Jigglypuff (SSBM): Difference between revisions

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***{{nerf|However, this also launches opponents low enough to the ground so they can [[tech]] making the move less consistent against grounded opponents.}}
***{{nerf|However, this also launches opponents low enough to the ground so they can [[tech]] making the move less consistent against grounded opponents.}}
**{{nerf|Down smash has more startup lag with a much shorter duration as it no longer has a late hit (frames 7-10 (clean)/11-26 (late) → 9-10). This also means that it has much less [[intangibility]] on Jigglypuff's feet.}}
**{{nerf|Down smash has more startup lag with a much shorter duration as it no longer has a late hit (frames 7-10 (clean)/11-26 (late) → 9-10). This also means that it has much less [[intangibility]] on Jigglypuff's feet.}}
**{{nerf|Compared to the previous clean hit, down smash deals less damage (16% → 12%) and much less knockback (20 (base), 100 (scaling) → 30/66) significantly hindering its KO potential.}}
**{{nerf|Compared to the previous clean hit, down smash deals less damage (16% → 12%) and much less knockback (20 (base), 100 (scaling) → 34/66) significantly hindering its KO potential.}}


===Aerial attacks===
===Aerial attacks===
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