Ivysaur (SSBU): Difference between revisions

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|ranking = 24
}}
}}
'''Ivysaur''' is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as fighter #34.
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as [[Fighter number|Fighter #34]].


Ivysaur's English and Japanese voices are now provided by Justin Anselmi and Inuko Inuyama, its current [[voice actor]]s as of ''Pokémon the Series: XY''.
As with other playable characters from the ''Pokémon'' franchise, Ivysaur is voiced by several voice actors in different languages, each of them reprising their roles from the respective dubs for ''Pokémon the Series: XY''. The voice actors are as follows:


==Changes from ''[[Super Smash Bros. Brawl]]''==
*Justin Anselmi in English, succeeding Craig Blair's portrayal from ''Brawl''.
Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokemon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely short range on its attacks, notable KO problems due to laggy finishers, bad aerial game, terrible recovery and one of the worst special movesets in the game. Likely as a result of this, Ivysaur has been heavily buffed in its transition to ''Ultimate''.
*Inuko Inuyama in Japanese, succeeding Tomoko Kawakami's portrayal also from ''Brawl''.
*Jean-Marc Delhausse in French.
*Achim Barrenstein in German.
 
==How to unlock==
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Charizard}} and {{SSBU|Squirtle}}.
 
==Attributes==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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{{incomplete|This section needs an in depth explanation of Ivysaur's strengths and weaknesses.}}
 
Ivysaur is one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Charizard]]. It is a [[Weight|middleweight]] fighter, having a below average [[dash]] and [[gravity]], an average [[Jump|jump height]], and high [[traction]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] on the character select screen will toggle Ivysaur as first. In relation to [[Pokémon change]], the order is always Ivysaur-{{SSBU|Charizard}}-Squirtle. If Squirtle is [[KO]]'d, Ivysaur will always appear on the next [[revival platform]].
 
One of Ivysaur's biggest strengths is its range, as its vine-based attacks (neutral attack, up tilt, down tilt, down smash, forward aerial, back aerial, and [[Vine Whip]]) all have very generous range that allow Ivysaur to keep foes at a distance with relative ease. Among said attacks, they all either synergize as get-off-me options (down tilt/down smash), mix-up options (up tilt/neutral aerial) or niche KO moves (forward aerial and Vine Whip), which grant Ivysaur a decently effective ranged toolkit. Altogether, this mix gives Ivysaur among the most effective range in the game, made more effective by said moves all having at most 15 frames of startup.
 
Another strength that Ivysaur has is its strong air game. Every aerial Ivysaur has is either a powerful KO move or a potent combo tool and serves as the basis of its powerful advantage state. While its back aerial is among the weakest of aerial attacks in the game, its aforementioned range allows it to keep foes at a distance. Its weak nature allows it to combo into itself at low percentages and at higher percentages can lead into Vine Whip in certain situations. Its neutral aerial has use as a combo extender due to its looping hits using the autolink angle, although its low power makes it easy to intercept. Its up and down aerials are notorious for their KO power and large hitboxes, while its forward aerial, despite its slow startup, is a reliable combo starter into Vine Whip due to its diagonal knockback. Additionally, none of its aerial attacks have more than 17 frames of landing lag, making them good for air-to-ground approaches.
 
Ivysaur's grab game is also useful. While all of its grabs are active on frame 13, they are among the longest-reaching in ''Ultimate'' and are decently fast overall, which further adds to Ivysaur's already strong range. To boot, all of its throws deal at least 7% damage. While its forward throw is ironically unsuitable for both combos and KOs due to its high base knockback and low knockback growth, its back throw is a good KO option at the edge, and its up throw is a decent low-percentage combo tool. However, of particular note is its down throw: despite its low damage, its has strong combo potential until around 100%, while its knockback scaling also makes it the strongest down throw in the game, allowing it to KO in situations where back throw cannot.
 
Finally, Ivysaur has a useful array of special moves. [[Bullet Seed]] is a fast, multi-hitting attack that hits foes directly above Ivysaur with decent damage, allowing it to work well as an anti-air. [[Razor Leaf]] is a projectile that despite its slow startup, lingers for a short time and has low knockback, allowing it to be used effectively for stage control and combo setups. Lastly, [[Vine Whip]] is Ivysaur's primary recovery move and a strong KO option when sweetspotted, and like other tethers in ''Ultimate'', has a very long range. Notably, it can hit below the ledge and its animation is very fast, leading to tricky mix-ups for unsuspecting opponents.
 
However, Ivysaur is held back by various flaws. Perhaps Ivysaur's most prominent issue is its ground game: while its tilt attacks have strong range, they are also equally lacking in power. Down tilt serves as a quick "get-off-me" option, and is his fastest grounded option at frame 4. Up tilt hits directly above Ivysaur and can lead into up air at certain percentages, though it does not have a scoop hitbox, leading to it being a niche move at best. While its smash attacks possess high power, they are generally predictable due to slow startup. Its up smash is among the strongest in the game, but it has very slow startup at 26 frames, while its horizontal range renders it hard to approach with against grounded opponents. Down smash suffers from the opposite problem: while decently fast, it fails to KO until very high percentages, a fact made worse by its sourspots. Arguably its most useful smash attack is forward smash, which when timed correctly can cover all ledge options and is generally safe on shield at full range. Its dash attack is a good burst option, but also suffers from low knockback scaling and cannot KO reliably. Finally, due to said problems, Ivysaur is very susceptible to stale-move negation, meaning it will almost constantly rely on its ranged attacks, all of which deal low damage.


Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic (which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast) has been removed, while the elimination of [[stamina]] allows Ivysaur to stay in the fight without weakening its moves. The removal of [[edgehogging]], the introduction of ledge trumping, and the various changes to [[tether recoveries]] have substantially toned down a critical weakness in Ivysaur's [[recovery]], due to its reliance on one. Ivysaur's air speed is also much higher and it can switch to {{SSBU|Charizard}} at any time in the air to return to the stage. The changes to [[SDI]] also heavily benefits Ivysaur's multi hit moves as they are more reliable than previously.
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when close to the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges.


Ivysaur's entire moveset has also been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its neutral attack more consistent, while down tilt now consists of only one hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as down smash and back aerial, have had their power increased, with down smash now having a sweetspot that can KO at realistic percents. Ivysaur's entire aerial game has received several improvements: it has a new, disjointed neutral aerial that performs much better than its old one, which was previously a situational move that was easy to escape. Up and down aerials' momentum changes are less extreme, and down aerial's infamously weak and hard-to-sweetspot meteor smash has been buffed significantly, losing its sourspot and now functioning as a powerful edgeguarding tool, while the changes to grounded meteor smashes grant it extremely rewarding setups at a wide percent range, including into up smash. In addition, Ivysaur's throw game has been heavily improved as it now has a KO throw in the form of back throw, alongside increased followups from up throw and down throw due to the changes to hitstun canceling. Lastly, its entire special moveset has been improved: [[Bullet Seed]] now has a finisher, [[Razor Leaf]]'s infamously unreliable trajectory is now more consistent, which makes it a noticeably better projectile, and [[Vine Whip]] no longer causes helplessness, which grants Ivysaur a new offstage attack and combo finisher.
Finally, due to a lackluster air speed and falling speed, Ivysaur is highly susceptible to juggle situations and has a poor overall disadvantage state. Although Ivysaur has a plethora of amazing aerials, none of them are particularly effective in disadvantage and without a jump Ivysaur has few options to get back on the ground. Ivysaur has the opportunity to switch to Charizard for better air speed and another jump, but such options are committal and can lead to an even further punish.


