charged [[Giant Punch]]. These have all been disproven.
*There have been various rumours about bonus effects earned if a perfect beat is kept throught the entire move, such as instantly getting a fully charged [[Giant Punch]]. These have all been disproven.