King Dedede (SSB4)/Down throw: Difference between revisions

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==Update history==
==Update history==
{{GameIcon|ssb4-3ds}} [[1.0.4]]
{{GameIcon|ssb4-3ds}} [[1.0.4]]
*{{Change|Down throw's angle altered: 70° → 80°.}}
*{{buff|Down throw launches opponents at a higher angle (70° → 80°).}}
*{{Nerf|Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.}}
*{{Nerf|Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.}}


==Hitboxes==
==Throw Data==
{|class="wikitable sortable"
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=6%
|angle=80
|af=3
|bk=70
|ks=82
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=60
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|26
|-
!Interruptible
|42
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|56
|Throw || 6% || 80° || 70 || 82 || — || No || Normal || Small
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{technical data|Missing [[interruptibility]].}}
{{MvSubNavKingDedede|g=SSB4}}
{{MvSubNavKingDedede|g=SSB4}}
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]
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