However, Ivysaur still retains many key flaws from ''Brawl''. Many of Ivysaur's weakest attacks are still ineffective for KOing despite their buffs, while some (such as forward and back aerials) send at a diagonal trajectory that make them mediocre for edgeguarding. It has also received a few nerfs: Bullet Seed has had its maximum damage output significantly reduced, and Vine Whip has lost its grounded hitbox that leads into the vine. Ivysaur is still one of the few characters entirely dependent on a tether recovery, giving it notable problems offstage, which is further harmed by tethers no longer being usable out of an [[air dodge]]. Some of Ivysaur's stronger kill moves such as up smash, forward aerial and up aerial are weaker and finally, the reduction to Ivysaur's [[weight]] and the removal of [[momentum canceling]] hinders its survivability.
Altogether, Ivysaur fills the "zoner" role for Pokemon Trainer's lineup, with its long range, disjointed attacks, and projectile allowing it to excel at keeping opponents out. It is the middle of the three in weight, and is usually used around mid-high percent because of its strong advantage state, combos, and zoning ability.


Regardless of its nerfs, Ivysaur has improved dramatically since its introduction in ''Brawl'', especially in relation to the rest of the cast, and is generally agreed upon to now be the Pokémon Trainer's best Pokémon, as opposed to the worst as in ''Brawl''. It now performs more effectively as a character in the Pokémon Trainer's party, fulfilling the role of the "zoning" fighter with disjointed range on its attacks, a conventional projectile, and setups into its powerful bud-based moves.
==Changes from ''[[Super Smash Bros. Brawl]]''==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, bad aerial game, even worse recovery, and one of the worst special movesets in the game. Most likely in an attempt to create a higher balance within the team, Ivysaur has been heavily buffed in the transition to ''Ultimate'', and is by far the most buffed Pokémon in the Pokémon Trainer's party.


===Aesthetics===
Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. The universal increase to mobility benefits Ivysaur, significantly improving its [[air speed]]. The universally decreased [[landing lag]] on aerials fixes its poor aerial approach, and now grants its moves combo potential, which is especially bolstered by the changes to [[hitstun canceling]]. However, and most notably, the removal of [[edgehogging]] in favor of ledge trumping considerably improves its exploitable recovery, allowing [[Vine Whip]] to grab the ledge. This is further helped by the ability to use [[Pokémon Change]] in the air, allowing Ivysaur to gain access to {{SSBU|Charizard}}'s better recovery in case it's not able to teturn to the stage.
*{{change|Ivysaur's design and proportions have changed. Its flower bud now has multiple layers of petals and a smoother texture. Its pupils and ears are slightly larger, and its toes are much less pronounced. Its patches have also been re-positioned. It is more vibrantly colored overall, with its skin being a lighter shade of blue and its flower bud being a lighter shade of pink with its leaves being a lighter shade of green. In addition, Ivysaur's teeth and toes are white instead of beige. Due to these changes, it now matches match its appearance in more recent ''[[Pokémon]]'' games.}}
*{{change|Ivysaur has received three new [[Alternate_costume_(SSBU)#Pokémon Trainer|alternate costumes]].}}
*{{change|Ivysaur is much more expressive than it was in ''Brawl''.}}
*{{change|Ivysaur always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.}}
*{{change|Opponents now grab Ivysaur by its body, instead of its flower bud.}}
*{{change|Ivysaur has a new victory animation, where it performs Vine Whip in front of itself a couple of times. This replaces the victory pose where it walks in place a few times.}}
*{{change|The victory pose where Ivysaur backflips now has it land upright, as opposed to landing on its belly.}}


===Attributes===
A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Tying in with its improved air physics, Ivysaur's aerial game has received several enhancements: it has a new, disjointed [[neutral aerial]] that performs much better than its old one, due to its [[autolink angle]] and the weakening of [[SDI]] from ''Brawl'' enabling it to connect much more reliably. [[Up aerial|Up]] and [[down aerial]]s' momentum changes are less extreme, and down aerial has been heavily buffed, as its small meteor smash sweetspot deals more damage and is slightly larger, and its large sourspot now meteor smashes as well, turning the move into a powerful edgeguarding tool.
*{{buff|Like all characters, Ivysaur's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Ivysaur [[walk]]s faster (1.05 → 1.1103).}}
*{{buff|Ivysaur [[dash]]es faster (1.5 → 1.595)}}
**{{Nerf|Relative to the cast however, Ivysaur dashes significantly slower, going from having the 17th fastest dashing speed out of 39 characters to the 56th fastest out of 79 characters. Ivysaur also now has the slowest dashing speed in its party.}}
*{{buff|Ivysaur's [[air speed]] is much faster (0.752 → 0.998).}}
*{{nerf|Ivysaur's [[crawl]]ing speed is slower.}}
*{{change|Ivysaur's [[fall speed]] is slightly higher (1.35 → 1.38).}}
*{{change|Ivysaur's [[gravity]] is higher (0.07 → 0.82).}}
*{{nerf|Ivysaur [[weight|weighs]] less (100 → 96), reducing its survivability. While this would reduce its susceptibility to combos, a combination of its higher fall speed/gravity and the removal of [[hitstun canceling]] make it more vulnerable to combos than in ''Brawl'' while also further reducing its survivability as Ivysaur can no longer take advantage of [[momentum canceling]].}}
*{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.}}
*{{buff|The removal of [[type effectiveness]] benefits Ivysaur significantly more than {{SSBU|Squirtle}} as it improves Ivysaur's endurance against [[flame]] attacks, as it was previously notoriously vulnerable to them.}}
**{{nerf|However, this also hinders Ivysaur's endurance against [[water]] based attacks (which are slightly more prevalent than in ''Brawl'') and it reduces the KO potential of Ivysaur's grass attacks against Squirtle.}}
*{{buff|The removal of [[edgehogging]] improves Ivysaur's [[tether]]-dependent recovery.}}
*{{change|The removal of [[meteor canceling]] both helps and hinders Ivysaur. While it improves the reliability of its newly improved [[down aerial]], it also makes Ivysaur significantly more vulnerable to meteor smashes as it previously had one of the most lenient meteor cancel windows in ''Brawl''.}}
*{{buff|Forward [[roll]] has less ending lag (frame 33 → 31).}}
*{{nerf|Rolls have a shorter duration (frames 4-19 → 4-15) and back roll has more ending lag (frame 33 → 36).}}
*{{buff|Air dodge has less startup lag with a longer duration (frames 4-29 → 3-29).}}
*{{nerf|Air dodge has more ending lag (frame 40 → 56).}}
*{{nerf|Spotdodge has more startup lag with a shorter duration (frames 2-20 → 3-17) and ending lag if it is not cancelled with an attack (frame 26 → 27).}}


