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SuperSqank (talk | contribs) m (→Ground attacks) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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***{{nerf|However, this also launches opponents low enough to the ground so they can [[tech]] making the move less consistent against grounded opponents.}} | ***{{nerf|However, this also launches opponents low enough to the ground so they can [[tech]] making the move less consistent against grounded opponents.}} | ||
**{{nerf|Down smash has more startup lag with a much shorter duration as it no longer has a late hit (frames 7-10 (clean)/11-26 (late) → 9-10). This also means that it has much less [[intangibility]] on Jigglypuff's feet.}} | **{{nerf|Down smash has more startup lag with a much shorter duration as it no longer has a late hit (frames 7-10 (clean)/11-26 (late) → 9-10). This also means that it has much less [[intangibility]] on Jigglypuff's feet.}} | ||
**{{nerf|Compared to the previous clean hit, down smash deals less damage (16% → 12%) and much less knockback (20 (base), 100 (scaling) → | **{{nerf|Compared to the previous clean hit, down smash deals less damage (16% → 12%) and much less knockback (20 (base), 100 (scaling) → 34/66) significantly hindering its KO potential.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |
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