King K. Rool (SSBU): Difference between revisions

Tag: Mobile edit
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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
[[File:Blunderbuss_(Kannonball_Range).gif|thumb|right|200px|Vacuum's new searchbox for Kannonballs in 6.0.0. Once it is completely stretched out, it remains as such until Vacuum is put away.]]
[[File:Blunderbuss_(Kannonball_Range).gif|thumb|right|200px|Vacuum's new searchbox for Kannonballs in 6.0.0. Once it is completely stretched out, it remains as such until Vacuum is put away.]]
*[[Neutral aerial]]:
*Aerial attacks
**{{buff|Neutral aerial has less landing lag (13 frames → 9). This makes comboing off of it and pressuring shield far more viable.}}
**[[Neutral aerial]]:
*[[Forward aerial]]:
***{{buff|Neutral aerial has less landing lag (13 frames → 9). This makes comboing off of it and pressuring shield far more viable.}}
**{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
**[[Forward aerial]]:
***{{buff|The damage buff also made the tipper hitbox a frame safer on shield, becoming -5 landing. This allows K. Rool to mix up and pressure shield more consistently.}}
***{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
***{{nerf|However, the damage buff makes it send into tumble earlier, hindering grab confirms at Low%s.}}
****{{buff|The damage buff also made the tipper hitbox a frame safer on shield, becoming -5 landing. This allows K. Rool to mix up and pressure shield more consistently.}}
**{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
****{{nerf|However, the damage buff makes it send into tumble earlier, hindering grab confirms at Low%s.}}
**{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
***{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
***{{nerf|Due to the mid hit lasting an extra frame, the late hit lasts one less frame (frames 14-17 -> 15-17). This makes getting Late hit confirms at high%s slightly more difficult.}}
***{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
*[[Up aerial]]:
****{{nerf|Due to the mid hit lasting an extra frame, the late hit lasts one less frame (frames 14-17 -> 15-17). This makes getting Late hit confirms at high%s slightly more difficult.}}
**{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), with the clean hit now lasting until the head intangibility ends.}}
**[[Up aerial]]:
**{{buff|The clean hit also deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
***{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), with the clean hit now lasting until the head intangibility ends.}}
*[[Blunderbuss]]:
***{{buff|The clean hit also deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
**{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
*Special Moves
**{{buff|Normal Kannonballs - not reshot ones - have less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
**[[Blunderbuss]]:
**{{buff|Kannonballs are now easier to vacuum. To achieve the easier reshoots for Kannonballs, an entire new searchbox was added that extends over the course of 6 frames. Once extended, it remains that length.}}
***{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
**{{buff|Both the Kannonball and opponents are shot faster after being vacuumed (startup/FAF: forward reshoot: 17/37 → 11/32; backwards reshoot: 22/48 → 17/41; upwards reshoot: 16/42 → 11/39). This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool significantly.}}
***{{buff|Normal Kannonballs - not reshot ones - have less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
*[[Gut Check]]:
***{{buff|Kannonballs are now easier to vacuum. To achieve the easier reshoots for Kannonballs, an entire new searchbox was added that extends over the course of 6 frames. Once extended, it remains that length.}}
**{{buff|The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.}}
***{{buff|Both the Kannonball and opponents are shot faster after being vacuumed (startup/FAF: forward reshoot: 17/37 → 11/32; backwards reshoot: 22/48 → 17/41; upwards reshoot: 16/42 → 11/39). This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool significantly.}}
**{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
**[[Gut Check]]:
**{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u). The increased size of the counterattack makes reversing Gut Check a slightly more consistent option.}}
***{{buff|The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.}}
***{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
***{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u). The increased size of the counterattack makes reversing Gut Check a slightly more consistent option.}}


==Moveset==
==Moveset==
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