===Ground attacks===
In addition, Ivysaur's throw game is vastly more useful; it now has a more reliable KO throw in its [[back throw]], alongside reliable combos from [[up throw]] and [[down throw]], while it is also one of the characters to be the least affected by the universal nerfs to [[grab]]s, as only its pivot grab's lag was increased, and all grabs except its dash grab have more range. Lastly, its entire special moveset has been improved in several ways: [[Bullet Seed]] has gained a finisher (though the move remains situational overall), [[Razor Leaf]] is noticeably more useful as a [[projectile]] due to its previously unreliable trajectory being more consistent and the changes to histun canceling granting it extreme combo potential, and Vine Whip has faster startup, can be angled, and no longer causes helplessness, giving Ivysaur a powerful combo finisher and more opportunities to recover. Altogether, these changes immensely improve Ivysaur's neutral game, damage racking, and zoning abilities, putting them more in line with the rest of the cast.
*[[Neutral attack]]:
**{{buff|Neutral attack's neutral infinite now has a finishing hit: a double vine slap. This makes it less punishable. The first two hits can now also [[lock]] opponents due to their altered angles (30° (hit 1), 85° (hit 2) → 361°/180° (both)) and the second hit has less startup lag (frame 7 → 5).}}
**{{buff|The infinite can now be used manually by inputting the attack button a third time instead of automatically transitioning after the second hit. The infinite is also more difficult to escape due to the weakening of [[SDI]].}}
**{{nerf|The first hit deals less damage (3% → 2%) and the first and second hit have a shorter duration (frames 7-9 (both) → 7-8 (hit 1), 5-6 (hit 2)).}}
*[[Forward tilt]]:
**{{buff|Forward tilt has increased range and connects more reliably.}}
**{{nerf|Forward tilt has more startup lag (frame 6 → 10), ending lag (frame 42 → 46) and deals less damage (14% → 11%).}}
*[[Up tilt]]:
**{{buff|Up tilt has less startup (frame 9 → 7) and ending lag (frame 35 → 33).}}
**{{nerf|Up tilt has less horizontal range and deals less knockback (50/60 (base), 100/90 (scaling) → 85/61).}}
*[[Down tilt]]:
**{{change|Down tilt hits once instead of twice.}}
**{{buff|Down tilt has less ending lag (frame 38 → 32).}}
**{{nerf|Down tilt deals less damage (2% (hit 1), 5% (hit 2) → 5.5%) and knockback (60 (base), 100 (scaling) → 50/65).}}
*[[Dash attack]]:
**{{change|Dash attack has a new animation, with Ivysaur performing a shoulder charge/headbutt.}}
**{{nerf|Dash attack's clean hit has reduced knockback scaling (70 → 57) hindering its KO potential.}}
*[[Forward smash]]:
**{{buff|Forward smash has less startup lag with a longer duration (frames 17-19 → 15-20).}}
**{{nerf|Forward smash now has a sourspot towards the end of the move that deals slightly less damage (14%). The sweetspot also deals less knockback (20 (base), 99 (scaling) → 45/78) and can also no longer lock or [[trip]] opponents at lower percents due to its higher base knockback.}}
*[[Up smash]]:
**{{change|Up smash has a new animation where Ivysaur jumps up before the move comes out.}}
**{{buff|Up smash has a larger hitbox (11u → 13u).}}
**{{nerf|Up smash has reduced knockback (80 (base), 90 (scaling) → 78/78) no longer being the strongest in the game.}}
**{{nerf|Up smash no longer grants [[intangibility]] to the bottom of Ivysaur's bulb.}}
*[[Down smash]]:
**{{buff|Down smash can deal more damage, with the damage being greater towards the tips of the vines (8% → 12% (far)/10% (mid)/8% (near)). The sweetspots are [[semi-spike]]s (361° → 34°/30°) which deal more knockback (40 (base), 80 (scaling) → (45/84)/(50/77)). The near hit of the attack has identical damage and knockback to its former counterpart.}}
**{{buff|Down smash has increased range. It also has less startup (frame 16 → 13) and ending lag (frame 64 → 46).}}


===Aerial attacks===
However, Ivysaur did receive a few notable nerfs. Ivysaur's [[weight]] has been decreased, which combined with the removal of [[momentum canceling]] hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents.
*{{buff|All aerials except [[neutral aerial]] have less landing lag (28 frames → 13 (forward), 10 → 7 (back), 22 → 11 (up), 28 → 13 (down)).}}
*[[Neutral aerial]]:
**{{change|Neutral aerial has a new animation: Ivysaur points its bud towards the screen and spins its leaves, hitting 8 times.}}
**{{nerf|Neutral aerial deals less damage overall (2% (hits 1-7) → 1% (hits 1-7), 2% (final hit)).}}
**{{buff|Neutral aerial has increased range, and its hitboxes are [[disjointed]].}}
**{{nerf|The final hit deals less knockback (10 (base), 220 (scaling) → 30/200) removing its ability to lock at very low percents and hindering its KO potential.}}
**{{nerf|Neutral aerial has more startup lag (frame 4 → 7), landing lag (11 frames → 16) and [[auto-cancel]]s later (frame 35 → 41) no longer doing so in a short hop.}}
*[[Forward aerial]]:
**{{buff|Forward aerial now deals consistent damage (12%/10% → 12%). It also has less startup lag (frame 15 → 14), ending lag (frame 51 → 49).}}
**{{nerf|Forward aerial deals less knockback (35 (base), 103 (scaling) → (51/46/45)/(76/81/90) and the sourspots now take priority over the sweetspot.}}
*[[Back aerial]]:
**{{buff|Back aerial's second hit no longer has a sourspot.}}
**{{buff|Back aerial deals more damage (2% → 3% (hit 1), 2%/3% → 6% (hit 2)) although the knockback on the second hit was compensated (10 (base), 160/170 (scaling) → 25/110). It also has less ending lag (frame 46 → 44).}}
**{{nerf|Back aerial's first hit has more startup lag (frame 4 → 7), has increased knockback scaling (20 → 27) and sends opponents at a slightly more horizontal angle (80° → 76°). Back aerial can also no longer auto-cancel in a short hop due to Ivysaur's higher gravity/faster falling speed.}}
**{{nerf|Both hits of back aerial have slightly less range.}}
*[[Up aerial]]:
**{{buff|Up aerial no longer causes Ivysaur to [[fast fall]], instead just giving it a moderate amount of downwards momentum. This makes it easier to use as a conventional aerial attack and less risky to use offstage. Ivysaur can still fast fall manually when using up aerial, allowing it to mix up its positioning when using the move.}}
**{{buff|The removal of [[hitstun canceling]] combined with the lower landing lag grants up aerial much more juggling potential on stages such as {{SSBU|Battlefield}}.}}
**{{change|Up aerial has altered knockback (32 (base), 97 (scaling) → 64/72) improving its juggling potential at lower percents and KO potential near the upper blast zone but hindering its KO potential when used far from the upper blast zone.}}
**{{nerf|Up aerial deals slightly less damage (16% → 15%) hindering its KO potential slightly, though it is still one of the strongest up aerials in the game.}}
**{{nerf|Up aerial no longer grants intangibility to the bottom of Ivysaur's bulb.}}
*[[Down aerial]]:
**{{buff|Down aerial's sourspot angle has changed (50° → 270°), now being the same as the sweetspot. This means that all hits of the move [[meteor smash]].}}
**{{buff|Down aerial's sweetspot is larger (2.2u → 4u), making it easier to land.}}
**{{buff|Down aerial's sweetspot deals more damage (8% → 10%), dealing as much as the sourspot.}}
**{{buff|Down aerial's sweetspot deals more knockback (20 (base), 80 (scaling) → 27/80 (grounded), 9/98 (aerial)).}}
**{{nerf|Down aerial's sourspot deals less knockback (32 (base), 92 (scaling) → (17/9)/62) hindering its KO potential especially on stage.}}
**{{buff|Down aerial no longer halts Ivysaur's horizontal momentum as much as before.}}
**{{buff|Due to the removal of hitstun canceling, down aerial's strong meteor smash capabilities can be used to set up tech traps against opponents who are launched off the ground, granting it newfound combo potential. The sourspot has also gained the ability to lock opponents. The removal of [[meteor canceling]] also improves the move's reliability off stage.}}


