Kirby (SSBB)/Forward throw: Difference between revisions

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[[File:SSBB Kirby Throw Combo.gif|thumb|An example of a throw combo started with this move: f-throw -> uair -> u-tilt -> uair -> bair]]
[[File:SSBB Kirby Throw Combo.gif|thumb|An example of a throw combo started with this move: f-throw -> uair -> u-tilt -> uair -> bair]]
Kirby slowly rises while holding the opponent, flips, and slams them to the ground, dealing 8% damage and fairly low base knockback. The move is very similar to the "Pile Driver" ability from ''{{s|wikirby|Kirby Super Star}}''. This throw has excellent [[combo]] ability at low percentages, with a variety of followup options that can deal over 40%, with some being able to deal as much as 40% damage. The combos are most effective on heavier characters and are especially helpful against characters with their own damage racking combos (such as {{SSBB|Falco}}'s chain throw), as Kirby can easily take back a percentage lead he may have lost earlier. It can also KO at percentages around 200%. Many combos can be started with this throw:
Kirby slowly rises while holding the opponent, flips, and slams them to the ground, dealing 8% damage and fairly low base knockback. The move is very similar to the "Pile Driver" ability from ''{{s|wikirby|Kirby Super Star}}''. This throw has excellent [[combo]] ability at low percentages, with a variety of followup options that can deal over 40%, with some being able to deal as much as 40% damage. The combos are most effective on heavier characters and are especially helpful against characters with their own damage racking combos (such as {{SSBB|Falco}}'s chain throw), as Kirby can easily take back a percentage lead he may have lost earlier. It can also KO at percentages around 200%. Many combos can be started with this throw:
*F-throw -> [[Kirby (SSBB)/Up aerial|Uair]] -> reverse [[Kirby (SSBB)/Up tilt|U-tilt]] -> [[Kirby (SSBB)/Back aerial|Bair]] - The most well-known Kirby throw combo, commonly known as the Gonzo Combo. If all hits connect, it quickly racks up 38% damage. Generally performed on any opponent at 0% except for the floatiest characters. Lighter characters can [[SDI]] out of the up air though.
*F-throw -> [[Kirby (SSBB)/Up aerial|Uair]] -> reverse [[Kirby (SSBB)/Up tilt|U-tilt]] -> [[Kirby (SSBB)/Back aerial|Bair]] - The most well-known Kirby throw combo, commonly known as the Gonzo Combo. If all hits connect, it quickly racks up 38% damage. Generally performed on any opponent at 0% except for the floatiest characters. Lighter characters can [[SDI]] out of the up air to avoid getting hit by the up tilt. The back aerial can be replaced by an up aerial to start a [[juggle]] combo depending on the opponent's DI.
*F-throw -> [[Kirby (SSBB)/Side special|Hammer]] - This combo is not guaranteed, but is useful for mixups to rack up extra damage when the opponent would expect somethng different.
*F-throw -> [[Kirby (SSBB)/Side special|Hammer]] - This combo is not guaranteed, but is useful for mixups to rack up extra damage when the opponent would expect somethng different.
*F-throw -> Uair -> Re-grab - At around 0%, Kirby can uair and regrab heavier characters or fastfallers, for some extra damage, and afterwards, can perform another Gonzo Combo on certain characters.
*F-throw -> Uair -> Re-grab - At around 0%, Kirby can uair and regrab heavier characters or fastfallers, for some extra damage, and afterwards, can perform another Gonzo Combo on certain characters.
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