King K. Rool: Difference between revisions

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King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. However, while Bowser is generally benevolent to his minions and has wavered between ally and foe to the Mario Bros., K. Rool often mistreats and berates his minions, and is consistently presented as a threat to the Kong family's safety and way of life — aside from one instance where he teams up with them in ''{{s|mariowiki|Mario Super Sluggers}}'', due to being impressed with their skills — though he is noticeably an even goofier and more cartoonish character than Bowser in most games that he appears in, even at his most threatening.
King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. However, while Bowser is generally benevolent to his minions and has wavered between ally and foe to the Mario Bros., K. Rool often mistreats and berates his minions, and is consistently presented as a threat to the Kong family's safety and way of life — aside from one instance where he teams up with them in ''{{s|mariowiki|Mario Super Sluggers}}'', due to being impressed with their skills — though he is noticeably an even goofier and more cartoonish character than Bowser in most games that he appears in, even at his most threatening.


K. Rool is the main antagonist of most games in the ''Donkey Kong'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/>
K. Rool is the main antagonist of most games in the ''Donkey Kong Country'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/> Donkey and Diddy must traverse through from the jungle they call home to K. Rool's factories, and then finally challenge him on his pirate ship, the Gangplank Galleon.


King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg. In the ''{{s|mariowiki|Donkey Kong Land}}'' games, his role is much the same as in the ''Donkey Kong Country'' trilogy, owing to them being handheld counterparts to the series.
King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg. In the ''{{s|mariowiki|Donkey Kong Land}}'' games, his role is much the same as in the ''Donkey Kong Country'' trilogy, owing to them being handheld counterparts to the series.
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