===Throws/other attacks===
All in all, Ivysaur has become a drastically better character since its introduction in ''Brawl'', especially relative to the rest of the cast. While it has been retooled to fit more in line as the zoner the Pokémon Trainer's party, and it has received nerfs in game updates, Ivysaur is now considered to be the most useful Pokémon of the three, with traits like decent weight, disjointed attacks, a conventional projectile, and combos and setups into its most powerful moves, allowing Ivysaur to fill in the gaps its partners lack, namely Squirtle's lack of power at the cost of attack speed, Charizard's slow moveset in detriment of power, and both Pokemon's melee range in exchange for slower movement speed.
*[[Grab]]s:
**{{buff|Standing and dash grabs have less ending lag (frame 51 → 42 (standing), frame 50 → 49 (dash).}}
**{{nerf|Pivot grab has more ending lag (frame 37 → 45).}}
*[[Pummel]]:
**{{change|Pummel's animation has changed. Ivysaur now headbutts the constricted opponent.}}
**{{nerf|Pummel deals less damage (3% → 1.3%).}}
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (8% → 10%).}}
**{{change|Forward throw now consists of a hit and then a throw (8% → 5% (hit), 5% (throw)) although the knockback on the throw was compensated (60 (base), 55 (scaling) → 80/60).}}
**{{nerf|Ivysaur releases opponents from forward throw later (frame 16 → 17) but the throw has more ending lag (frame 34 → 38).}}
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%).}}
**{{nerf|Ivysaur releases opponents from back throw later (frame 18 → 20) with the throw's ending lag being compensated (frame 34 → 36).}}
*[[Up throw]]:
**{{nerf|Up throw deals less damage (10% → 4% (hit), 5% (throw), 9% (total)) and the knockback on the throw wasn't fully compensated (70 (base), 72 (scaling) → 75/95), hindering its KO potential.}}
**{{nerf|Ivysaur releases opponents from up throw later (frame 13 → 20) but the throw has more ending lag (frame 28 → 40).}}
*[[Down throw]]:
**{{buff|Down throw has altered knockback (83 (base), 50 (scaling) → 44/122) improving its combo potential at lower percents and improving its KO potential at higher percents.}}
**{{nerf|Down throw deals less damage (10% → 7%) and its altered knockback hinders its followup potential at higher percents.}}
*[[Floor attack]]s:
**{{buff|Floor attacks deal more damage (6% → 7%).}}
*[[Edge attack]]:
**{{change|Edge attack deals more damage than the previous fast edge attack, but less than the previous slow edge attack (8%/6% (fast), 10% (slow) → 9%).}}
**{{buff|Edge attack has less startup lag (frame 24 → 21) and one more frame of intangibility (frames 1-22 → 1-23) compared to Ivysaur's previous fast edge attack.}}


===Special moves===
{{SSB4 to SSBU changelist|char=Ivysaur}}
*[[Bullet Seed]]:
**{{nerf|Bullet Seed's maximum duration is reduced (5 seconds → 2 seconds). It also has more startup lag (frame 4 → 7).}}
**{{nerf|Bullet Seed's maximum potential damage is reduced (~60% → ~20%). The near hits also deal less damage (2% → 1.5%).}}
**{{nerf|Bullet Seed no longer has intangibility during its startup.}}
**{{change|Bullet Seed's seeds have a reduced hitlag multiplier (1x → 0.5x (near), 0.8x (far)) but have an increased SDI multiplier (0.1x (near), 0.28x (far) → 0.5x (both)). They also have altered knockback (10 (base), 40 (scaling) → 15/30).}}
**{{buff|Bullet Seed now has a finishing hit, making it less punishable. It also has less ending lag (frame 86 → 80) and the late hit deals more damage (1% → 1.3%).}}
**{{change|Bullet Seed's seeds are larger but less numerous.}}
*[[Razor Leaf]]:
**{{buff|Razor Leaf travels faster. It also has less ending lag (frame 51 → 49).}}
**{{buff|Razor Leaf's [[tap]] input variant travels further.}}
**{{buff|Razor Leaf's random trajectory has been made significantly less variable, greatly improving its consistency.}}
**{{nerf|Razor Leaf has more startup lag (frame 22 → 24).}}
*[[Vine Whip]]:
**{{buff|Vine Whip no longer causes [[helplessness]] in the air, and it can be used repeatedly.}}
**{{buff|Vine Whip can now be angled, allowing the attack's reach to be more vertical or more horizontal.}}
**{{buff|Vine Whip on the ground consistently deals 11% damage for non-sweetspot hits, matching the aerial version. Previously, it had various lower damage amounts for different parts of the vine. It also has less startup lag (frame 21 → 15).}}
**{{nerf|Vine Whip is less reliable as a tether recovery when used close to the ledge resulting in Ivysaur missing the ledge more often when trying to use Vine Whip.}}
**{{nerf|Vine Whip on the ground no longer has a hitbox directly in front of Ivysaur. It also has a shorter duration (frames 21-24 → 15-17).}}
**{{nerf|Aerial Vine Whip's sweetspot deals less base knockback (80 → 70).}}
*[[Pokémon Change]]:
**{{buff|Pokémon Change is much faster due to no longer having to load the next Pokémon during every switch, and it can now be used in the air. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to choose the recovery that suits a situation best.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time, and has a cooldown of around 2 seconds. This cooldown can be skipped if a special move is used. Additionally, Pokémon Change no longer resets [[stale move negation]], and if it is performed off the edge of a moving platform, it will no longer [[Pokémon Change#Zero Switching|skip the ending lag of the switch]].}}
**{{buff|[[Pokémon Change]] will refresh ledge invincibility if used in the air. This even works if the move is spammed, as the new Pokémon is considered a different character grabbing the ledge. This gives Pokémon Trainer a unique stall option.}}
*[[Triple Finish]]:
**{{change|[[Pokemon Trainer]]'s [[Final Smash]], Triple Finish, has a different textbox that closely resembles the aesthetics of the [[bulbapedia:Generation VII|Generation VII]] ''Pokémon'' games.}}
**{{change|Ivysaur's attack, [[bulbapedia:Solar Beam|Solar Beam]], has updated graphics.}}


==Update History==
==Update history==
Ivysaur was nerfed in game updates. Its biggest nerf was to its previously infamous down aerial, reducing the range of its sweetspot and the already low knockback of its sourspot.  
Ivysaur was the most nerfed out of all three of Pokémon Trainer's Pokémon. Its biggest nerfs were to its infamously potent down aerial: in addition to its sweetspot becoming smaller, its sourspot's already low knockback was decreased even further. Additionally, Razor Leaf is slower and aerial Vine Whip deals less knockback, weakening it as a combo finisher. As a result of these nerfs and simultaneous buffs to Charizard, Pokémon Trainer's playstyle has become significantly less Ivysaur centric, with some even believing that Ivysaur is now the worst Pokémon within the trio rather than the best.


