Jigglypuff (SSBM): Difference between revisions

→‎Changes from Smash 64 to Melee: These two paragraphs should be "linked", as they cover the same concept. Minor rewording in last sentence as to make it less clunky.
No edit summary
(→‎Changes from Smash 64 to Melee: These two paragraphs should be "linked", as they cover the same concept. Minor rewording in last sentence as to make it less clunky.)
Line 43: Line 43:
Jigglypuff's defense game is also decidedly average; despite decent rolling and sidestep dodges and a large shield in proportion to its body, Jigglypuff's shield has an odd property: whenever broken, it delivers 300 points of vertical knockback to Jigglypuff (by comparison, the typical smash attack at roughly 100% percentage deals about 165 to 195 points of knockback), and instantaneously KOs it. As such, players must take heed when shielding for long periods of time.
Jigglypuff's defense game is also decidedly average; despite decent rolling and sidestep dodges and a large shield in proportion to its body, Jigglypuff's shield has an odd property: whenever broken, it delivers 300 points of vertical knockback to Jigglypuff (by comparison, the typical smash attack at roughly 100% percentage deals about 165 to 195 points of knockback), and instantaneously KOs it. As such, players must take heed when shielding for long periods of time.
===Changes from ''Smash 64'' to ''Melee''===
===Changes from ''Smash 64'' to ''Melee''===
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff received multiple buffs, most of which significantly made it a better fighter. [[Tournament]] results demonstrate this; Jigglypuff was initially 8th out of 12 on the ''Smash 64'' tier list, and it jumped to 5th out of 26 on the ''Melee'' tier list.
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff received multiple buffs, primary in regards to its power, speed, range, combo ability, and recover. [[Tournament]] results demonstrate this, and Jigglypuff went from 8th out of 12 on the ''Smash 64'' tier list to 5th out of 26 on the ''Melee'' tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}.


*{{buff|The power, speed, and [[range]] of its attacks were generally increased.}}
*{{buff|The power, speed, and [[range]] of its attacks were generally increased.}}
Line 65: Line 65:
*{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}}
*{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}}


Jigglypuff is often considered the most buffed character from ''Smash 64'' to ''Melee'' along with {{SSBM|Samus}}, due to increased power, speed, range, combo ability, and recovery, going from a low tier to a viable tournament contender.
In terms of cosmetic changes, Jigglypuff's red and green costumes were changed; they no longer give it bows, but instead, the former gives it a red flower, while the latter gives it a green headband. Jigglypuff also received a new [[taunt]], where it now spins in place while winking at the player, and its "applause" pose on the Results Screen now properly loops, instead of merely moving its head twice and then stopping.


In terms of cosmetic changes, Jigglypuff's red and green costumes were changed; they no longer give it bows, but instead, the former gives it a red flower, while the latter gives it a green headband. Jigglypuff also received a new [[taunt]] replacing its old one where it spins around, and its "applause" pose on the Results Screen now loops constantly, instead of moving its head twice then stopping.
==Moveset==
==Moveset==
[[File:JigglypuffAerialAttacksSSBM.png|thumb|Jigglypuff's aerial attacks]]
[[File:JigglypuffAerialAttacksSSBM.png|thumb|Jigglypuff's aerial attacks]]