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Razor Leaf deals less shield damage.}}
{{UpdateList (SSBU)/3.0.0|char=Ivysaur}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Bullet Seed's hits connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Ivysaur}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{nerf|Down aerial's sweetspot is significantly smaller (7u → 4u).}}
{{UpdateList (SSBU)/4.0.0|char=Ivysaur}}
*{{nerf|Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.}}
 
*{{nerf|Razor Leaf has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{nerf|Aerial Vine Whip's sweetspot has less base knockback (80 → 70).}}
{{UpdateList (SSBU)/8.0.0|char=Ivysaur}}
*{{bugfix|Fixed a rare glitch where Vine Whip would not properly grab ledges.}}
 
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Ivysaur}}


==Moveset==
==Moveset==
*Ivysaur can [[crawl]].
*Ivysaur can [[crawl]].
''For a gallery of Ivysaur's hitboxes, see [[Ivysaur (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
Line 192: Line 94:
|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=&nbsp;
|neutralname=Whip Sweep ({{ja|ムチはたき|Muchi Hataki}}) / Whip Combo ({{ja|ムチムチコンボ|Muchi Konbo}}) / Whip Barrage ({{ja|ムチれんだ|Muchi Renda}}) / Whip Finish ({{ja|ムチフィニッシュ|Muchi Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=0.5% (rapid hits), 2% (finisher)
|neutralinfdmg=0.5% (rapid hits), 2% (finisher)
|neutraldesc=Ivysaur whips a vine, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connects, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can [[jab reset]].
|neutraldesc=Whips its vine forwards, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connect, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can [[jab reset]]. Uniquely, if the A button is held, Ivysaur will use hits 1 and 2 repeatedly, whereas most characters will repeat their first jab only.
|ftiltname=&nbsp;
|ftiltname=Windmill Cutter ({{ja|ふうしゃカッター|Fūsha Kattā}})
|ftiltdmg=1.5% (hits 1-6), 2% (hit 7)
|ftiltdmg=1.5% (hits 1-6), 2% (hit 7)
|ftiltdesc=Ivysaur leans forward and spins the leaves around its bulb like a helicopter blade, hitting multiple times. Has decent range in front of Ivysaur, but contrary to its looks, the move cannot hit behind Ivysaur. Has a slight amount of startup. Hits 7 times, with the last hit dealing decent horizontal knockback, though with low knockback growth. Ivysaur's only tilt with KO potential, though it KOs very late at around 185% from the edge of [[Final Destination]].
|ftiltdesc=Leans forward and spins the leaves around its bulb like a helicopter blade, hitting multiple times. It has decent range in front of Ivysaur, but contrary to its looks, the move cannot hit behind Ivysaur. Has a slight amount of startup. Hits 7 times, with the last hit dealing decent horizontal knockback, though with low knockback growth. Ivysaur's only tilt with KO potential, though it KOs very late, at around 185% from the edge of {{SSBU|Final Destination}}.
|utiltname=&nbsp;
|utiltname=Whip Lift ({{ja|ムチリフト|Muchi Rifuto}})
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=Ivysaur pushes its vines against the ground to propel itself upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. Can lead into aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks.
|utiltdesc=Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks.
|dtiltname=&nbsp;
|dtiltname=Leg Sweep ({{ja|あしもとはたき|Ashimoto Hataki}})
|dtiltdmg=5.5%
|dtiltdmg=5.5%
|dtiltdesc=Ivysaur whips a vine quickly along the ground in front of it. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash.
|dtiltdesc=Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash.
|dashname=&nbsp;
|dashname=Shoulder Tackle ({{ja|かたタックル|Kata Takkuru}})
|dashdmg=12% (clean), 10% (late)
|dashdmg=12% (clean), 10% (late)
|dashdesc=Ivysaur leaps forward in a sliding tackle. Fast startup with decent base knockback, which sends opponents diagonally upwards; however, it has significant difficulty KOing due to its angle and low knockback growth, only doing so around 185% from the edge of Final Destination. The late hit of the move deals much less knockback, but at the same angle.
|dashdesc=Leaps forward in a sliding tackle. Fast startup with decent base knockback, which sends opponents diagonally upwards; however, it has significant difficulty KOing due to its angle and low knockback growth, only doing so around 185% from the edge of Final Destination. The late hit of the move deals much less knockback, but at the same angle.
|fsmashname=&nbsp;
|fsmashname=Whip Charge ({{ja|ムチチャージ|Muchi Chajī}})
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late)
|fsmashdesc=Ivysaur plants its vines on the ground and launches its body forward in a tackle before landing where it started. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination.
|fsmashdesc=Plants its vines on the ground before lunging itself forward to headbutt. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination.
|usmashname=Exploding Flower
|usmashname=Exploding Flower ({{ja|ばくれつフラワー|Bakuretsu Furawā}})
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=Ivysaur looks upward and, after a brief pause, launches a burst of spores from its bulb above itself. A very powerful move that deals vertical knockback. It is Ivysaur's most damaging regular attack and one of the strongest up smashes in the game, but it has extremely high startup and ending lag, making it suited for hard punishes. Additionally, while it has a large hitbox, it lacks in horizontal range. KOs at 83% on Final Destination.
|usmashdesc=Launches a burst of spores from its bulb above upwards. A very powerful move that does vertical knockback. It is Ivysaur's most damaging regular attack and one of the strongest up smashes in the game, but it has extremely high startup and ending lag, making it suited for hard punishes. Additionally, while it has a large hitbox, it lacks in horizontal range. KOs at 83% on Final Destination.
|dsmashname=&nbsp;
|dsmashname=Double Whip ({{ja|ダブルムチ|Daburu Muchi}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near)
|dsmashdesc=Ivysaur quickly whips two vines across the ground simultaneously, one in front of it and one behind. Ivysaur's fastest smash attack both in terms of startup and endlag, making it rather safe. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines deal the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 105% from the edge of Final Destination.
|dsmashdesc=Quickly whips its two vines across the ground in both sides of it. This is its fastest smash attack both in terms of startup and ending lag. While it has decent range and can two-frame, its forward smash does a better job for KOing. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines do the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 127% near the edge of Final Destination.
|nairname=&nbsp;
|nairname=Ivy Leaf ({{ja|フシギリーフ|Fushigi Rifū}}, ''Fushigi Leaf'')
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8)
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8)
|nairdesc=Ivysaur spins with its bud facing towards the screen, hitting with its leaves. The leaf hitboxes are disjointed. Hits 8 times, with the last hit dealing moderate knockback. Due to its speed, duration and coverage, it is a good move for aerial contesting or approaching. It has noticeable landing lag and cannot autocancel from a short hop, but has deceptively low ending lag, allowing Ivysaur to use another aerial before landing when done from a full hop.
|nairdesc=Spins with its bud facing towards the screen, hitting with its leaves. The leaf hitboxes are disjointed. Hits 8 times, with the last hit dealing moderate knockback. Due to its speed, duration, and coverage, it is a good move for aerial contesting or approaching. It has noticeable landing lag and cannot auto-cancel from a short hop, but has deceptively low ending lag, allowing Ivysaur to use another aerial before landing when done from a full hop.
|fairname=&nbsp;
|fairname=Whip Dunk ({{ja|ムチダンク|Muchi Danku}})
|fairdmg={{ShortHopDmgSSBU|12}}
|fairdmg={{ShortHopDmgSSBU|12}}
|fairdesc=Ivysaur slaps forward with a vine. Good overall coverage in front of Ivysaur, though it has some slight startup. Deals diagonal knockback and can true combo into angled [[Vine Whip]] at low percents. It can also combo into itself at low percents, though this is not guaranteed. At mid percents, it can potentially chain into an up aerial. Due to its upward angle, it has difficulty KOing offstage, but can KO earlier if the enemy is close to the top blast line. [[Autocancel]]s from a short hop.
|fairdesc=Swings its vine forwards. Good overall coverage in front of Ivysaur, though it has some slight startup. Deals diagonal knockback and can true combo into angled [[Vine Whip]] at low percents. It can also combo into itself at low percents, though this is not guaranteed. At mid percents, it can potentially chain into an up aerial. Due to its upward angle, it has difficulty KOing offstage, but can KO earlier if the enemy is close to the top blast line. Ivysaur's only aerial that can [[autocancel]] in a short hop.
|bairname=&nbsp;
|bairname=Whip Wheel ({{ja|ムチホイール|Muchi Hoīru}})
|bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|bairdesc=Ivysaur spins around vertically and hits behind itself with two vines, one after the other. The first hit is very weak and designed to combo into the second hit, which deals weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak, and has significant difficulty KOing due to its angle.
|bairdesc=Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle.
|uairname=&nbsp;
|uairname=Exploding Descent ({{ja|ばくれつきゅうこうか|Bakuretsu Kyūkōka}})
|uairdmg={{ShortHopDmgSSBU|15}}
|uairdmg={{ShortHopDmgSSBU|15}}
|uairdesc=Ivysaur shoots a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields.
|uairdesc=Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields.
|dairname=&nbsp;
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=Ivysaur turns upside-down and shoots a burst of spores downwards from its bulb, similarly to up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percents. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Ivysaur extends its vines forward to grab an opponent with them. Above average range, but has rather high ending lag for a standard grab.
|grabdesc=Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.
|pummelname=&nbsp;
|pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Ivysaur headbutts the opponent while holding them with its vines.
|pummeldesc=Headbutts the opponent while holding them with its vines.
|fthrowname=&nbsp;
|fthrowname=Vine Sling ({{ja|つるスリング|Tsuru Suringu}})
|fthrowdmg=5% (hits 1 & 2)
|fthrowdmg=5% (hit 1 and throw)
|fthrowdesc=Ivysaur holds the opponent in front of itself with its vines and headbutts them forward. The headbutt can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage.
|fthrowdesc=Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage.
|bthrowname=&nbsp;
|bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}})
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=Ivysaur swings the opponent with its vines while turning around, tossing them backwards. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination.
|bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination.
|uthrowname=&nbsp;
|uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}})
|uthrowdmg=4% (hit 1), 5% (hit 2)
|uthrowdmg=4% (hit 1), 5% (throw)
|uthrowdesc=Ivysaur holds the opponent above itself with its vines and hits them with its bud, sending them upwards. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth.
|uthrowdesc=Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth.
|dthrowname=&nbsp;
|dthrowname=Vine Drop ({{ja|つるおとし|Tsuru Otoshi}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Ivysaur holds the opponent above itself with its vines and slams them into the ground while doing a frontflip. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead into Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%.
|dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Ivysaur gets up with a horizontal spin, kicking to each side.
|floorfdesc=Gets up with a horizontal spin, kicking to each side.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Ivysaur whips both sides with its vines as it gets up.
|floorbdesc=Swings both sides with its vines as it gets up.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Ivysaur stands up and hits both sides with its vines.
|floortdesc=Stands up and hits both sides with its vines.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=9%
|edgedmg=9%
|edgedesc=Ivysaur climbs up and swipes a vine in front of itself. This is the fastest edge attack of the three Pokémon, coming out on frame 21 (as compared to Squirtle's frame 28 and Charizard's frame 24).
|edgedesc=Climbs up and swings its vine forwards. This is the fastest edge attack of the three Pokémon, coming out on frame 21 (as compared to Squirtle's frame 28 and Charizard's frame 24).
|nsname=Bullet Seed
|nsname=Bullet Seed
|nsdmg=3% (startup), 1.2-1.5% (seeds), 2% (contact), 3% (final seed)
|nsdmg=3% (startup), 1.5% (seeds, clean), 1.2% (seeds, late), 2% (contact), 3% (final seed)
|nsdesc=Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue the move while the button is held, for up to 2 seconds. The seeds deal less damage the further they travel before hitting. There is a hitbox on Ivysaur's body and at its sides when the move is started, to launch opponents into the seeds, and there is also a hitbox on Ivysaur's body during the move, for the same purpose. The last seed Ivysaur fires deals greater knockback, to launch opponents away. The move has a maximum damage output of about 19.4%. Overall, the move is useful for deterring aerial approaches, or racking up damage through combos into it.
|nsdesc=Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue to use the move as long the special button is held, it can be held for up to 2 seconds. The seeds deal less damage the further they travel before hitting. There is a hitbox on Ivysaur's body and at its sides when the move is started, to launch opponents into the seeds, and there is also a hitbox on Ivysaur's body during the move, for the same purpose. The last seed does greater knockback to launch opponents away. The move has a maximum damage output of about 19.4%. Overall, the attack is useful for deterring aerial approaches or racking up damage through combos into it.
|ssname=Razor Leaf
|ssname=Razor Leaf
|ssdmg=8% (clean), 6% (mid), 4% (late)
|ssdmg=8% (clean), 6% (mid), 4% (late)
|ssdesc=Ivysaur flings a single spinning leaf forward as a [[projectile]], which can hit multiple opponents. The leaf has a random moderate curve to its trajectory, though this effect is significantly less noticeable than in ''Brawl''. If the move is performed with a [[tap]] input, the leaf's distance and speed are increased. It deals low knockback, making it useful for setting up combos and even KO confirms with up aerial and Vine Whip.
|ssdesc=Ivysaur flings a single spinning leaf forward as a [[projectile]], which can hit multiple opponents. The leaf has a random moderate curve to its trajectory, though this effect is significantly less noticeable than in ''Brawl''. If the move is performed with a [[tap]] input, the leaf's distance and speed are increased. It deals low knockback, making it useful for setting up combos and even KO confirms with up aerial and Vine Whip.
|usname=Vine Whip
|usname=Vine Whip
|usdmg=11% (general), 13% (sweetspot)
|usdmg=11% (vine), 13% (tip)
|usdesc=Ivysaur whips a vine diagonally upwards. The move functions as a [[tether recovery]], and does not cause [[helplessness]]. The vine can be angled diagonally forward by holding the directional input forward, and will otherwise aim upwards. Ivysaur will gain a slight upwards boost when the move is used in the air, but only once until it grabs an edge or lands. As an attack, the vine has moderate knockback, but there is a sweetspot at the tip of the vine which deals powerful knockback. Some of Ivysaur's aerials and throws can lead into the sweetspot, allowing for strong combos.
|usdesc=Ivysaur whips a vine diagonally upwards. The move functions as a [[tether recovery]], and does not cause [[helplessness]]. The vine can be angled diagonally forward by holding the directional input forward, and will otherwise aim upwards. Ivysaur will gain a slight upwards boost when the move is used in the air, but only once until it grabs an edge or lands. As an attack, the vine has moderate knockback, but there is a sweetspot at the tip of the vine which does powerful knockback. Some of Ivysaur's aerials and throws can lead to the sweetspot, allowing for strong combos.
|dsname=Pokémon Change
|dsname=Pokémon Change
|dsdmg=&nbsp;
|dsdmg=&nbsp;
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Ivysaur back by throwing a Poké Ball at it, and then sends out {{SSBU|Charizard}}.
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Ivysaur back by throwing a Poké Ball at it, and then sends out {{SSBU|Charizard}}.
|fsname=Triple Finish
|fsname=Triple Finish
|fsdmg=~50% total
|fsdmg=0.2% (Solar Beam), 5% (Finisher)
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage.
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage. Serves as the finisher and traps opponents that may be at the far end of the beam. Deals damage every 5 frames.
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=1.903 | rdash=46
| run=1.595 | rrun=61-65
| walk=1.103 | rwalk=47-48
| trac=0.121 | rtrac=17-18
| airfric=0.014 | rairfric=31-33
| air=0.998 | rair=61
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.085 | raddaccel=12-15
| gravity=0.082 | rgravity=62-64
| fall=1.38 | rfall=68-69
| ff=2.208 | rff=68-69
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32.25 | rjumpheight=49
| shorthop=15.58 | rshorthop=53
| djump=32.25 | rdjump=58
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
Unlike in ''[[Brawl]]'', Ivysaur no longer has a unique announcer call. Rather, the announcer will always call {{SSBU|Pokémon Trainer}}.
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Pokémon Trainer releases Ivysaur from its Poké Ball while saying "Go!" or "Ivysaur!"
*Pokémon Trainer releases Ivysaur from its Poké Ball while saying "Go!" or "Ivysaur!"
<gallery>
IvysaurOnScreenAppearanceSSBU.gif|Ivysaur's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
Line 296: Line 230:
*Looks around, then shakes its body.
*Looks around, then shakes its body.
<gallery>
<gallery>
SSBUIvysaurIdle1.gif|Ivysaur's first idle pose
SSBUIvysaurIdle1.gif|Ivysaur's first idle pose.
SSBUIvysaurIdle2.gif|Ivysaur's second idle pose
SSBUIvysaurIdle2.gif|Ivysaur's second idle pose.
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Pokémon Trainer Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pokémon Trainer Cheer English PAL SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Japanese SSBU.ogg|center]]||(♂)[[File:Pokémon Trainer Male Cheer Italian SSBU.ogg|center]] <br> (♀)[[File:Pokémon Trainer Female Cheer Italian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Pokémon Trainer Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Pokémon Trainer Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Pokémon Trainer Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Pokémon Trainer Female Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|I choose you! || Pokémon Trai - ner! || A - llena - to - re di Po - ké - mon! (♂)<br>A - llena - tri - ce di Po - ké - mon! (♀) || Pokémon Trai - ner! || Dre - sseur de Poké - mon! (♂)<br>Dre - sseuse de Poké - mon! (♀)
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|(♂) [[File:Pokémon Trainer Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer German SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Pokémon Trainer Male Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Pokémon Trainer Male Cheer Spanish PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Pokémon Trainer Female Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Pokémon Trainer Female Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Russian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Po - ké - mon Trai - ner! (♂)<br>Po - ké - mon Trai - ner - in! (♀) || En - trenador! Po - ké - mon! (♂)<br>En - trenadora! Po - ké - mon! (♀) || Trener! Pokemonov! || Pokémon Trai - ner!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
During Ivysaur's victory poses, the Pokémon Trainer says randomly either "You all did great!" (male)/"Everyone did great!" (female) or "Way to go, Ivysaur!" ({{ja|がんばったな、フシギソウ!|Ganbatta na, Fushigisō!}}, while the female Trainer can say {{ja|がんばったね、フシギソウ!|Ganbatta ne, Fushigisō!}}, ''You did great, Ivysaur!'').
During Ivysaur's victory poses, the Pokémon Trainer says randomly either "You all did great!" (male)/"Everyone did great!" (female) or "Way to go, Ivysaur!" ({{ja|がんばったな、フシギソウ!|Ganbatta na, Fushigisō!}}, while the female Trainer can say {{ja|がんばったね、フシギソウ!|Ganbatta ne, Fushigisō!}}, ''You did great, Ivysaur!'').
*Runs forward, does a backflip, then strikes a pose.
*'''Left:''' Runs forward, does a backflip, then strikes a pose.
*Whips two vines forward, then poses with its vines extended.
*'''Up:''' Whips two vines forward, then poses with its vines extended.
*Pokémon Trainer pets Ivysaur, and it jumps on him, but Pokémon Trainer puts it back down and continues to pet it.
*'''Right:''' Pokémon Trainer pets Ivysaur, and it jumps on him, but Pokémon Trainer puts it back down and continues to pet it.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
<gallery>
<gallery>
Line 310: Line 281:
IvysaurVictoryPose2SSBU.gif
IvysaurVictoryPose2SSBU.gif
IvysaurVictoryPose3SSBU.gif
IvysaurVictoryPose3SSBU.gif
</gallery>
<gallery>
FemaleIvysaurVictoryPose1SSBU.gif
FemaleIvysaurVictoryPose1SSBU.gif
FemaleIvysaurVictoryPose2SSBU.gif
FemaleIvysaurVictoryPose2SSBU.gif
FemaleIvysaurVictoryPose3SSBU.gif
FemaleIvysaurVictoryPose3SSBU.gif
</gallery>
</gallery>
=={{SSBU|Classic Mode}}: The Future Champion==
[[File:SSBU Congratulations Pokémon Trainer.png|thumb|Pokémon Trainer's congratulations screen.]]
Pokémon Trainer's route refers to the player's goal of becoming the {{s|bulbapedia|Pokémon Champion}} in the ''Pokémon'' games. Like in {{SSBU|Pikachu}}'s route, the opponents are all Pokémon and all rounds are on ''Pokémon'' stages. Each round will start with the Pokémon chosen on the character select screen regardless of which one was active at the end of the previous round.
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music
|-
|1||{{CharHead|Pikachu|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}''
|-
|2||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|3||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Unova Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|-
|4||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''
|-
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''
|-
|6||{{head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}} ({{head|Pokémon Trainer|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Pokémon Trainer}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|colspan="4"|[[Bonus Stage]]
|-
|Final||{{CharHead|Mewtwo|SSBU|hsize=20px}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' <small>(Mewtwo)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Master Hand)</small>
|}
Note: Items are disabled in every round.
Completing Classic Mode as Pokémon Trainer has ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' accompanying the credits that roll every time the player finishes a Classic route, with the selected Pokémon playable during the credits minigame rather than the actual Trainer.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
{{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him.  
The male {{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him, including Ivysaur.


During the opening cutscene, Ivysaur was sent out by Pokémon Trainer, along with {{SSBU|Squirtle}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Ivysaur used [[Solar Beam]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.
During the opening cutscene, Ivysaur was sent out by Pokémon Trainer, along with {{SSBU|Squirtle}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Ivysaur used [[Solar Beam]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.


Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all of their Pokémon.
Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all three Pokémon.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable" style="width:100%;"
|-
|-
! style="width:5%;"|No.
!style="width:5%;"|No.
! style="width:5%;"|Image
!style="width:5%;"|Image
! Name
!Name
! Type
!Type
! Power
!Power
! Stage
!Stage
! Music
!Music
|-
|-
| 33-35
|33-35
| [[File:Pokémon Trainer SSBU.png|center|108x108px]]
|[[File:Pokémon Trainer SSBU.png|center|64x64px]]
| {{SSBU|Pokémon Trainer}}
|{{SSBU|Pokémon Trainer}}
| {{color|#dc1029|Attack}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| 7,500
|7,500
| [[Battlefield]] ([[Ω form]])
|{{SSBU|Battlefield}} ([[Ω form]])
| ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]==
Ivysaur's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ivysaur in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Ivysaur's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pokémon Trainer has been unlocked. Unlocking Pokémon Trainer in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
Ivysaur Spirit.png|415. '''''Ivysaur'''''
SSBU spirit Ivysaur.png|415. '''''Ivysaur'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 372: Line 374:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|125
|125
|[[File:Petepiranhastrikers.png|center|64x64px]]
|{{SpiritTableName|Petey Piranha (Super Mario Strikers)|customname=[[Petey Piranha]] (Super Mario Strikers)|size=64}} {{Flag|North America}}<br>Petey Piranha (Mario Strikers) {{Flag|PAL}}
|{{anchor|Petey Piranha (Mario Strikers)}}[[Petey Piranha]] (Mario Strikers)
|''Super Mario Strikers'' Series {{Flag|North America}}<br>''Mario Strikers'' Series {{Flag|PAL}}
|''Super Mario Strikers series''
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,900
|3,900
|[[Wuhu Island]] (Swordplay Colosseum)
|[[Wuhu Island]] (Swordplay Colosseum)
Line 384: Line 386:
|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|-
|-
|181
|181
|[[File:Tektite.png|center|64x64px]]
|{{SpiritTableName|Tektite|size=64}}
|{{anchor|Tektite}}Tektite
|''The Legend of Zelda'' Series
|''The Legend of Zelda series''
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|1,600
|1,600
|[[Hyrule Castle]] ([[Battlefield form]])
|[[Hyrule Castle]] ([[Battlefield form]])
Line 396: Line 398:
|•The enemy loves to jump
|•The enemy loves to jump
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|
|-
|-
|275
|275
|[[File:Zoomer.png|center|64x64px]]
|{{SpiritTableName|Geemer|link=y|size=64}}
|{{anchor|Geemer}}[[Geemer]]
|''Metroid'' Series
|''Metroid series''
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|2,100
|2,100
|[[Brinstar]] ([[Battlefield form]])
|[[Brinstar]] ([[Battlefield form]])
Line 408: Line 410:
|•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed
|•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|
|-
|-
|420
|420
|[[File:Venusaur.PNG|center|64x64px]]
|{{SpiritTableName|Venusaur|link=y|size=64}}
|{{anchor|Venusaur}}[[Venusaur]]
|''Pokémon'' Series
|''Pokémon series''
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|4,500
|4,500
|[[Garden of Hope]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
Line 420: Line 422:
|•The floor is poisonous<br>•The enemy is giant
|•The floor is poisonous<br>•The enemy is giant
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|466
|466
|[[File:Chikorita Spirit.png|center|64x64px]]
|{{SpiritTableName|Chikorita|link=y|size=64}}
|{{anchor|Chikorita}}[[Chikorita]]
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|2,200
|2,200
|[[Distant Planet]] ([[Battlefield form]])
|[[Distant Planet]] ([[Battlefield form]])
Line 432: Line 434:
|•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random
|•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|517
|517
|[[File:Shaymin Land Spirit.png|center|64x64px]]
|{{SpiritTableName|Shaymin (Land Forme)|size=64}}
|{{anchor|Shaymin (Land Forme)}}Shaymin (Land Forme)
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,300
|9,300
|{{SSBB|Yoshi's Island}}
|{{SSBB|Yoshi's Island}}
Line 444: Line 446:
|•You constantly take minor damage
|•You constantly take minor damage
|{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}
|{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}
|
|-
|-
|538
|538
|[[File:ChespinSpirit.png|center|64x64px]]
|{{SpiritTableName|Chespin|link=y|size=64}}
|{{anchor|Chespin}}[[Chespin]]
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}×3
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}} (×2)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,500
|1,500
|{{SSB|Kongo Jungle}}
|{{SSB|Kongo Jungle}}
|N/A
|N/A
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls ([[Chespin]])
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Chespin)
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}}
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}}
|
|-
|-
|551
|551
|[[File:Rowlett.png|center|64x64px]]
|{{SpiritTableName|Rowlet|size=64}}
|{{anchor|Rowlet}}Rowlet
|''Pokémon'' Series
|''Pokémon series''
|•Tiny {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|1,600
|1,600
|{{SSB|Dream Land}}
|{{SSB|Dream Land}}
Line 468: Line 470:
|•Dangerously high winds are in effect<br>•The enemy favors side specials
|•Dangerously high winds are in effect<br>•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|
|-
|1,524
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (Courtyard)
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{iw|bulbapedia|Sprigatito}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ivysaur amiibo.png|Ivysaur's [[amiibo]].
SSBU Pokémon Trainer Number.png|Ivysaur in Pokémon Trainer's fighter card.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Pokémon Trainer Number.png|Ivysaur in Pokémon Trainer's fighter card.
Ivysaur amiibo.png|Ivysaur's [[amiibo]].
SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]].
SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
Line 483: Line 498:
SSBUWebsiteVillager2.jpg|Taunting with {{SSBU|Villager}} on [[3D Land]].
SSBUWebsiteVillager2.jpg|Taunting with {{SSBU|Villager}} on [[3D Land]].
</gallery>
</gallery>
===Fighter Showcase Video===
{{#widget:YouTube|id=dYpf9FoPN_M}}


==Trivia==
==Trivia==
*Ivysaur is the only playable character in ''Ultimate'' whose up special is solely a [[tether recovery]]. [[Zero Suit Samus]] and [[Olimar]] each received new up specials in ''[[Super Smash Bros. 4]]'', the [[Ice Climbers]]' [[Belay]] can function without a tether, and {{SSBU|Joker}}'s up special is a completely different move when using [[Arsene]].
*Ivysaur, {{SSBU|Byleth}}, and {{SSBU|Min Min}} are the only three playable characters in ''Ultimate'' whose up special is solely a [[tether recovery]].
*{{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Wii Fit Trainer}}, and Ivysaur are considered to be the most average weight fighters.
*With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]].
*With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]].
*Ivysaur, {{SSBU|Dr. Mario}}, {{SSBU|Olimar}}, {{SSBU|Greninja}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, {{SSBU|Dark Samus}}, and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles.
*Ivysaur's [[Star KO]] voice clip seems to have an error at the beginning, as it starts with a noticeable pause. This trait is shared with {{SSBU|Young Link}}.
 
*If Ivysaur is the fighter with the highest score/stock count at the end of a match in a [[team battle]] consisting of three or more fighters, it can still be heard despite not being present.
*Ivysaur and {{SSBU|Squirtle}} are the only characters not to have an announcer voice clip by Xander Mobus.
*Whenever Ivysaur performs a ledge jump, it is briefly seen holding onto the ledge with its right foot (left foot when facing left). This is possibly due to being an animation carryover from ''Brawl''.


{{SSBUCharacters}}
{{SSBUCharacters}}